New Game?

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

Moderator: mercenarius

CSSS
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Location: TEXAS

Re: New Game?

Post by CSSS »

mercenarius wrote: Thu Nov 28, 2024 6:18 am Many, many thanks for everyone's kind words!

I will try to post a couple of screenshots at the start of the weekend. Assuming that I can move after Thanksgiving dinner! :D
YES!!!
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mercenarius
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Re: New Game?

Post by mercenarius »

Well, mostly what I have today is some simple things. I added the option to show an Undo Button in place of the Help Button. Some players may like this. I think most will stick with the default configuration with the Help button.

The Undo is similar to "Hannibal" but will allow for moves within a province to be undone. That's not really very exciting, and I posted something about this a while ago. But being able to undo changes in splitting and joining forces is going to be needed for people using Point and Click. Anyway, here is a sample:

Undo Button #2.jpg
Undo Button #2.jpg (47.56 KiB) Viewed 98 times

I added the Game Summary or ("Victory Conditions") dialog to the Admin Dialog itself. This is shown wth the 'V' hotkey on the strategy map or within the Admin Dialog. This is in part allows the player to get a reminder, if needed, which contending power he or she is playing:

Game Summary for Admin Dialog.jpg
Game Summary for Admin Dialog.jpg (163.33 KiB) Viewed 98 times

That might sound funny, but sometimes when I am testing I can forget which contending power I selected. The "Vexillum Imperatoris" is just a way of telling the player "This is what your banners look like."

I am also in the process of revising slightly the treaties used in the game, and am adding a little helpful text in their dialogs:

Tributum Treaty.jpg
Tributum Treaty.jpg (179.98 KiB) Viewed 98 times

Those treaties are reviewed in the Admin dialog.

The "supply units" mentioned in that treaty's dialog are usually added as food stores on the equivalence that 1 supply unit equals 1 food store unit for a minor city. 1 supply unit can feed 12 strength points for one turn. But if there isn't a city or fortress within a province to receive the tribute it can be delivered to an army in the field in the form of supply units.

Admittedly, these samples aren't too exciting. I'll try to have some screenshots next weekend of functions and events from the diplomatic relationships. An example is when a Roman Client State finds that its "Patron" has been defeated or has even been destroyed.
James Warshawsky
Forced March Games, LLC
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mercenarius
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Re: New Game?

Post by mercenarius »

OK, I have made progress on the mechanism for treaty proposals. It's still evolving, but there are some things to show.

I also decided that it might be good to be able to review some things from the Strategy Map, so I have updated the "Augustus" Operational Commands Menu. It will now include an item for reviewing recruits on order as well as one for showing "open" diplomatic activity. It might look like this when there are outstanding diplomatic legations or offers:

Augustus Popup Menu.jpg
Augustus Popup Menu.jpg (187.05 KiB) Viewed 43 times

Clicking on the Active Legations button will show a review dialog:

Legations Summary Dialog.jpg
Legations Summary Dialog.jpg (192.14 KiB) Viewed 43 times

I'm going to add a button to allow some kind of quick access to the relevant part of the Admin Interface. I am also going to add some hot links to some of the lines in the summary text. I'll program that this week and try to post some screenshots before (or on) next weekend. Those links and buttons will allow the player to accept or reject any of these proposals. The player will also be able to propose a modification in the terms of the treaty.
James Warshawsky
Forced March Games, LLC
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