New Scenario! 503 Schwere Abteilung

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Der Oberst
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New Scenario! 503 Schwere Abteilung

Post by Der Oberst »

That's right Tigers!

This is my first scenario modeling the 1st Kompanie of the 503 Schwere Abteilung in January 1943 just after they were made operational and rushed to the area southeast of Rostov. The entire kompanie is modeled with some supporting arty.

The 503 is entering a village to stem the Soviet tide, and they run into a Heavy rgt of KV1's and a Medium tank Btn of t-34's.....


Give it a ride and let me know what you think. Always open to good critique.

NOTE: I did not include a write up of the scenario as I'd have to edit the main english text file. Matrix/Koios take a note this will be a future problem as I would not want to overwrite someones english file.


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[The extension xml has been deactivated and can no longer be displayed.]

Regards,

Der Oberst
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junk2drive
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RE: New Scenario! 503 Schwere Abteilung

Post by junk2drive »

Could you put it in a zip file? I'm not quite sure what to do with the window that opens.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Der Oberst
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RE: New Scenario! 503 Schwere Abteilung

Post by Der Oberst »

Not a problem.


Just unzip file into your scenario directory.



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503Schwere.zip
(1.5 KiB) Downloaded 93 times
Regards,

Der Oberst
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junk2drive
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RE: New Scenario! 503 Schwere Abteilung

Post by junk2drive »

Thanks for making the first scenario.
 
Unfortunately it was just too much for my computer. Very slow mouse (nothing new), around one minute each for AI calc and Simulate. I played two turns as Soviets. Took out a Tiger in a shootout. Turn three it CTD.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Der Oberst
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RE: New Scenario! 503 Schwere Abteilung

Post by Der Oberst »

That's been my concern... I actually cut back the number of units. What's your system specs?


Regards,

Der Oberst
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junk2drive
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RE: New Scenario! 503 Schwere Abteilung

Post by junk2drive »

Processor: AMD Athlon(tm) XP 2800+, MMX, 3DNow, ~2.1GHz
Memory: 1024MB RAM DDR Dual Channel
Video card is a FX5500 256mb
Fast HDD
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Der Oberst
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RE: New Scenario! 503 Schwere Abteilung

Post by Der Oberst »

Doesn't look like there's anything there in your system to slow things down.


I just played three turns on my sons machine:

1.2 ghz AMD 2200+
Nvida 5700 Ultra 128 mb
1 gig of memory

AI planing took 1 minute and Simulating Turn took 3.5 minutes... much too slow imho..... but no CTD.


Matrix/Koios...any ideas?




Regards,

Der Oberst
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Prince of Eckmühl
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RE: New Scenario! 503 Schwere Abteilung

Post by Prince of Eckmühl »

Runs fine here:

Athlon64 2Ghz
1Gb RAM
Radeon x800xt 256mb
WinXP SP2

Game settings are maxed out except for infantry.

PoE
Government is the opiate of the masses.
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Der Oberst
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RE: New Scenario! 503 Schwere Abteilung

Post by Der Oberst »

POE,

Your rig is close to mine, and I have no issues either. It would seem to me that the issue is CPU.... my sons machine has the same amount (different type) of memory as mine.

If we're going to be able to play company/battalion sized engagements CPU will be an issue.
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Der Oberst
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Erik Rutins
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RE: New Scenario! 503 Schwere Abteilung

Post by Erik Rutins »

Nice work, Der Oberst, loads up fine here. I'll give it a test drive this week.
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trikky
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RE: New Scenario! 503 Schwere Abteilung

Post by trikky »

I gave this scenario a spin last night to see how it would run on my machine, P dualcore 2.8, 1066FSB, 1gig ddr 5900, FX6600. Played a couple turns and it was fun, I saw AI plannin take about 25+/- seconds and simlutaion take about 40+ secs. Not at all unbearable, but it seems like the algorythms could use some help, whatever is being calculated. Nice map. 
 
Eric, is there any discussion on optimising the code? These calculations are taking an inordinate ammount of CPU time.
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Laryngoscope
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RE: New Scenario! 503 Schwere Abteilung

Post by Laryngoscope »

ORIGINAL: Der Oberst

NOTE: I did not include a write up of the scenario as I'd have to edit the main english text file. Matrix/Koios take a note this will be a future problem as I would not want to overwrite someones english file.

Der Oberst, this problem has been addressed in my scenario importer which is part of the editing suite tm.asp?m=1199522
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