map and counter mods

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Peter123
Posts: 203
Joined: Sat Feb 13, 2010 10:59 am

RE: map and counter mods

Post by Peter123 »

ORIGINAL: notti75

Where can I download the Counter mod used on the last map postet? [&:]
thanx

Hi notti75. I did not uploaded it because it is not a "general purpose" mod. It is made for some home made scenarios designed with this mod in mind from the start. Its use is different from usual counters, and does not fit well with standard scenarios.
Anyway, you can download here

How to use:

1: it is made for playing Germany against the AI. It can be easily changed to play another country though.

2: it uses counters for all countries land units except player country (Germany). For Germany, it uses just the unit name, no image at all.
It uses a particular font for the name text. In this font, some caracters are assigned to markers, so you can add markers to any unit by adding those caracters to the name.
These markers tell about the unit type, size, stance, facing, etc. so they should be added/changed/removed as the situation requires. Its like drawing on the map.
you can use the character map to choose a marker and paste to the unit name (Ctrl + v) or copy from a unit name (Ctrl + c) to another unit (Ctrl + v).
So, you should install the font and copy the mod files to the gfx folder to use the mod.
For standard scenarios you should make an extensive renaming because german land units names are too long to be properly displayed on map.
you can take advantage of the replace feature of wordpad to change all ". Panzer-Division" to ".Pz."; ". Armeekorps" to " "; etc. in the land_units.csv file.

3: of course, to see your units, you must set units names "on". But then you will also see all other countries units names, with same font, color, size than yours, making
unplayable the scenario because of confusion. So, for standard scenarios, you should remove all other countries land units names to be playable.
this can be done instantly with a spreadsheet, but as the AI buy new units, you should remove the new units names once in a while in the save folder.
notti75
Posts: 2
Joined: Wed Apr 16, 2014 5:37 am

RE: map and counter mods

Post by notti75 »

Thanky a lot peter123 for posting the link. Great work [&o]. btw ... do you have a link to your normandy 44 scenario as well? [:)]
Peter123
Posts: 203
Joined: Sat Feb 13, 2010 10:59 am

RE: map and counter mods

Post by Peter123 »

ORIGINAL: notti75

Thanky a lot peter123 for posting the link. Great work [&o]. btw ... do you have a link to your normandy 44 scenario as well? [:)]

Link updated
tm.asp?m=3015915&mpage=1&key=&#3015915
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