Very Large Empires Mod - fighting bureaucrazy

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Aroddo
Posts: 125
Joined: Sat Nov 07, 2009 1:59 pm

Very Large Empires Mod - fighting bureaucrazy

Post by Aroddo »

Bureaucracy is a very good tool to balance large empires versus smaller ones, allowing the underdogs to play catch-up. Bureaucracy lowers effective income and creates unrest, forcing the player to bring his domestic side in order before pushing expansion again.

However, when playing in a very large galaxy with very many planets to settle, expansion becomes a problem even before the power discrepancy becomes one. And too often, bureaucracy sends your colonies in a turmoil while you're in the middle of a war, gobbling up your opponent's systems.

So here's a mod for all of you who want to enjoy really really large empires without having to give up on the balancing effect that bureaucracy indubitably has.
[center]Download Here[/center]

This mod replaces the Entertainment Center with a more effective building and adds another two more cost-effient ones.

The effect on the game will be that you can counter the unrest effect of bureaucracy by building costly, but effective facilities which improve happiness by a substantial amount, removing the nearly crippling effect of bureaucracy but without - so I hope - removing it's balancing influence.



Safarium Galactica
Only for loyal imperials! No sense in letting potential terrorists travel around, no?
Image

Requires light Industry.
Own population must be at least 20.
Costs 5 population to build in addition to other costs.
Can only be build once per system.


Virtual Reality Entertainment Network
If your real life sucks, there's always second life.
Image

Requires Heavy Industry.
Can only be build once per system.


The Pleasure Dome
Sin ain't sin if no one cares.
Image

Requires Technology Complex
Can be build multiple times.


Installation Instructions:
Either download this [center]FacilityTypes.xml[/center] file and replace your original one in your game installation directory with it, or do it manually.

If you want to do it by hand, open your FacilityTypes.xml with a text editor and remove the complete entertainment center code:

Code: Select all

 <FacilityType Name="Entertainment Center" Level="3">
     <Description>Provides various amusements to the population, increasing their happiness.</Description>
     <Construction Cost ="4000" Time ="6" Icon ="Art\Facilities\Icons\pleasure center.png"/>
     <Upkeep Amount ="200"/>
     <Requirements ></Requirements>
     <Capability Name ="Entertainment" Level ="1"/>
     <Picture File="Art\Facilities\tech-pic\pleasure-center.jpg"/>
   </FacilityType>
 

Then copy the following code and paste it to where you removed the original code:

Code: Select all

   <!-- original entertainment center 
   <FacilityType Name="Entertainment Center" Level="3">
     <Description>Provides various amusements to the population, increasing their happiness.</Description>
     <Construction Cost ="4000" Time ="6" Icon ="Art\Facilities\Icons\pleasure center.png"/>
     <Upkeep Amount ="200"/>
     <Requirements ></Requirements>
     <Capability Name ="Entertainment" Level ="1"/>
     <Picture File="Art\Facilities\tech-pic\pleasure-center.jpg"/>
   </FacilityType>
   -->
 
   <FacilityType Name="Safarium Galactica" MaxAllowed="1" Level="1">
     <Description>Happiness +2
     
     By law a citizen is guaranteed a certain amount of paid leave. Subsidized tours of the empire on interstellar safaris keeps people happy and increases their patriotic feelings for their empire. And even though that means that a certain amount of population won't be there to work, the benefits of a well-rested and content employee outweighs the temporary loss of productivity.</Description>
     <Construction Cost ="2000" Time ="2" Population="5" Icon ="Art\Facilities\Icons\pleasure center.png"/>
     <Upkeep Amount ="50"/>
     <Requirements >
       <OwnPopulation Number="20"/>    
     </Requirements>
     <Capability Name ="Entertainment" Level ="1"/>
     <Picture File="Art\Facilities\tech-pic\pleasure-center.jpg"/>
   </FacilityType>
   
   <FacilityType Name="Virtual Reality Entertainment Network" MaxAllowed="1" Level="2">
     <Description>Happiness +3
      
     Built on the foundations of the military computer network , the public version of the system-wide internet is now used for commerce and entertainment, easily covering the upkeep cost and improving the populations mood substantially.</Description>
     <Construction Cost ="4000" Time ="4" Icon ="Art\Facilities\Icons\pleasure center.png"/>
     <Upkeep Amount ="100"/>
     <Requirements ></Requirements>
     <Capability Name ="Entertainment" Level ="2"/>
     <Picture File="Art\Facilities\tech-pic\pleasure-center.jpg"/>
   </FacilityType>
 
   <FacilityType Name="Entertainment Center" Level="3">
     <Names ScreenName="Pleasure Dome"/>
     <Description>Happiness +4
         
     Every desire imaginable will be fullfilled here - while guaranteeing absolute confidality (or your money back). Carnal pleasures or violent fantasies, walking on alien worlds or alternative versions of your own - all experiences are so real as to be indistinguishable from reality - and some are. The high upkeep (and high job rotation) reflect the quality of this service.</Description>
     <Construction Cost ="6000" Time ="6" Icon ="Art\Facilities\Icons\pleasure center.png"/>
     <Upkeep Amount ="200"/>
     <Requirements ></Requirements>
     <Capability Name ="Entertainment" Level ="3"/>
     <Picture File="Art\Facilities\tech-pic\pleasure-center.jpg"/>
   </FacilityType>
 
Aurelian
Posts: 4035
Joined: Mon Feb 26, 2007 2:08 pm

RE: Very Large Empires Mod - fighting bureaucrazy

Post by Aurelian »

Nicely shows the strength of this game.
Watched a documentary on beavers. Best dam documentary I've ever seen.
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Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: Very Large Empires Mod - fighting bureaucrazy

Post by Flaviusx »

I will be using this on all maps, thanks. The default happines buildings suck, not to put too fine a word on it.
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Aroddo
Posts: 125
Joined: Sat Nov 07, 2009 1:59 pm

RE: Very Large Empires Mod - fighting bureaucrazy

Post by Aroddo »

ORIGINAL: Flaviusx

I will be using this on all maps, thanks. The default happines buildings suck, not to put too fine a word on it.

it's upkeep is a bit too high. you can build several of them, but it becomes too expensive to be worth it.


However, if feedback shows that this mod solves all bureaucracy related problems, then I have to assume that these new buildings are too cheap.

I should probably lower the happiness bonus of all buildings by one, if that's so. But I'll wait for feedback.
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