Soviet Dawn Beta Test Ausf. C

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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RE: Soviet Dawn Beta Test Ausf. C

Post by Ronald Wendt »

ORIGINAL: terminator

Kursk-Kutuzov

Why does the city of Ponyri have a red circle?
I don’t see any objectives on the side of the player or the side of the enemy

If Ponyri falls, Rokossovksy sends in the 9.TankCorps to stabilize the front. This event was marked as a side quest, which makes no sense. The mark is removed. Thanks for the hint.
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RE: Soviet Dawn Beta Test Ausf. C

Post by Ronald Wendt »

ORIGINAL: terminator

Kursk-Rumiantsev


During the deployment, there is a Text Message that does not seem for the Russians ?

That message was indeed indicated for the wrong side. On top of it the languages in the title were mixed up. While i was at it i checked the other messages in this scenario and it was a mess. I fixed all markers, language and wrong player issues now. Thanks for the report.
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RE: Soviet Dawn Beta Test Ausf. C

Post by terminator »

Courland (1/2)


I lost in Courland (too many losses).
Why am I being told about Berlin and not Warzaw before?

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terminator
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RE: Soviet Dawn Beta Test Ausf. C

Post by terminator »

Courland (2/2)


If I press "Continue", I find a blank page that brings me back to the "Main Menu"!

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RE: Soviet Dawn Beta Test Ausf. C

Post by Ronald Wendt »

ORIGINAL: terminator

Courland (1/2)


I lost in Courland (too many losses).
Why am I being told about Berlin and not Warzaw before?

Berlin is the main goal, that's why it was stated as a more important than grinding the 18.Army.
ORIGINAL: terminator

Bagration


Break in the Debriefing for Brilliant Victory :

Was removed.
ORIGINAL: terminator

Kursk-Rumiantsev


This unit of Partisans is placed directly at the location of the Bunker Garrison(red arrow). The game then chooses a free hex nearby.
This unit of Partisans is immediately in contact with the enemy and surrounded in this case!

The designer can only designate one hex and then, depending on the current situation the game places the unit in that area. We cannot foresee where either the AI or the player move their units. If you think the location is a bad choice in general, that would be another thing.
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terminator
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RE: Soviet Dawn Beta Test Ausf. C

Post by terminator »

ORIGINAL: Ronald Wendt

ORIGINAL: terminator

Kursk-Rumiantsev


This unit of Partisans is placed directly at the location of the Bunker Garrison(red arrow). The game then chooses a free hex nearby.
This unit of Partisans is immediately in contact with the enemy and surrounded in this case!

The designer can only designate one hex and then, depending on the current situation the game places the unit in that area. We cannot foresee where either the AI or the player move their units. If you think the location is a bad choice in general, that would be another thing.
It was just a remark that doesn’t change the game.
I would have placed the unit of partisans on a hex that is initially free(not above the Bunker Garrison).
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Ronald Wendt
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RE: Soviet Dawn Beta Test Ausf. C

Post by Ronald Wendt »

ORIGINAL: terminator
It was just a remark that doesn’t change the game.
I would have placed the unit of partisans on a hex that is initially free(not above the Bunker Garrison).

But you are right about that, i didn't get that part when i replied. I should be an a free hex that then could be occupied by chance.
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terminator
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RE: Soviet Dawn Beta Test Ausf. C

Post by terminator »

ORIGINAL: terminator

Courland (2/2)


If I press "Continue", I find a blank page that brings me back to the "Main Menu"!
Is there a bug in the campaign path after a defeat in Courland?
Where should we go after a defeat in Courland ?
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RE: Soviet Dawn Beta Test Ausf. C

Post by Ronald Wendt »

Hi terminator,

Courland had several errors related to the campaign links which should now all be fixed. See also the release of Ausf.D.
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RE: Soviet Dawn Beta Test Ausf. C

Post by AngrySwan »

Hi folks,

Historically a defeat (or a failure to win a major victory) in Courland should not prevent the Soviets from advancing in other sectors.
And, historically Germans still held Courland when the war ended.
The art of war is simple and esay to understand but fighting a war is hard.
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RE: Soviet Dawn Beta Test Ausf. C

Post by terminator »

ORIGINAL: AngrySwan

Hi folks,

Historically a defeat (or a failure to win a major victory) in Courland should not prevent the Soviets from advancing in other sectors.
And, historically Germans still held Courland when the war ended.
Courland is not an easy scenario to win.
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RE: Soviet Dawn Beta Test Ausf. C

Post by AngrySwan »

It should not be easy, in 1945 Soviets only took it after German surrender.

I am not aware of any Soviet plans how to take Courland - but maybe there is a map on the same web page that has the map of Crimea 1941?
The art of war is simple and esay to understand but fighting a war is hard.
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