ARR III
Moderator: Gil R.
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RE: ARR III
Ahhhh
still lost 10000 men !, ran like a coward but think I got the troops away, then Lee and HARDee show up, along with another odd Div
128,000 CSA vs 189,000 Union
now I make him pay
still lost 10000 men !, ran like a coward but think I got the troops away, then Lee and HARDee show up, along with another odd Div
128,000 CSA vs 189,000 Union
now I make him pay
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RE: ARR III
ahhh man
suppost to be riverine and riverine, but got forts !
this one is really going to be a bear
suppost to be riverine and riverine, but got forts !
this one is really going to be a bear
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RE: ARR III
Since any second now someone is going to point out that the numbers 128,000 CSA vs 189,000 Union are wildly off in terms of historical accuracy, and belong in a Napoleonic game, I'll point out that the number of troops who can be fighting in a battle is limited, so even if the armies are 128K and 189K, the battle itself will only involve 70K or some such number. (I can't remember what the number is, but it's based on the upper limit of actual Civil War battles.)
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: ARR III
ORIGINAL: Gil R.
Since any second now someone is going to point out that the numbers 128,000 CSA vs 189,000 Union are wildly off in terms of historical accuracy, and belong in a Napoleonic game, I'll point out that the number of troops who can be fighting in a battle is limited, so even if the armies are 128K and 189K, the battle itself will only involve 70K or some such number. (I can't remember what the number is, but it's based on the upper limit of actual Civil War battles.)
Don't keep it too historically accurate or the Confederacy will always lose [:)]
The numbers didn't actually bother me, because it was possible to have armies that size during the Civil War. I think the vast territory involved in the United States kept them smaller, but during the game a player might want to concentrate a large quantity of troops in one area to form a steam roller of an army.
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RE: ARR III
I ended up winning the battle, half way though, I turned the battle over to the AI, as I was getting burned out
it was bloody
but the Union retreated back into Ann, and pounded my 2 Divs that had ran there, so in the end, the Union won two major battles, and I won 3 major or better battles
the Unions NW is dropping, believe it was -4, with mine up to 6 or 8 (thought it was 6 the turn before ?)
I expected the Union to come back at me, so I reinforced my troops there, but the Union moved it's main army into Fredericksburg
which sounds good to me, so I have moved all of my troops back home (my Arty have taken major losses and my Cav needs rest) so a battle on my land sounds good right now
it was bloody
but the Union retreated back into Ann, and pounded my 2 Divs that had ran there, so in the end, the Union won two major battles, and I won 3 major or better battles
the Unions NW is dropping, believe it was -4, with mine up to 6 or 8 (thought it was 6 the turn before ?)
I expected the Union to come back at me, so I reinforced my troops there, but the Union moved it's main army into Fredericksburg
which sounds good to me, so I have moved all of my troops back home (my Arty have taken major losses and my Cav needs rest) so a battle on my land sounds good right now
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RE: ARR III
Ok you've sold me. I'll add this game to my list.[:D]
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.
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RE: ARR III
Good, I think you will enjoy it
okay newer verison
I think I need to pull all the tricks out if I am to win this one
the Union has moved into the Cumberland River with 790000 men, I have 15000 there and have called for another 10000 to come help
oh my
Johnson, better be a sneaky bugger
I think I may have a good area to defend, but would rather have some hills !!!!
okay newer verison
I think I need to pull all the tricks out if I am to win this one
the Union has moved into the Cumberland River with 790000 men, I have 15000 there and have called for another 10000 to come help
oh my
Johnson, better be a sneaky bugger
I think I may have a good area to defend, but would rather have some hills !!!!
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RE: ARR III
Buggers
now they doing night attacks, overall I am giveing better then I am taking, but the idea was to stand back and fight, not get close and dirty
only 6000 of the 10000 made it, and 2 of them are not worth much
now they doing night attacks, overall I am giveing better then I am taking, but the idea was to stand back and fight, not get close and dirty
only 6000 of the 10000 made it, and 2 of them are not worth much
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RE: ARR III
the night battle was bad, the daylight looks like it is going to get worse, but now, my Lorenz's will be able to sound off
not that I expect that to do much good
not that I expect that to do much good
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RE: ARR III
now, that was a long battle, lasted all 3 days, bloody and mean, but while not pretty, I pulled it off
to the good, most of the troops lost were Garrison troops, but to there honor, they fought and fought to the last man, with out them, I would not of stood a chance
to the good, most of the troops lost were Garrison troops, but to there honor, they fought and fought to the last man, with out them, I would not of stood a chance
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RE: ARR III
Just a odd battle, but I enjoyed it
my Div has 2 muskets and the rest had IWs which means, I not got much of a chance
but when I got the chance to pick the terrain, this is what I was hoping for, a nice hill
got the Muskets to the flanks a little bit, but they will only be able to hit something comes in close
the Union troops that tried to come in close, got hammered, and then I was able to shuffle my troops around each time the Union came close, soon, the Union looked over the defence and gave up
which would say, the Union did not really have any weapons with any range either, so they could not sit back and fire away
my Div has 2 muskets and the rest had IWs which means, I not got much of a chance
but when I got the chance to pick the terrain, this is what I was hoping for, a nice hill
got the Muskets to the flanks a little bit, but they will only be able to hit something comes in close
the Union troops that tried to come in close, got hammered, and then I was able to shuffle my troops around each time the Union came close, soon, the Union looked over the defence and gave up
which would say, the Union did not really have any weapons with any range either, so they could not sit back and fire away
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RE: ARR III
opps should explain a little more
Bee was able to move forward and get a flank attack in, and then Johnson who is behind Bee was able to take his place and fire his muskets into the Union
Bee was able to move forward and get a flank attack in, and then Johnson who is behind Bee was able to take his place and fire his muskets into the Union
RE: ARR III
It's worth noting that you can finally see the battlefield smoke. It's been in the game all along, but the link to the relevant graphics files was off a bit. That's been fixed, so now you get to see the battlefield fill with smoke, which can eventually affect the troops' sighting.
One of our tech upgrades is smokeless powder, which avoids that problem.
One of our tech upgrades is smokeless powder, which avoids that problem.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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RE: ARR III
LOL
I was waiting for some one to ask what was wrong with my picture
I still waiting to see my big boomers to show off
I was waiting for some one to ask what was wrong with my picture
I still waiting to see my big boomers to show off
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RE: ARR III
if it works once
now this time, my back row has Richmound Musket, Whitworth (sharpshooter skill) and a Enfields, front row is 2 muskets and another Richmound Musket, the backside Bde is a Garrison armed with a Springfield
now this time, my back row has Richmound Musket, Whitworth (sharpshooter skill) and a Enfields, front row is 2 muskets and another Richmound Musket, the backside Bde is a Garrison armed with a Springfield
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RE: ARR III
and don't give me a idea
the AoP has attacked, and the ANV is a little shy of troops, well, not too shy
this ended up being the strong defence I have ever seen or made
of course, I almost got too greedy and charged out of my lines too soon, but, I took my time on my movement, and was able to hold my ground with the next wave tried to wash over me
the AoP has attacked, and the ANV is a little shy of troops, well, not too shy
this ended up being the strong defence I have ever seen or made
of course, I almost got too greedy and charged out of my lines too soon, but, I took my time on my movement, and was able to hold my ground with the next wave tried to wash over me
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RE: ARR III
as you can, I got 4 Bdes in reserves, along with 2 Bdes of Cav,I got 3 suppy wagons that can reach almost the whole battle line
most of the front line is Muskets while the hill line is Minnies and there is a 6 pounder on the hill top
most of the front line is Muskets while the hill line is Minnies and there is a 6 pounder on the hill top
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RE: ARR III
the troops have been called forth, the Cav is taking it's time waiting for the right momment to get into action
you also get to see how the front line gets covered in smoke
you also get to see how the front line gets covered in smoke
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RE: ARR III
this was a good fun battle, in the open with the CSA on the attack and the Union on defence
Robert E and HARDee's Corps are on the move, the Pride of the CSA has moved into Ohio
first day is spent moving the forces to contact and the once the enemy has been found, digging in and starting the battle
Roberts two Arty Bdes reach the battle line just before night begins to fall and fire off a couple of vollies to let the Union know that there time in limited
HARDee sends a note to Jeff, that he would like to have some Arty too, hell, that upstart Cooper has 3 Bdes of guns, not to mention the 2 seige batteys he keeps bragging about (of course, HARDee is not to going to give Cooper his due, since 2 of those Bdes were Union and the cost in Capturing them was high)
as soon as the sun sets, the CSA begins to move forward and then dig in again
(this is the south of the battle, Robert's area)
Robert E and HARDee's Corps are on the move, the Pride of the CSA has moved into Ohio
first day is spent moving the forces to contact and the once the enemy has been found, digging in and starting the battle
Roberts two Arty Bdes reach the battle line just before night begins to fall and fire off a couple of vollies to let the Union know that there time in limited
HARDee sends a note to Jeff, that he would like to have some Arty too, hell, that upstart Cooper has 3 Bdes of guns, not to mention the 2 seige batteys he keeps bragging about (of course, HARDee is not to going to give Cooper his due, since 2 of those Bdes were Union and the cost in Capturing them was high)
as soon as the sun sets, the CSA begins to move forward and then dig in again
(this is the south of the battle, Robert's area)
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