Beery,
Interesting discussion.
...snip...
Along the omniscient discussion line, there are other HTTR details which one can ponder as well:
(1) The fog of war only applies to the commander's perception of the enemy. In reality, would you know the location, status, and activity of your own units with total clarity and in real time? I don't think so.
That would be true if you could only be one commander in the game, say the Division commander. Then it would be a stretch for you to know the real time status of every company. Since you can give orders to individual companies you are also considered a coy commander in the game and you would then have a good idea of the status of your unit at any given time.
(2) The objectives flip state from "achieved" <-> "to lost" and back again without the player always knowing where is the enemy unit within in the control perimeter of the objective. At times, this may key you in to enemy location and movements that you would otherwise have been unaware of.
A very good point. Personally I don't think you should know the status of an objective "with certainty" until the end. If my opponent slips a unit inside the perimeter and I don't see it then I should not be tipped off by any status change.
I believe this is exacly what Beery is objecting to with regard to bridge status. A failed attempt to blow a bridge should not be revealed as it provides information that the enemy commander could not know with certainty until the objective is secured.