Hired Guns Reinforced

Post your mods for Hired Guns here.
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Reinforce
Posts: 197
Joined: Wed Dec 10, 2008 11:33 pm

RE: Hired Guns Reinforced

Post by Reinforce »

So I just finished merc mode and am starting on Vet. Takeing more time to playtest all the modes then I thought it would, So much to do so many games that call my name. Everythings been working pretty good so far imo. So I'm hopeing I'll get threw vet befor this weekend and be able to do up the mod update for ya'll by then. This will be my last update. Going to wait and see what the new patch changes befor I dig any deeper into the files to change things.
 
So to recap once again I R Not Dead. I've just been busy.
 
Much Love,
Reinforce
Rogue5108
Posts: 6
Joined: Mon Jul 17, 2000 8:00 am
Location: HB, CA, USA

RE: Hired Guns Reinforced

Post by Rogue5108 »

I hate to be the Noob that asks the dumb question, but how do I install this Mod?  It seems like a great deal of work has gone into it, and I'm dying to try it.  I bought the game on CD, so none of the files are in Matrix folder.  I DL'ed and extracted it to the Hired Guns folder, but I'm not seeing any changes yet.
 
Any help would be greatly appreciated.  [&o]
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Hard Sarge
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RE: Hired Guns Reinforced

Post by Hard Sarge »

did you place the basic folder into the HQ folder ?

and you need to start a new game for the changes to take place

it is a very good mod
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Rogue5108
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RE: Hired Guns Reinforced

Post by Rogue5108 »

I extracted the Mod into the folder Hired Guns is in, and it shows up there. I don't see a HQ folder.
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Reinforce
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RE: Hired Guns Reinforced

Post by Reinforce »

The zip is the folder I used to pack up the mod. So it'll unzip if you tell the file to unzip to where ever it's going as "Hired Guns Reinforced" What you need to do is go into that folder and get the file called Basis and drop that into the hired guns main folder. It should if done right over write the files in there but I strongly suggest backing up your files befor hand. Just incase the patch comeing out needs any of the files I have changed.
 
So unzip the mod to your desktop or where every and go into the folder you'll see a Basis file and a readme. Take those to and drop them into your root hired guns folder. So for myself that would be C:\Matrix Games\Hired Guns. Then it'll over write whatevers there. Just once again backup your files.
 
I'll repack it for the next and final update to be less annoying. Cross my heart. Also as Hard Sarge said you need to start and new game. Also this mod at the moment in the version that is up only works on the newbie mode. Other two modes are comeing.
 
Much Love,
Reinforce
 
 
memphispt
Posts: 1
Joined: Mon Feb 09, 2009 9:46 am

RE: Hired Guns Reinforced

Post by memphispt »

hi
i need help with your mod ... i've installed the game, patched it to 17.001 and installed your mod and overwriten the files, but how do i know that the mod is working? i've completed the first and second missions (getting the papers and rescueing some guy) im up to day 3 or 4 and on the internet it's always the same wepons, same rifles same smgs, is this working as intended?
any help would be greatly appreciated
noname
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RE: Hired Guns Reinforced

Post by noname »

Reinforce, sorry to be dumb, Hard Sarge told me to get your mod but I can't find it. Very new to this and its confusing. Thank you
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Hard Sarge
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RE: Hired Guns Reinforced

Post by Hard Sarge »

go back to page one, first post, at the end of the post is a attactment, click on it and you while be asked to download it
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pad152
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Joined: Sun Apr 23, 2000 8:00 am

RE: Hired Guns Reinforced

Post by pad152 »

Where can I get the latest version of this mod?



Thanks
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Reinforce
Posts: 197
Joined: Wed Dec 10, 2008 11:33 pm

RE: Hired Guns Reinforced

Post by Reinforce »

Latest Version was just posted today, March 8/09. I'm really sorry everyone it took me so long to get that out.. given its been sitting on my HD for like a month now. Real lifes been a vial beast, But I'll spare you that rant.
 
Mods up to 1.3 now, Be the last update too pending what gets changed in this upcomeing patch. *Prays for ACC indicators in game* Please read the notes for this mod I did some changes. Oh and it's good for all game modes now... But with the AI change they all play the same pretty well. Just moneys the issues. Anyways go too it and let me know if there's anything thats not there or broken. I can only playtest so much.
 
Much Love,
Reinforce
pad152
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RE: Hired Guns Reinforced

Post by pad152 »

Thanks for the update![:)]
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Hard Sarge
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RE: Hired Guns Reinforced

Post by Hard Sarge »

thnak you, got it, love the BAR, thanks
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Hard Sarge
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RE: Hired Guns Reinforced

Post by Hard Sarge »

Shut gun slugs work good, got 3 clean kills with Dragon, 1 kill with a double shot, and about 4 wounded, in one battle
(of course, I really would of loved to of had a nade during that battle)

buckshot is pretty much, hit or miss
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cakefart
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Joined: Thu Mar 12, 2009 2:26 pm

RE: Hired Guns Reinforced

Post by cakefart »

First if all,thanks reinforce for the mod and taking your time making this game better!!! [/makes a bow]


But just a quickie.

I installed the patch and now the damage modelling seems to be borked. My mercs do extremely little damage (2 or 4 with a SMG point blank,FMJ+AP+HP,to the head etc...) while the perps seem to do quite normal damage,especially in the close combat. Also when hit with bigger guns (shotgun,Mini14) the perps and mercs fly all over the rooms and yards...
Like literally bounces from wall to wall,even if the damage done is -4...

I wonder why I managed to fkuk things up?

I manually put all the files in their folders (like,opened the script folder,manually dragged the files from the patch folder etc..).

Wonder if I did fail at some point? The read me files explanation didnt help me because I am a retard... [:(]
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Reinforce
Posts: 197
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RE: Hired Guns Reinforced

Post by Reinforce »

You install the patch after you installed my mod?
 
If so then you'll need to remod the game as the patch overwrites some of the files I changed.
 
If not then try opening the zip and droping the full thing into the hired guns folder. It should/will prompt you to overwrite stuff, You may have missed a file. Or it could just be a run of bad luck. I nailed a tango the other day with one of the .50 sniper rifles and did 10 damage to him.
 
 
Much Love,
Reinforce
cakefart
Posts: 17
Joined: Thu Mar 12, 2009 2:26 pm

RE: Hired Guns Reinforced

Post by cakefart »

Ok. So I just drag the whole folder to the matrixgames/hired guns folder?
I think I might have borked in that area...


And no,it wasnt a stroke of bad luck...tried it about 5-6 times with the same results,the max damage was about 10 that I managed to score,but mainly 2 or 4,point blank.. And the ragdolling was a bit too Matrix for my tasted...heh..
Drakoon
Posts: 1
Joined: Mon Apr 13, 2009 8:10 pm

RE: Hired Guns Reinforced

Post by Drakoon »

great job! just registered to say thank you

hope u r not dead and i look forward to more of your work!
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Reinforce
Posts: 197
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RE: Hired Guns Reinforced

Post by Reinforce »

Na I R Aint dead. :P
 
Waiting to see what the new patch comeing out does befor I see about doing anything else to the game.
 
Much Love,
Reinforce
dr. Hyde
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Joined: Sun Apr 19, 2009 4:13 pm

RE: Hired Guns Reinforced

Post by dr. Hyde »

Great mod man! Great mod. 
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Hard Sarge
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RE: Hired Guns Reinforced

Post by Hard Sarge »

SHE gonna get mad you keep saying stuff like that :)


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