Better Designs

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Franky007
Posts: 179
Joined: Thu Mar 10, 2005 3:57 am

Better Designs

Post by Franky007 »

Better designs mod
==================
For version 1.0.3.5+

My first attempt to improve the designs of the worst AI designs.

Installation:
Copy the file; "DesignTemplates.xml" in the "...Distant Worlds 2\data" directory.

You need the ModLauncher, which can be downloaded here -- https://github.com/DW2MC/DW2ModLoader/r ... tag/v1.2.1

Copy the "BetterDesigns" directory in the "Distant Worlds 2\mods" directory.


Hulls modified:


Small ConstructionShip:
No weapons, max Hyperspeed.

Small ColonyShip:
No weapons, better Hyperspeed.
note: There are issues with the auto-designer; it won't put another reactor to reach full hyperspeed, it will instead put more fuel cell than i tell it to put !

Small Freighter:
No weapons, 3 cargo.

Small Spaceport:
Medical, Recreation, Damage control, 1 ConstructionYard (size 250).
Medical, Recreation, Damage control, 2 ConstructionYard (size 375).
Attachments
BetterDesigns.zip
(2.96 KiB) Downloaded 47 times
Last edited by Franky007 on Thu Apr 21, 2022 4:14 pm, edited 5 times in total.
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frankycl
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Joined: Mon Mar 01, 2021 5:16 pm

Re: Better Designs

Post by frankycl »

Why don't you use the mod-loader ? (see here: https://www.matrixgames.com/forums/view ... 3246273570)

With this you wouldn't need to update your files, every time they are edited by a patch from the DEVs. (+ your changes could be used with old save-games). ;)
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Franky007
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Re: Better Designs

Post by Franky007 »

I was having performance problem with the modloader because i was using an update-all command.

The next version will use the modloader, because i found another way.
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frankycl
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Re: Better Designs

Post by frankycl »

Franky007 wrote: Mon Apr 11, 2022 11:02 am I was having performance problem with the modloader because i was using an update-all command.

The next version will use the modloader, because i found another way.
Hey, that's very interesting :) , because in my mod Iunnrais used more than 700 "update" commands, but that's causing the mod to load EXTREMELY slow (and I haven't found a way to speed this up, yet). :?

So, I would be interested, how you use the "update-all" command ? (maybe this would be better in my case. ;) )

But also: what was the "another way" you found out :?:
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Franky007
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Re: Better Designs

Post by Franky007 »

Simple solution: don't use the update-all !!!

Instead i use an update for each id...
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frankycl
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Re: Better Designs

Post by frankycl »

Franky007 wrote: Mon Apr 11, 2022 1:49 pm Simple solution: don't use the update-all !!!

Instead i use an update for each id...
Yes, that's what Iunnrais did, too - but it doesn't make anything quicker, it seems. (more vice versa - at least in my case :( )

Ok, but didn't you say, you already used the "update-all" command (but had a "performance problem") ? - Couldn't be any worse than the "update" command in my case, i figure. :roll:
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Franky007
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Re: Better Designs

Post by Franky007 »

update-all on big files like ShipHulls is very slow. But on smaller files the impact is minimal.
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frankycl
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Re: Better Designs

Post by frankycl »

Franky007 wrote: Mon Apr 11, 2022 3:20 pm update-all on big files like ShipHulls is very slow. But on smaller files the impact is minimal.
Ah, ok - I see. Thanks for the quick answer. :)
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Franky007
Posts: 179
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Re: Better Designs

Post by Franky007 »

Posted new version for Modloader.
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