New Campaign released

Welcome to the new war raging across hundreds of light years at once, with mechanized Titans as the main fighting force.

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jureidinim
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New Campaign released

Post by jureidinim »

Released my new branching campaign - Rise of the Robots.

See the Titan's Map Room for the campaign instructions and files.

tm.asp?m=2131829
LarkinVB
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RE: New Campaign released

Post by LarkinVB »

Great ! Thanks a lot. Will play when weather is less sunny and hot.
LarkinVB
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RE: New Campaign released

Post by LarkinVB »

Played first mission and liked it. Was a hard fight, my team with 2 x heavy + 2 x light, lost both light titans. Mission has nice description and map layout. Water did save the day as both heavys had their heat damaged and made it to the water to fight down the enemy. Don't know if their are more events as the action took place in the lower third of the map. We never entered the facility. Wondered what the exit point 'E' is for ?
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jureidinim
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RE: New Campaign released

Post by jureidinim »

Hmm - this may be a bug. I am looking at the map in the editor and I do not have Target/Exit point selected as a victory condition.
However, I loaded the campaign and i see the Exit point. Actually there is also a Target point on the same hex. Weird.

No - there is no use of these in this (first) mission.
I ususally tell the players when there is one (Taregt/Exit hex) in RED text in some communication (briefing or in game).

Glad you enjoyed it though. [8D] Let me know how the other missions go.
LarkinVB
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RE: New Campaign released

Post by LarkinVB »

Well, the editor is defining both even if the victory condition is not activated. did not know that. Exit and target points are only used for victory/defeat, right ? If yes I will just check this to enable/disable 'E' and 'T' keys.


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jureidinim
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RE: New Campaign released

Post by jureidinim »

Yes - it's only used as a victory/defeat condition.

I just confirmed it. I created a blank mission map with regular "defeat all" as victory condition. In game, i can still get the E and T hex markers to light up (on same hex in centre of map).
LarkinVB
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Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
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RE: New Campaign released

Post by LarkinVB »

Fixed with 1.2.2w
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