ORIGINAL: shermanwar
Newbie Question here!
In reference to fixing this in the Steam version and adding your idea of making counties more specialized (Finland in forests/Switzerland in mountains etc) is a lower or higher number better?
If we did Finland :
LandCombatDefenderModifiers]
Plain = 1
Forest = 1.5 <—————- should this go up or down to make them better in this condition?
Rough = 1.7
Swamp = 2.0
Hills = 1.4
Mountain = 2
Desert = 1
City = 2
Fort = 0.1
NearbyDefendersValue = 0.05
Thank you for your help with all of these questions!
Sherman
This is the defender terrain combat modifier and is a multiplier where 1.0 is neutral (no additional effect), so for Finland to be better at defending in forests, change forest to 2.0 (modifier x2), or 2.5. Place the modded data in the consts_Finland.ini file, creating one if it doesn't already exist in any scenario. Adjust until you get the effects you want.
Modifier 0.5 reduces any terrain effect to 50% and you can set up a combat in the game and look at the combat odds which are being applied, to help adjust your modified settings. If you mouse over the combat odds (Att and Def) information panel in the game, you will get a 'fly-out' showing what modifiers are being applied to calculate the combat odds.
To overcome the terrain modifier bug, every nation in play needs its own country consts.ini file (created if necessary) in each scenario folder, with the complete terrain modifier data included, modded as necessary for any additional national attributes - e.g. Soviet Union in Swamps, Switzerland in Mountains, etc..
Once you have each nation with its national consts.ini file you can adjust other features, such as command effectiveness data, etc..
Some of the modded data doesn't stick after a game save, like 'NearbyDefendersValue = 0.05', which will disappear, but the main terrain data holds. Any nation which doesn't have its own consts.ini file and data will default to the data in the scenario main 'consts.ini' file.