Learning to Play WIR

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ab067
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RE: Learning to Play WIR

Post by ab067 »

... one anomaly to stage 3 of the combat sequence.

The attacker uses the total surviving tank, infantry and recon strength vs the defender which uses surviving tank, infantry and anti tank strength.

Only the infantry and anti tank units are subject to damage.

So in the assault stage 3 Tanks, Inf, recon and AT kill Inf and AT.
ab067
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RE: Learning to Play WIR

Post by ab067 »

I was using the War Gamers Guide to WIR and not all the info is the same as in the original guide.

The following extract has a better explanation of the Combat sequence and it makes more sense with aircraft and what they destroy:

BOMBARD/ARTILLERY FIRE
During the initial bombardment fire, units
attack with their artillery strength in
addition to the cannon and bomb strength
of any air support they receive. Only the
following parts of a unit are subject to
damage during this segment:
· Infantry Squads
· Artillery
· Anti-Tank Guns
· Flak Guns (Axis only)

ANTI-TANK FIRE
During anti-tank fire, units attack with
their anti-tank strength plus the cannon
and bomb strength of any air support they
receive. Only the following parts of a unit
are subject to damage during this segment:
• Tanks
• Recon Vehicles (Attacker only)

ASSAULT FIRE
During assault fire both sides attack with
their remaining tank and infantry strength.
The attacker also adds recon vehicle
strength and the defender adds anti-tank
strength. Only the following parts of a unit
are subject to damage during this segment:
• Infantry
• Anti-Tank Guns (Defender only)
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Rasputitsa
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RE: Learning to Play WIR

Post by Rasputitsa »

The WIR .pdf manual was never updated from v1.0, even though the development went through several versions, then Matrix took over with version 3.0 and onward, so the original manual is way out of date and only the changelog and notes are available to record the changes.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
ab067
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RE: Learning to Play WIR

Post by ab067 »


I'll start going through those. [>:]

btw, have you ever set up a kill zone to knock out the enemy airforce by setting up a trap similar to what Col. Robin Olds did in Vietnam in operation Bolo?

Also, have you found this to be true from the manual?

III. Airpower
A. The most important weapon in the
game is the airplane. It causes the most
casualties, even in 1941.
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Rasputitsa
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RE: Learning to Play WIR

Post by Rasputitsa »

ORIGINAL: ab067
Also, have you found this to be true from the manual?

III. Airpower
A. The most important weapon in the
game is the airplane. It causes the most
casualties, even in 1941.

It's true from the fact that airpower gives you a powerful force that you can quickly apply around the front, whilst getting your most effective ground assets to the right place at the right time can be very difficult.

Airpower is very useful and you will certainly notice when it is not there, use it wisely. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Rasputitsa
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RE: Learning to Play WIR

Post by Rasputitsa »

ORIGINAL: ab067
btw, have you ever set up a kill zone to knock out the enemy airforce by setting up a trap similar to what Col. Robin Olds did in Vietnam in operation Bolo?

The game is grand strategy with not much of a chance of tactical play, the AI is not going to confuse fighters for bombers, but you can concentrate air missions to try and wear down the opposing air forces. Provided you can maintain the kill ratio and it doesn't become a sacrificial 'Bodenplatte'

You can send out missions with a large numbers of fighters set to escort E (if you have enough of them), or make continuous airfield attacks, but there not much deception in this, just brutal application of force (while it lasts). [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
ab067
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RE: Learning to Play WIR

Post by ab067 »

The game is grand strategy with not much of a chance of tactical play, the AI is not going to confuse fighters for bombers, but you can concentrate air missions to try and wear down the opposing air forces.

Yes, I just found that out.

By running a save game many times I saw that an airfield attack was the most effective for destroying aircraft.

Is there a house rule that limits the number of airfield attacks on a HQ to 2 to 3?
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Rasputitsa
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RE: Learning to Play WIR

Post by Rasputitsa »

ORIGINAL: ab067
The game is grand strategy with not much of a chance of tactical play, the AI is not going to confuse fighters for bombers, but you can concentrate air missions to try and wear down the opposing air forces.

Yes, I just found that out.

By running a save game many times I saw that an airfield attack was the most effective for destroying aircraft.

Is there a house rule that limits the number of airfield attacks on a HQ to 2 to 3?

There are some House Rules developed for the game, which include limits on airfield attacks, but the .doc files will not go on the forum so sent to your e-mail. [:)]


"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Rasputitsa
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RE: Learning to Play WIR

Post by Rasputitsa »

ORIGINAL: ab067
By running a save game many times I saw that an airfield attack was the most effective for destroying aircraft.

I have a dim memory of a bug, that if you game save mid-turn, then on restart the game goes through supply calculation, etc. again and will add to the figures. I can't find the references to confirm if it is still relevant, but it may be best and more accurate to use game save only after completed turns.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
ab067
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RE: Learning to Play WIR

Post by ab067 »

I'm finding that reading and understanding the original GG WIR manual and the WGA Guide provides a basic understanding of WIR.

But as you mentioned a lot of the mechanics have changed.

So ..... I have found that reading through the old posts (70 pages) is necessary.
ab067
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RE: Learning to Play WIR

Post by ab067 »

I have come across reference to some tools eg WiR assistant. (Page 36)

Does anyone have any of these tools?

The links are dead.
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Rasputitsa
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RE: Learning to Play WIR

Post by Rasputitsa »

ORIGINAL: ab067
I have come across reference to some tools eg WiR assistant. (Page 36)

Does anyone have any of these tools?

The links are dead.
I have collected most things over the years, but not this one.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
ab067
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Joined: Sat Sep 20, 2014 9:03 am

RE: Learning to Play WIR

Post by ab067 »

Anything you found any that were useful?
ab067
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RE: Learning to Play WIR

Post by ab067 »

Having read through the forum pages from page 72 through to page one, I might suggest a better way would be to read from 1 to 72.

I originally thought that reading the pages in chronological order would be beneficial. Not so. It makes it more confusing as you try to understand why something occurs and in a subsequent upgrade it changes.

Reading the manuals is good, for a basic understanding of the game, but the forum provides better tips, hints, more indepth explanations based on actual gameplay and player's experience.

Page 6 ( or near there ) is a log with all the changes from WiR v2.0 to the lastest, which I found useful.

I will go through the pages again to compile a list of useful information (by copy/pasting to notepad) as an updated reference to the manuals which will help me play more effectively.

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RE: Learning to Play WIR

Post by Rasputitsa »

ORIGINAL: ab067
Anything you found any that were useful?

I have sent just about everything, with a lot already incorporated in the game copies you have.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
ab067
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RE: Learning to Play WIR

Post by ab067 »

There are a lot of references to possum and I have the files you sent me.

I haven't looked at them to avoid confusion with WiR 3.X.

I did a search of Possum and found the info I needed there, and then I set up WiR v3.3 with Possum and Flankers mod as two separate directories in dosbox.
ab067
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RE: Learning to Play WIR

Post by ab067 »

Well, it finally makes sense![:)]

I started the 1941 scenario as the Russians and I finally have a good idea of what I am doing.

The flow of the air battles and land battles I can now follow.

Each turn takes a long time to complete and with the micromanaging I find note taking is necessary.

I will continue this battle for a couple of days and see what I need to do to refine my checklist.

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Rasputitsa
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RE: Learning to Play WIR

Post by Rasputitsa »

The games I sent you had the mods already applied, I think, certainly the Flanker icon mod. I thought that I also sent the Patriotic War 42 version, which is well worth a try as a different experience of the Eastern Front. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
ab067
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RE: Learning to Play WIR

Post by ab067 »

I have them all from you.[:)]

Just sorting through them and arranging them in different folders for dosbox.
ab067
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RE: Learning to Play WIR

Post by ab067 »

I have the player's checklist that you gave me, as well as the one from the manual.

Has anyone ever made an expanded checklist with more indepth notes?
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