Strategic Command: American Civil War - v.1.07.00

Strategic Command: American Civil War gives you the opportunity to battle for the future of the United States in this grand strategy game. Command the Confederacy in a desperate struggle for independence, or lead the Union armies in a march on Richmond.

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NotTooBad
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Strategic Command: American Civil War - v.1.07.00

Post by NotTooBad »

Hi everyone,

we have a new build for ACW, please see the changelog here:

You can download the update here

GAME ENGINE
- Fixed an issue with HQ attachments and the associated HQ ratings and experiences that could be lost under rare circumstances (Chernobyl).
- Fixed a FREE UNIT error that led to unattackable units if they formed on surrendered and occupied territory and assigned to a Major that was not yet fully mobilized and belligerent (klschult).
- Fixed a rare pathfinding error that led to an in game freeze (Von Hugo).
- Fixed an AI turn sub diving error that did not properly hide player control subs from the AI after a dive (Mithrilotter).
- Pathfinding routine optimized with a 3X improvement for some of the worst long distance A to B pathfinding cases.
- Defender units that are destroyed before they can retreat will now output a 'Shattered' message to better indicate halved losses for the attacker (Taxman66).
- Balloons should now fully move/operate as (non air) land units where previously there was still some outstanding air unit movement considerations in play.

CAMPAIGNS
1846
- Improved US Amphibious AI behaviour

1870
- Adjusted FS value of Settlements to 0 (was 2); Towns to 2 (was 5); Cities to 30 (was 25); Major Fortresses to 30 (was 0); Mines to 0 (was 10) (OldCrowBalthazor)
- Added DE 215, allowing the French player to choose between four Defenses units or two Brigades to deploy at Metz.

1879
- Initial land unit spawns will now arrive by 1879/07/01 at the latest (was 1879/09/01)

1898
- Yellow Fever will now strike every hex in Cuba (Unfortunate Son)
- Fixed an error causing Yellow Fever to be more severe for the US AI
- Spanish ship Carlos V now a Cruiser with 2 experience stars (was a Battleship with 1 experience star)

All Campaigns
- Field Artillery naval attack reduced to 0 (was 1)

OTHER
- Fixed translation errors (HindenburgDesaster, Pavia)
- Updated Strategy Guides
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