Instructions For Installing Xenko?
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Instructions For Installing Xenko?
I have for the last 5 hours tried to install Xenko with Visual Studio 2019 but keep getting errors that MS build cannot be found.
What am i missing in visual studio 2019?
What am i missing in visual studio 2019?
Re: Instructions For Installing Xenko?
Hm - when I tried this (long ago) I didn't have any problems (and I think there was also a instruction-manual I used - but I don't remember it fullyrunandhidegamer wrote: ↑Sun Mar 26, 2023 9:59 pm I have for the last 5 hours tried to install Xenko with Visual Studio 2019 but keep getting errors that MS build cannot be found.
What am i missing in visual studio 2019?

But there is another modder that could help you more, I guess... rxnnxs ?
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Re: Instructions For Installing Xenko?
Well I have spent 13 hours trying to install Stride / Xenko using visual studio 2019 but I cannot get past the errors.
Either it tells me there is a problem with msbuild or I get this message
Exception
``` Error code 1 while running install package process [C:\Users\User\.nuget\packages\xenko.gamestudio/3.1.0.2\tools\packageinstall.exe]
Error: System.InvalidOperationException: Visual Studio 2019 install failed with error 5007 at Xenko.PackageInstall.Program.CheckVisualStudioAndBuildTools() in C:\dev\xenko2\sources\tools\Xenko.PackageInstall\Program.cs:line 115 at Xenko.PackageInstall.Program.Main(String[] args) in C:\dev\xenko2\sources\tools\Xenko.PackageInstall\Program.cs:line 51
at Stride.Core.Packages.NugetStore.RunPackageInstall(String packageInstall, String arguments, ProgressReport progress) at Stride.Core.Packages.NugetStore.OnPackageInstalled(Object sender, PackageOperationEventArgs args) at Stride.Core.Packages.NugetStore.InstallPackage(String packageId, PackageVersion version, IEnumerable`1 targetFrameworks, ProgressReport progress) at Stride.LauncherApp.ViewModels.PackageVersionViewModel.<>cDisplayClass55_0.<<Download>b0>d.MoveNext() ```
Either it tells me there is a problem with msbuild or I get this message
Exception
``` Error code 1 while running install package process [C:\Users\User\.nuget\packages\xenko.gamestudio/3.1.0.2\tools\packageinstall.exe]
Error: System.InvalidOperationException: Visual Studio 2019 install failed with error 5007 at Xenko.PackageInstall.Program.CheckVisualStudioAndBuildTools() in C:\dev\xenko2\sources\tools\Xenko.PackageInstall\Program.cs:line 115 at Xenko.PackageInstall.Program.Main(String[] args) in C:\dev\xenko2\sources\tools\Xenko.PackageInstall\Program.cs:line 51
at Stride.Core.Packages.NugetStore.RunPackageInstall(String packageInstall, String arguments, ProgressReport progress) at Stride.Core.Packages.NugetStore.OnPackageInstalled(Object sender, PackageOperationEventArgs args) at Stride.Core.Packages.NugetStore.InstallPackage(String packageId, PackageVersion version, IEnumerable`1 targetFrameworks, ProgressReport progress) at Stride.LauncherApp.ViewModels.PackageVersionViewModel.<>cDisplayClass55_0.<<Download>b0>d.MoveNext() ```
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- Posts: 84
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Instructions For Installing Xenko?
Well, that should have taken 5 minutes to install.
14 hours later I finally found out how to get this working,
With Visual Studio 2019 go to individual components, search for
"Development Tools plus .NET Core 2.1"..... Install that, reboot the computer and then Xenko should work fine.
14 hours later I finally found out how to get this working,
With Visual Studio 2019 go to individual components, search for
"Development Tools plus .NET Core 2.1"..... Install that, reboot the computer and then Xenko should work fine.
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- Posts: 84
- Joined: Sat Mar 25, 2023 6:45 pm
Instructions For Installing Xenko?
With Xenko working now I need to try and work out how to use it......
Re: Instructions For Installing Xenko?
I have also only issues, so many, nothing works.
I activated what you have sair,
i have msvs2019 and 2022, finally after a long time installed the extension, installed xenko 3.0, stride 4.0 and 4.1, and all the time, i can not even start a sample project.
unreal engine, unity, they all work right from the start.
stride? holy cow,i managed to start a project.
for me, folowing settings worked:
I activated what you have sair,
i have msvs2019 and 2022, finally after a long time installed the extension, installed xenko 3.0, stride 4.0 and 4.1, and all the time, i can not even start a sample project.
unreal engine, unity, they all work right from the start.
stride? holy cow,i managed to start a project.
for me, folowing settings worked:
Re: Instructions For Installing Xenko?
So, now that this works, where is the tiny but informative how-to-open assets tutorial? 

Re: Instructions For Installing Xenko?
No, no help.
And the manual, yes, no help.
See below, but there is nothing below.
And the manual, yes, no help.
I do not want to load a bundle file, I want to open one so I know whats inside and how the data has to look like.• Stride content bundles
o Stride bundle files built in Stride Game Studio, containing models, materials,
textures, spritesheets and sound effects
▪ To load bundle files they must be listed in the mod.json file (see below)
See below, but there is nothing below.
Re: Instructions For Installing Xenko?
Ok, then this might be what you're looking for:rxnnxs wrote: ↑Wed Mar 29, 2023 5:41 pm No, no help.
And the manual, yes, no help.
I do not want to load a bundle file, I want to open one so I know whats inside and how the data has to look like.• Stride content bundles
o Stride bundle files built in Stride Game Studio, containing models, materials,
textures, spritesheets and sound effects
▪ To load bundle files they must be listed in the mod.json file (see below)
See below, but there is nothing below.
There already exists a comand-line option (and a little program) that you could use to open/access these files (I already tried it once, too), but sadly I don't know/haven't found a way to store edited files in those archives again (but maybe you or others will ?


But anyway, if you didn't know this already, here are some links:
- Download: https://github.com/DW2MC/DistantWorlds2 ... tag/v1.1.1
- CODE: https://www.reddit.com/r/DistantWorlds/ ... _released/
- Instructions: https://github.com/DW2MC/DistantWorlds2 ... Program.cs
(I think this was from "Q" (on Steam, or "TylerN" here), who now is part of the DEV-team, too

Re: Instructions For Installing Xenko?
thank you for these links.
Now I have to build that stuff. Stuff that takes time. Haha, awesome. But I see it positive - I learn while doing that.
Now I have to build that stuff. Stuff that takes time. Haha, awesome. But I see it positive - I learn while doing that.
Re: Instructions For Installing Xenko?
I can tell you I am working right now on the music.
I made one placeholdersound, and have a batch that replaces all music with that file.
Take care, it replaces ALL *.mp3 at location of the batch file and all subfolders!
I placed it in a music mod that I made, where I cpoied all data/music-contens in it.
then the batch replaces all files with the one placeholder music.
GUESS WHAT: the music plays often (from credits to main galaxy view) but the old music is still playing sometimes.
I wonder why...
So here is what you can use to make your own music mod (I know you and your son are up to something).
Problem might be the copyright. I can assure you, what I do, is handmade

So here you can just try for yourself
Re: Instructions For Installing Xenko?
Hm - what's the difference to just replace the files - or delete all sub-folders and to put all (new) files in the music-folder

That's easy to explain:
Since your batch-file exchanges only MP3-files, the remaining NON-MP3-files can be played by the game nevertheless.

Thank you very much !


Re: Instructions For Installing Xenko?
yeah, right, I forgot and it came to my mind also:
sure, there are wav files, they are exactly the same music, but are nonetheless also there. and since my mod does not have them, they are taken - so I have to replace them - with a wav file that is as small as possible.
what you are trying to do is not possible at the moment.
Why I am doing it automated and not by hand? the automation does it in a second, you do it in six hours. And how do you figure out what plays when? low, medium, high? What are the music files for at all - they all sound the same?!
and if they are replaced, you can one by one replace them with a differen tfile and find then out WHEN they are played.
it is tedious enough.
but let us stop here and when we have some good stuff, open a thread especially for music.
sure, there are wav files, they are exactly the same music, but are nonetheless also there. and since my mod does not have them, they are taken - so I have to replace them - with a wav file that is as small as possible.
what you are trying to do is not possible at the moment.
Why I am doing it automated and not by hand? the automation does it in a second, you do it in six hours. And how do you figure out what plays when? low, medium, high? What are the music files for at all - they all sound the same?!
and if they are replaced, you can one by one replace them with a differen tfile and find then out WHEN they are played.
it is tedious enough.
but let us stop here and when we have some good stuff, open a thread especially for music.
Re: Instructions For Installing Xenko?
Well, "not possible" is not the same as "impossible", it seems


(The greatest problem is to get to know what the above "triggers" in-game are called in code, my son says...


However there are much more pressing projects for me atm (and my son doesn't have much time for this, too), so it may also take so long, that maybe the DEVs open up the code for it finally, anyway...
