Pride of Nations has been updated to Version 1.04!

Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization. This release from AGEOD follows such successful historical strategy games as Birth of America, American Civil War, Napoleon's Campaigns, Rise of Prussia and Wars in America.
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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

Pride of Nations has been updated to Version 1.04!

Post by Daniele »

Hi all!

There is a new bunch of updates and improvements in this new version, and the list is very huge!

In general, the engine has been updated to the latest game logic and UI functionalities common to all AGE engine game.

Check the changelog below

You can download the patch from the member’s area.

You can also download from the following mirrors:
http://ftp.us.matrixgames.com/pub/Pride ... e-v104.zip
http://ftp.ca.matrixgames.com/pub/Pride ... e-v104.zip
http://ftp.eu.matrixgames.com/pub/Pride ... e-v104.zip

Gameplay
• Naval resupply from special sea zones can be reduced by enemy ships.
• Development level reduction done by regional decisions was not working.
• Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
• Improved ammo distribution algorithm significantly.
• Improved retreat logic.
• stacks don't retreat from regions not having an offensive posture stack
• Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
• There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
• Besieged group can't escape besiegers with evade roll
• Evasion is pro-ratised to cohesion
• Can now build depots in allied territory
• Diplomacy got several bug fixes and consistency additions:
- A war with a minor can stop spontaneously after one year if warscore is still low (< 10)
- If you are allied with an enemy of another ally DOWing said enemy, you don't DOW it.
- Made sure no CB is given if 2 nations are at war.
- When giving back regions to its original owner, as part of a peace treaty, you won't lose the VP, NM originally gained from them.
- True defensive treaty: Major nation <A> gets a CB against another enemy major nation <B>, if in a defensive treaty with ally major <C> being attacked by <B>

Interface
• Shift key can now be used both for lands and waters regions, allows seeing the links between regions.
• Losses of ships are now properly logged in the message panel
• Experience stats in element panel displayed again
• Music sound volume can now be tweaked (yeah!) - need editing a file though:
- you can alter music volume by adding a value between 20 and 100 in UserInterface.opt inoMusicVolume = 60 // music volume, default is 60

AI
• Generic AI significantly improved on most algorithms, thanks to a chirurgical yet powerful modification (expect a +10-15% improved Athena nastiness!)
• Dislikes much more to be trapped in cities
• AI assaults more frequently besieged structures
• Admirals are more often send to secondary’s fleets
• AI faster in sending ships in naval special boxes. (to combine with extra ships attributes)
• AI will be more vigilant in defending its capital.
• AI has been improved on resupplying algorithm
• High ranked leaders will be much more reluctant to command small forces.
• Idle leaders in enemy land will seek to get back to ‘headquarter region’.
• Transports will have a quite low buying priority if the AI is bested in naval power and situation is not great.
• AI will get a slightly higher bonus for railroad autorepair (which is based on the development level of the region)
• SplitLargeStacks anti doomstack algorithm

Modding
A log appears in the splash screen while you parse a script. Useful to see where you are in the parsing process. Plus, it looks cool! The periodicity of this log is controlled by sysScriptMemoPeriodicity in system.opt.



Prussia
Posts: 61
Joined: Mon Nov 14, 2005 1:01 pm

RE: Pride of Nations has been updated to Version 1.04!

Post by Prussia »

Awesome- Great news
bogaty
Posts: 25
Joined: Thu Dec 04, 2008 8:49 pm

RE: Pride of Nations has been updated to Version 1.04!

Post by bogaty »

I have the Gamersgate version. I can't get the Matrix site to accept my serial number. How do I download the latest patch?
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zakblood
Posts: 22722
Joined: Thu Oct 04, 2012 11:19 am

RE: Pride of Nations has been updated to Version 1.04!

Post by zakblood »

Just open a tech support ticket or contact http://www.matrixgames.com/support/ with your problem, and they will advice you on your options and give more advice on a solution
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

RE: Pride of Nations has been updated to Version 1.04!

Post by Daniele »

Hi,

As far as I know, if you have a forum login you don't need to register the serial.

If you click here:
http://www.matrixgames.com/members/publicDL.asp?gid=486

you should only have to put your credentials, and then the download of the patch shouldn't require any serial.

Try it and tell me if it work!

Cheers
bogaty
Posts: 25
Joined: Thu Dec 04, 2008 8:49 pm

RE: Pride of Nations has been updated to Version 1.04!

Post by bogaty »

That link worked. Thank you Daniele.

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Anguille
Posts: 538
Joined: Wed Jun 28, 2006 12:10 pm
Location: Hyper-cruiser "Phantom"

RE: Pride of Nations has been updated to Version 1.04!

Post by Anguille »

Any chance the steam edition will also be updated? Thanks
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zakblood
Posts: 22722
Joined: Thu Oct 04, 2012 11:19 am

RE: Pride of Nations has been updated to Version 1.04!

Post by zakblood »

it's already been done, was at the same time as the site version ?


Image

mine from steam a few seconds ago
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Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Challerain
Posts: 269
Joined: Sat Jun 16, 2001 8:00 am
Location: Mansfield, Texas

RE: Pride of Nations has been updated to Version 1.04!

Post by Challerain »

The latest version is 1.04.3 from October 26th
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zakblood
Posts: 22722
Joined: Thu Oct 04, 2012 11:19 am

RE: Pride of Nations has been updated to Version 1.04!

Post by zakblood »

steam has only 1.04.2 then as shown :(
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
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Anguille
Posts: 538
Joined: Wed Jun 28, 2006 12:10 pm
Location: Hyper-cruiser "Phantom"

RE: Pride of Nations has been updated to Version 1.04!

Post by Anguille »

Oh thanks! Didn't realise this.
&nbsp;
I think i bought the game from AGEOD back then when they were, for a short time, part of Paradox. That's the one that's installed but i also rebought the game during steam sales and didn't install that one (and i read somewhere that i wasn't updated). Going to use the steam edition next time.
&nbsp;
Thanks [&o]
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ETF
Posts: 1766
Joined: Thu Sep 16, 2004 12:26 pm
Location: Vancouver, Canada

RE: Pride of Nations has been updated to Version 1.04!

Post by ETF »

ORIGINAL: Daniele

Hi,

As far as I know, if you have a forum login you don't need to register the serial.

If you click here:
http://www.matrixgames.com/members/publicDL.asp?gid=486

you should only have to put your credentials, and then the download of the patch shouldn't require any serial.

Try it and tell me if it work!

Cheers

Didn't for me......strange cut and pasted my GG serial number. Will keep trying to work on it. PLaced a ticket. I think in the end just faster and easier to buy on Steam. :)

Tried doing it from the manual D/L from AGEOD.....love it on 3 different sites to update the game hahaha. Wouldn't work. I take it, it is not an all inclusive patch? Or it didn't like a GG install to 1.01 and an AGEOD 1.04 patch?
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