Editor Headings

Please share all your mods and scenarios here for the community to play

Moderator: Saint Ruth

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kevinkins
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Joined: Wed Mar 08, 2006 11:54 am

Editor Headings

Post by kevinkins »

Id Max Run Trig Turn Trig Unit Trig Org Trig Type Trig Test Trig Hex X Trig Hex Y Trig Area Rnd# Alt Id Resp Unit Resp Org Resp Task Resp Hex_X Resp Hex_Y Delay Next Id Priority Note

If these could be defined, it would go a long way in getting folks started without a formal editor manual.

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
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kevinkins
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Re: Editor Headings

Post by kevinkins »

Thanks for the drop box link and off I go ...
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
governato
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Location: Seattle, WA

Re: Editor Headings/comments

Post by governato »

yup the editor is in,the editor thread :) ! try leaving some comments on the live doc.
governato
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Joined: Fri May 06, 2011 4:35 pm
Location: Seattle, WA

Re: Editor Headings

Post by governato »

If you are importing a new AI or OOB file, make sure the header is present or the file won't be read in properly
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