ERutins; wrote:That's correct, that pretty much sums up the initial design.Dray Prescot; wrote:Ok, I think I see the problem, I and probably many Players thought that Random Paths meant that we could still get to all of the old Techs as before, but we did not know what path(s) we had to take to get there to those Techs.
Your version of Random Paths includes the more drastic possibility (likelyhood) that some Empires will lose access to certain Techs, i.e. they will lose a path needed to get to it/them, while other Empires will still have access to that Tech, via the new path structure. and the Empires missing that Tech had to acquire it somehow: Exploration, Events, or Trading, Stealing, or capturing a Colony from an Empire that had that missing Tech.
And different Empires would probably be missing different Techs from each other.
ERutins; wrote:Sure, we can expand the tooltip on galaxy setup as well. Note that if you choose random it also applies to the AI empires, so you are not really putting yourself at a considerable disadvantage, you're just accepting that in some areas you will need means other than just research to advance your tech.TheMac; wrote:If random techs mean "You won't receive all the techs that you would if choosing a fixed tech tree and that you'll be putting yourself at a considerable disadvantage", then maybe communicating that to the player in the form of an tooltip or other warning would prevent the appropriate surprise and dismay expressed in this thread.
and I knew that you could not steal invisible tech before, I gave it a try. And yes, now you can steal tech that doesn't show up in your random tech tree. But it doesn't show up after being stolen either. In the end you can not research any tech that wasn't in your tech tree in the first place even when you get access to it by stealing it. I haven't test trading tech as this takes much more time than stealing it from a pirate. And the stealing part is easy to replicate.
Since this works with tech you get through events it should be possible to fix this, too.