Short, Easy Intro to WIR

War in Russia is a free update of the old classic, available in our Downloads section.
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ab067
Posts: 155
Joined: Sat Sep 20, 2014 9:03 am

Short, Easy Intro to WIR

Post by ab067 »

I re-read my posts on Learning WIR and felt they may too long so I shortened it.


First you need a map printed out and the download link is on page 6 under the thread WiR V3.3 MAP.

photo_view.asp?file=0;1829360

War in Russia V3.3 Matrix version

http://www.matrixgames.com/products/236/downloads/

The game runs under windows, however I found Dosbox was easier to use with less ghosting of the mouse on my win xp. It wasn't hard to install dosbox and learn how to use it.

*******

Start War in Russia and follow this setup. You will be watching the computer play itself on a smaller map with the Typhoon scenario. You just have to watch.

SETUP MENU

SCENARIO ____PLAYER _________BALANCE

____________ Axis Computer _____

____________ Soviet Computer ___

____________ Both Human _____

TYPHOON__ Both Computer _____ EVEN <----- select



For the DISPLAY/DELAY options use HIGH/HIGH until you feel that you are familiar the turn and combat sequences.

Later switch to MED/MED or LOW/LOW.


The turn sequence is basis of game play and it necessary to understand this to follow the flow of the game. When it reaches victory conditions the sequence loops back.

TURN SEQUENCE

Each game turn consists of the following
sequence of phases:

· Axis Player Phase:
Events
Partisan
Supply
HQ Control
Replacements
Readiness Recovery
Orders <----- Axis only. Here, the Axis player inputs moves. In this scenario the AI will be flying air missions here and moving korps.
Combat <----- see Combat Sequence below....
· Soviet Player Phase:
Supply
HQ Control
Replacements
Readiness Recovery
Orders <----- Soviet only. Here, the Soviet player inputs moves. In this scenario the AI will be flying air missions here and moving korps.
Combat <----- see Combat Sequence below....
Victory Conditions

**********
Combat Sequence

The sequence of events for each battle
is as follows:

1. Bombard/Artillery Fire/ Combat Air Support (see note below)

Attacker Bombardment
Defender Bombardment

2. Anti-Tank Fire

Defender Anti-Tank Fire
Attacker Anti-Tank Fire

3. Assault Fire

Defender Combat Fire
Attacker Combat Fire

******

Combat Air Support

During combat an HQ may reinforce
ground troops with air support. The
aircraft’s firepower is added into the
friendly unit’s artillery strength.

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