Jeez

UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
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Hookton
Posts: 23
Joined: Mon May 07, 2007 5:53 pm

Jeez

Post by Hookton »

After the ongoin trials with getting the game to work with Bmans, ive finally made it to earth (& beleive me that was hard goin), it just crashes on tryin to to do the 1st mission, i get the followin error log:

Console started
UFO:Extraterrestrials game engine v 1.05 - Aug 8 2007, 23:31:32
Initializing filesys
Loading patches
Loading packs
[00:00:00.000] Creating main window
[00:00:00.010] Switching console to window output
[00:00:00.010] Loading configuration from data\ufo-et.ini
[00:00:00.012] Initializing events
[00:00:00.012] Initializing graphics
[00:00:00.055] Vertex shader version: 2.0
[00:00:00.055] Pixel shader version: 2.0
[00:00:00.056] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.755] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.764] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.832] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.836] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.898] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.929] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.932] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.999] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:01.029] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:01.029] Pixel shaders loaded: 1
[00:00:01.029] Vertex shaders loaded: 1
[00:00:01.029] Effect shaders loaded: 9
[00:00:01.029] Switching console to graphic output
[00:00:01.040] Initializing input
[00:00:01.180] Initializing scripts
[00:00:06.178] Version EN-20071001
[00:00:06.718] Loaded texture set: nodxtc (2)
[00:00:07.168] Loaded texture set: globe (15)
[00:00:07.614] Initialization done
[00:00:09.203] lastSave='saves\slot0'
[00:00:09.210] Loading game, slot0
[00:00:29.861] Opening pack undergroundEarth2.xbg
[00:00:29.862] Error: Can't open pack undergroundEarth2.xbg
[00:00:29.862] CCompressed::unpack::Cannot read from source.
[00:00:29.863] Can't list parts for level levels\undergroundEarth2 level_4
[00:00:29.863] Object is null
[00:00:29.863] replacePartNames (globe\mission.xscr 1507:35)
goToMission (globe\mission.xscr 102:25)
DlgBeginMissionGoClick (globe\globe.xscr 3336:14)
twoButtonDialogBtn1Click (globe\commondialogs.xscr 157:11)

[00:00:29.863] Int values:0
Float values:3
String values:5
Bool values:3
Object values:10
List values:1
Null values:0

[00:00:29.872] Waiting for sounds to stop playing
[00:00:30.409] Done waiting for messages.
[00:00:31.352] scripts done
[00:00:31.352] Switching console to window output
[00:00:32.026] graphics done
[00:00:32.029] input done
[00:00:32.029] event done
[00:00:32.030] Exiting with error


Im usin the latest Bmans & patch 2.

Can any1 help me please?
bman654
Posts: 96
Joined: Wed May 23, 2007 7:04 pm

RE: Jeez

Post by bman654 »

your undergroundEarth2.xbg is corrupted.  Try installing the game to a new folder and copying the file from the new install to your current install and see if that fixes things.
Hookton
Posts: 23
Joined: Mon May 07, 2007 5:53 pm

RE: Jeez

Post by Hookton »

Been a while but finally got around to trying this. It works!

Cheers Bman!

Chris
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