Campaigns

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Vypuero
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Campaigns

Post by Vypuero »

It is not clear from the editor, but can you create campaigns with it? If not, that makes it just like PG II with a major flaw - cannot make campaigns!
Also - branching campaigns would be nice. Why not add that?
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junk2drive
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RE: Campaigns

Post by junk2drive »

Yes you can can make linear campaigns. You make scenarios and then a txt file to link them together.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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axisandallies
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RE: Campaigns

Post by axisandallies »

ORIGINAL: junk2drive

Yes you can can make linear campaigns. You make scenarios and then a txt file to link them together.
Ok, so I'm a newbie, how do you txt file them together?
Stupid rebellion, anyhow....D. Vader
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junk2drive
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RE: Campaigns

Post by junk2drive »

Two threads below this one.

tm.asp?m=2245926
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Hanal
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RE: Campaigns

Post by Hanal »

Can you script the AI in order to make solitaire scenarios/campaigns or are these only to be multi player?
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Ronald Wendt
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RE: Campaigns

Post by Ronald Wendt »

Hello,
ORIGINAL: J P Falcon

Can you script the AI in order to make solitaire scenarios/campaigns or are these only to be multi player?

for each player you can choose human,AI aggressive or AI defensive, so you can do single player maps/campaigns or multiplayer maps.
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Ronald Wendt
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RE: Campaigns

Post by Ronald Wendt »

Hello,

btw. the editor is an improved version of the one I used to make the campaigns with, so everything that occurs in the game can be done or modified by anyone.

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