1086 - CTD

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mordachai
Posts: 684
Joined: Fri Mar 06, 2015 4:55 pm

1086 - CTD

Post by mordachai »

Application: DistantWorlds2.exe
CoreCLR Version: 6.0.1122.52304
.NET Version: 6.0.11
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AggregateException: One or more errors occurred. (One or more errors occurred. (Object reference not set to an instance of an object.))
---> System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.

at float DistantWorlds.Types.Ship.CommandAttack(Location location, DateTime time, long starDate, float timePassed, StellarObject missionTarget, Fleet missionTargetFleet, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, ShipMission mission, ShipMissionType missionType, bool inView)+0x0
at float DistantWorlds.Types.Ship.ProcessMission(DateTime time, float timePassed, long starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, ref Location location, bool inView)+0x4B8
at void DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, bool inView)+0x847
at void DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, int shipStartIndex, int shipEndIndex, int creatureStartIndex, int creatureEndIndex, int locationStartIndex, int locationEndIndex)+(int loop) => { } [0]+0x5B
at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+(ref RangeWorker currentWorker, int timeout, out bool replicationDelegateYieldedBeforeCompletion) => { }+0x23E
at void System.Threading.Tasks.TaskReplicator+Replica.Execute()+0xCD
--- End of inner exception stack trace ---

at void System.Threading.Tasks.TaskReplicator.Run<TState>(ReplicatableUserAction<TState> action, ParallelOptions options, bool stopOnFirstFailure)+0x8F
at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+0x23B
at void System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)+0xD
at ParallelLoopResult System.Threading.Tasks.Parallel.ForWorker<TLocal>(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body, Action<int, ParallelLoopState> bodyWithState, Func<int, ParallelLoopState, TLocal, TLocal> bodyWithLocal, Func<TLocal> localInit, Action<TLocal> localFinally)+0x23B
at ParallelLoopResult System.Threading.Tasks.Parallel.For(int fromInclusive, int toExclusive, ParallelOptions parallelOptions, Action<int> body)+0x1B
at void DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, int shipStartIndex, int shipEndIndex, int creatureStartIndex, int creatureEndIndex, int locationStartIndex, int locationEndIndex)+0x0
at void DistantWorlds.Types.GameClient.AddClientTask(Galaxy galaxy, DateTime time)+0xEE
at void System.Threading.Tasks.Task.ExecuteWithThreadLocal(ref Task currentTaskSlot, Thread threadPoolThread)+0x12E
--- End of inner exception stack trace ---
at DistantWorlds.Types.Galaxy.ProcessTasks()
at DistantWorlds2.DWGame.Update(GameTime gameTime)
at Stride.Games.GameBase.RawTick(TimeSpan elapsedTimePerUpdate, Int32 updateCount, Single drawInterpolationFactor, Boolean drawFrame)
at Stride.Games.GameBase.RawTickProducer()
at DistantWorlds2.DWGame.RawTickProducer()
at Stride.Games.GameBase.Tick()
at Stride.Games.GamePlatform.Tick()
at Stride.Games.WindowsMessageLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
at Stride.Games.GameWindowWinforms.Run()
at Stride.Games.GamePlatform.Run(GameContext gameContext)
at Stride.Games.GameBase.Run(GameContext gameContext)
at DistantWorlds2.Windows.DistantWorlds2App.rCq6i6CSJQ8p07RuKeJ(Object , Object )
at DistantWorlds2.Windows.DistantWorlds2App.Q14wMStSR(Object )
at CommandLine.ParserResultExtensions.WithParsed[T](ParserResult`1 result, Action`1 action)
at DistantWorlds2.Windows.DistantWorlds2App.juusrgsuu(String[] )
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