Space Program Manager 1.6.0 Patch notes

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

Moderator: MOD_BuzzAldrin

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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

Space Program Manager 1.6.0 Patch notes

Post by Daniele »

Space Program Manager has been updated to version 1.6.0!

This update brings many improvements (now in PBEM mode participants can continue playing the match, even after one of them has successfully performed a manned lunar landing), important bug fixes and the support for the Italian and Spanish languages!

Please take notes that actually this update is available only for PC, but the iOS version will follow very soon! Stay tuned for further information!

You can download the patch from this link!

UPDATE:
The iOS patch is live!

Check the entire changelog below:

v 1.6.0
* Added support for the Italian and Spanish languages.
* Fixed an edge case related to the number of employees available after a multi-season mission. This was reported as part of this thread.
* Various minor fixes to the English text files.
* Made the background music loop in all animation scripts. This issue was reported here, after the introduction of the ‘Tiger Teams’ game mechanic.
* iOS only: The main soundtrack list now gets properly reset when finishing an existing game and starting a new one.
* Fixed a bug in PBEM mode: the music soundtrack playlist wasn’t being properly initialized when resuming an existing challenge.
* Interactive tutorial: fixed the workflow in 1956.Q4 in order to prevent a situation where the player can finish the turn without having assembled the X-15 mission.
* Interactive tutorial: added code to prevent the last message from the previous turn from showing up again at the beginning of the following one in certain scenarios.
* Fixed scenario where the game would become unresponsive if the player opened a new rocket program from the mission configuration screen.
* Fixed incorrect skill icons for Mission Control and Astronauts/Cosmonauts employees.
* Added support for American English. This is a contribution from a member of the community.
* Fixed a rare bug in the X-15 missions. This was reported here.
* Fixed a rare bug in the tutorial mode, where a random event would occur that would break the flow of the tutorial and won’t allow the player to continue. This was reported here.
* Fixed a rare bug reported by a Steam user: loaded save games that started as in-game tutorials will now properly check that a scheduled mission has been assembled before proceeding to the next season.
* Added support in PBEM mode so that participants can continue playing the match, even after one of them has successfully performed a manned lunar landing.

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