Soviet Dawn Beta Test Ausf. E

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

Hi folks,

so i found some time to do this little test. I took AngrySwans epic kill list and replaced the names for bunker garrison with 20x"W" to push the list content to the limit in terms of width. The list handled it well, even though it looks damned odd [8D]

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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

Hi terminator,
ORIGINAL: terminator

Rumyantsev (3/3):


The scenario does not show the number of turns remaining (Turn .../...).

Turns comparision = greater than and No Actions(Scenario End) in the Event Timeout :

I have changed it so that the timers are also triggering the scenario end directly, but it made no difference. In Ausf. F you will have the new version, but the same result. Actually i am a bit puzzled by this as i expected the turn/endturn to appear.[&:]
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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

It would be better, but the sorting is strictly alphabetical. I tested using numbers like this: 1.Orders;2. Brillant victory etc. but it while the numbers are displayed, they do not change the sorting.
ORIGINAL: terminator

Smolensk 1943(2nd Smolensk)(1/2)


Briefing:

It would seem logical to put the Orders first before the conditions of victory:

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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

That were remains of an early version which had much keener mission plans. It is fixed for Ausf. F, thanks for your reports.
ORIGINAL: terminator

Smolensk 1943(2nd Smolensk)(2/2)

Why Orsha, Horki & Mogilev have a blue circle ?



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RE: Soviet Dawn Beta Test Ausf. E

Post by terminator »

ORIGINAL: Ronald Wendt

It would be better, but the sorting is strictly alphabetical. I tested using numbers like this: 1.Orders;2. Brillant victory etc. but it while the numbers are displayed, they do not change the sorting.
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RE: Soviet Dawn Beta Test Ausf. E

Post by terminator »

Smolensk 1943(2nd Smolensk)
Ronald,

Maybe you forgot to change Event's Sort Key if you've changed the Sort Key (Execution Order)?
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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

Hi terminator,

thanks for your question about Smolensk, it made me revisit the script. It seems i was not concentrated enough at the time i checked on it as i changed the titles not the sort key.

So now i corrected everything and it will look like in your briefing inf Ausf.F .

Regards,
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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

Changed this so the two units now appear on the eastern border of the map. Thanks for reporting.

ORIGINAL: terminator

Warzaw 1945


Soviet bombers should not be deployed directly above the airport, they are each time immediately in contact with the German fighters :

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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

In this case i have changed the TimeOut event as it shared the turn with the normal victory. Now it only sets in after the normal victory is impossible.

ORIGINAL: terminator

Berlin

The scenario does not show the correct number of turns remaining: Turn .../16 and not Turn .../15 (Turns comparision should be greater than in the Editor).



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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

Normal is now normal and i changed the order as you recommended.Thanks for the report.

ORIGINAL: terminator

Prague 1945

2 comments in the player’s objectives:

- error in Normal Victory text: brilliant victory -> normal victory

- the time conditions are in the middle of the text. In this scenario, it is important to go fast and the time conditions could be more visible by placing them at the end of the text ?


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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

Corrected the enemies objectives so its clear its the Germans job to conquer,
ORIGINAL: terminator

Vyasma 1941

Enemy objective is not correctly formulated (The Soviets must not capture...) :

Fixed the typo and held a speech which had a remarkable influence on the troops as you can see in the image below!
ORIGINAL: terminator

Leningrad 1944

- Typo: Brillant victory -> Brilliant victory

- Russian infantry units don’t have the right orientation, we have the impression that they are fleeing


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RE: Soviet Dawn Beta Test Ausf. E

Post by terminator »

ORIGINAL: Ronald Wendt

Normal is now normal and i changed the order as you recommended.Thanks for the report.

Hi Ronald,

I have the impression that the symbol of Normal Victory is always gold?

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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

ORIGINAL: terminator

I have the impression that the symbol of Normal Victory is always gold?

That's because it was. This is determined by the "action" part and the normal victory was declared a brilliant there. I have changed it to normal now. Thanks.
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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

ORIGINAL: terminator

Sea of Azov (1/2)

Objectives:
- typo: Domniate -> Dominate
- Dnepr = Dnieper (it would be better to keep the same term)
- where is Saparoshe on the map ?

Its true, the names should be consistent during all texts to avoid confusion. Add my usual amount of typos as well as the many possible transcription and things can get messy.

Saporoshe is a variant of this town:

https://en.wikipedia.org/wiki/Zaporizhia

And a variant of that name (Zaporozhe) is listed as one of four variants of that cities' name. I admit i fell victim to the many names any town or landscape feature may have while i typed the texts.

I reworked the parts you mentioned here accordingly

ORIGINAL: terminator

Sea of Azov (2/2)


The Event "DnieperCrossing" is very unlikely to trigger due to Condition "Reached by Aircraft" :

Actually the opposite is the case as it means aircraft count, too. Maybe this should be removed to avoid gamy stuff ?
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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

The briefing and several other texts have been reworked to fit the '44 scenario and landings are now announced in Soviet red.

ORIGINAL: terminator

Crimea 1944 (1/2)

Briefing : "conquer the peninsula in order to stop Soviet(?) bombing of Romania" [&:]
ORIGINAL: terminator

Crimea 1944 (2/2)

The Text messages for the landing of the Soviet troops (16 & 20 Rifle Corps of the Seperate Coastal Army) should have a red background :

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RE: Soviet Dawn Beta Test Ausf. E

Post by AngrySwan »

Hi Ronald,

The name Saporoshe/Zaporozhe is also given in the Soviet officer's atlas. One thing I appreciate about the Soviets is their military maps.

I keep to this system when giving names:

- for German campaigns - names used on German maps of that time
- for Soviet maps - names used on Soviet or modern Russian maps showing the operations of WW2

If you need advice from someone who understands Russian let me know.
The art of war is simple and esay to understand but fighting a war is hard.
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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

ORIGINAL: AngrySwan

Hi Ronald,

The name Saporoshe/Zaporozhe is also given in the Soviet officer's atlas. One thing I appreciate about the Soviets is their military maps.

I keep to this system when giving names:

- for German campaigns - names used on German maps of that time
- for Soviet maps - names used on Soviet or modern Russian maps showing the operations of WW2

If you need advice from someone who understands Russian let me know.

Your system is good as it aligns with the side your playing. As all research for Soviet Dawn is long done i only would need help for the current maps. Meaning if there are wrong names or an uncommon version of a name or if its inconsistent within scenario like terminator found it to be in Azov. But thanks for the offer, maybe i will need it on other occasions as there are still Soviet battles i have not depicted. But all in good time.[;)]

Regards,
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RE: Soviet Dawn Beta Test Ausf. E

Post by terminator »

ORIGINAL: Ronald Wendt
ORIGINAL: terminator

Sea of Azov (2/2)


The Event "DnieperCrossing" is very unlikely to trigger due to Condition "Reached by Aircraft" :

Actually the opposite is the case as it means aircraft count, too. Maybe this should be removed to avoid gamy stuff ?
Hi Ronald,

I don’t quite understand what you mean (?)
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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

ORIGINAL: terminator

I don’t quite understand what you mean (?)

If "Reached by Aircraft" is activated, an air unit hovering over one of the hexes needed for the condition to trigger will also occupy it.
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RE: Soviet Dawn Beta Test Ausf. E

Post by Ronald Wendt »

Lwow

The enemy briefing now sounds like one, thanks for the report.

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