The Operational Art of War III receives a final update… and a sequel!

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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VegasOZ
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by VegasOZ »

ORIGINAL: Meyer1

VegasOZ: I think I figured out, deleted the graphic folders in the scenario I was having problems (race for Tunis), and that solved the problem. Obviously, some bmp files were conflicting with the new graphics.
Reinstalling it should solve your problem, but just to be sure try to delete the old graphic folder before.


I did a complete uninstall, deleted the orginal Matrix folder and then reinstalled. Tested and the Small and Tiny Zoom levels were working fine.

I installed the latest patch fresh over the fresh core install. The problem seems to be cleared up now. My Campaign for North Africa, Rommel version, now has all Zoom levels working fine.

Thanks for your help on this.

Ok, problem fixed.

A fresh reinstall and fresh patch always seems to be the best option I guess.
Ranger33
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Ranger33 »

Are people really complaining that they have to fork over some cash once a decade to keep this series going? [8|]

I'm excited! I'm still a newbie after owning the game for a couple years now, but I think it's an incredible game. So much content and variety in one title is unheard of these days.
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76mm
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by 76mm »

ORIGINAL: Ranger33
Are people really complaining that they have to fork over some cash once a decade to keep this series going?

It's kind of funny, that you, a self-acknowledged newbie, makes this point. Sure the game is very good, but I've paid full price three times for some pretty incremental improvements. I'll be happy to pay full price again if they bring the UI out of the stone-age, but not if this turns out to be a glorified patch. I'll definitely wait for a few months after release before deciding.
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Lobster
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Lobster »

ORIGINAL: Ranger33

Are people really complaining that they have to fork over some cash once a decade to keep this series going? [8|]

I'm excited! I'm still a newbie after owning the game for a couple years now, but I think it's an incredible game. So much content and variety in one title is unheard of these days.

Here is what I have:

Operational Art of War I
Operational Art of War II
Operational Art of War Flashpoint Kosovo
Operational Art of War Elite Edition
Operational Art of War Century of Warfare
Operational Art of War III

I may have missed one but I think that's all I have. And yes, each one was a small improvement over the other. No groundbreaking differences between them. Well, not counting the bugs anyway. I too would like to see some big improvement or something extremely righteous done but regardless I'm fairly obligated to spend whatever price they ask to continue work on an important project. I'm hoping they don't ask something like $50 for what may end up being a glorified patch. (awaiting typical fanbois replies)

BTW, the original 3.5 patch could have 'kept it going'.
http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

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fogger
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by fogger »

Jack
If you go to Bob's website and then follow the link to Ralph's "Operational Warfare developer's Blog" and read some of Ralph's posts you will see Ralph talking about the "new IU code (31 May 15)" and "Modern C++ code (8 Mar 15)". I am no computer expert but I read that to mean that TOAW 4 is being rewritten in a more up to date code.

I could be totally wrong here and if I am would someone kindly correct me.

cheers
John
Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
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Lobster
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Lobster »

ORIGINAL: fogger

Jack
If you go to Bob's website and then follow the link to Ralph's "Operational Warfare developer's Blog" and read some of Ralph's posts you will see Ralph talking about the "new IU code (31 May 15)" and "Modern C++ code (8 Mar 15)". I am no computer expert but I read that to mean that TOAW 4 is being rewritten in a more up to date code.

I could be totally wrong here and if I am would someone kindly correct me.

cheers
John

This tm.asp?m=3462323

And this tm.asp?m=3462345

Also, if you click on Ralph's name it brings up his profile that has a link to his blog. This whole thing has been so off and on with so many dates it makes my head spin. [:D]
http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.
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Lobster
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Lobster »

ORIGINAL: Meyer1

VegasOZ: you mean this?

I have this in some scenarios, such as "Race for Tunisia". This is not new patch-related, I also had it in the 3.4.202 version.


Image

This looks like what I get when I save my .png tile edits improperly.
http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.
SMK-at-work
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by SMK-at-work »

ORIGINAL: fogger

What is US$40 in New Zealand dollars? That is assuming that Matrix will be selling the game for US$40.

About NZ$60 at the moment - doesn't matter - it will be worth it - if I play IV for half as long as I've played III anything less than $100 will amount to less than 50 cents/week! [:)]
Meum est propisitum in taberna mori
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rgflores
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by rgflores »

Just two things I would like to see improved with the next TOAW version.
The first, playing huge and big scenarios against the PC, takes too much time to wait the enemy to complete all it´s moviments and resolve all the battles. However, I don´t know if it is technically possible to fix. But if it is possible, would be a huge improvement.
The second, I think, is not so difficult do fix. Would be great if we could read the rules with big fonts and not with those dark background that make very difficult to read the letters. Anyway, I´m anxious to buy the new version.
VegasOZ
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by VegasOZ »

I am very excited to get a copy of TOAW IV and will pay for the game willingly. One of the best gaming values ever produced in my view.
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Templer_12
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Templer_12 »

ORIGINAL: Cmdr_Vessery

So, I gotta ask, does this version 3.4.1.9 fix the AA issue that was addressed with using the 3XBb mod?...

-Vess
Still no answer to this.
I would be interested also.
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larryfulkerson
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by larryfulkerson »

The answer is yes it fixes that problem and the RBC attempt against fortified positions where the defenders are
in a three-dot stance. It used to be that the defenders would just stay in the hex and take losses ( ignore
losses stance is supposed to do that ) but now the defenders have a possibility of retreating instead.
And various little nit picking cosmedic things.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
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Templer_12
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Templer_12 »

ORIGINAL: larryfulkerson

The answer is yes it fixes that problem and the RBC attempt against fortified positions where the defenders are
in a three-dot stance. It used to be that the defenders would just stay in the hex and take losses ( ignore
losses stance is supposed to do that ) but now the defenders have a possibility of retreating instead.
And various little nit picking cosmedic things.
So we don't need 3XBb.exe anymore?
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larryfulkerson
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by larryfulkerson »

So we don't need 3XBb.exe anymore?
You could keep it in your museum folder of old software. You may run into the occasional scenario
that was edited with that version and needs that version to play but I doubt it.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
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Freyr Oakenshield
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Freyr Oakenshield »

ORIGINAL: larryfulkerson
So we don't need 3XBb.exe anymore?
You could keep it in your museum folder of old software. You may run into the occasional scenario
that was edited with that version and needs that version to play but I doubt it.


I think it's also still necessary to use it if you have started playing a scenario with it and haven't finished yet. To the best of my knowledge, scenarios started with 3XBb.exe can't be opened with Opart 3.exe.
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Lobster
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Lobster »

Last year the actual time frame was for an October 2014 release of 3.5 [:D]

Christmas would be nice but I'm not holding my breath. These things have a way of 'slipping'.
http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.
fogger
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by fogger »

Christmas 2015 is how less than 5 months away.
Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
kukudas
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by kukudas »

You mean it'll support win10?
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Freyr Oakenshield
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by Freyr Oakenshield »

ORIGINAL: kukudas

You mean it'll support win10?

What makes you think it might not support win10?
PRUSSIAN TOM
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RE: The Operational Art of War III receives a final update… and a sequel!

Post by PRUSSIAN TOM »

Well I am grateful to all who worked long and hard to get us this far. I'm glad for the patch, and glad it's free. [&o][&o][&o]

Not to preach (as I ascend my soapbox), but I find it hard to conceive that a company, founded to make money, could pass up the chance to redo a classic, and make a few bucks too! I have, for example Civilization 1-5 (a poor comparison, but similar time scale on releases). It seems like a great time for a TAOW IV! I don't mind paying $40.00 or so for it. It's hard to see professionals (I mean the bean-counters) give it up for free [:-]. Making money is THE world's oldest profession (ok, maybe #2). Very glad for the update, saving for the new version. [:)]
There is no difference in ideology between the (American) Democrat & Republican Parties...only different special interest groups. They have one thing in common...self interest.
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