Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
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- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Land move
CW and US
Southern France
Allies shuffles their units to get better defending positions. CW INF captures new hex.
Northern France
US INF from Rouen to Le Havre
Iraq
CW INF 4 hexes west towards Egypt
India
IND TERR from 91,119 to east 91,120 in Burma border
Tunisia
US forces prepare to attack disorganized German INF in mountains
Over to JJ for USSR land moves.
CW and US
Southern France
Allies shuffles their units to get better defending positions. CW INF captures new hex.
Northern France
US INF from Rouen to Le Havre
Iraq
CW INF 4 hexes west towards Egypt
India
IND TERR from 91,119 to east 91,120 in Burma border
Tunisia
US forces prepare to attack disorganized German INF in mountains
Over to JJ for USSR land moves.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
USSR land moves
Nothing in the west.
Few units move in Manchuria and Vlad area to block Japanese.
Debark
CW ARM and MAR ENG to Rouen
CW INF div to Malta
US ARM HQ to Gibraltar
US 8-4 INF to Marseilles
US INF div to Tunisia
US HQI Hodges in NZC waits for JJ's confirmation. I move on as this does not effect attacks in Europe.
Invasion
CW MAR (6-3), INF (7-3) and INF (2-3) div to 54,28 SW of Rouen.
Allies are trying to break out from small pocket in Le Havre and Rouen. I'm not sure if Axis saw this coming, but they replaced 4 strength unit with 5 strength last impulse in target hex.
Paradrop
Paradrop (US 5-3 PARA) to empty hex 55,26 two hexes SW of invasion. Escorted by 7 factor Typhoon.
Only one Italian fighter can try to intercept ATR, will it fly?
See the picture and black circles for invasion hex, paradrop hex and Italian plane that can intercept. CW has 6 and 4 factor fighters in intercept range in Le Havre. I tried to present all planes in the area in this picture, some hexes have more than on plane.
Nothing in the west.
Few units move in Manchuria and Vlad area to block Japanese.
Debark
CW ARM and MAR ENG to Rouen
CW INF div to Malta
US ARM HQ to Gibraltar
US 8-4 INF to Marseilles
US INF div to Tunisia
US HQI Hodges in NZC waits for JJ's confirmation. I move on as this does not effect attacks in Europe.
Invasion
CW MAR (6-3), INF (7-3) and INF (2-3) div to 54,28 SW of Rouen.
Allies are trying to break out from small pocket in Le Havre and Rouen. I'm not sure if Axis saw this coming, but they replaced 4 strength unit with 5 strength last impulse in target hex.
Paradrop
Paradrop (US 5-3 PARA) to empty hex 55,26 two hexes SW of invasion. Escorted by 7 factor Typhoon.
Only one Italian fighter can try to intercept ATR, will it fly?
See the picture and black circles for invasion hex, paradrop hex and Italian plane that can intercept. CW has 6 and 4 factor fighters in intercept range in Le Havre. I tried to present all planes in the area in this picture, some hexes have more than on plane.
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If your attack is going really well, it's an ambush.
-Murphy's war law
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- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
And here are units that can take part to attack in invasion hex.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Italian fighters intercepts. No additional air for the Allies.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Fighters circle each others, PARA is dropped to target and all planes return to home.
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If your attack is going really well, it's an ambush.
-Murphy's war law
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- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Land combat
Against invasion hex 54,28 SW of Rouen from units in Rouen, ENG used (22:6 = 7,3B).
Against lone German INf in Tunisian mountains (42:2).
Does Germany use notional for invasion (see the picture)?
Does Germany use notional for paradrop (if no, it's automatic, so I guess it's used)?
Against invasion hex 54,28 SW of Rouen from units in Rouen, ENG used (22:6 = 7,3B).
Against lone German INf in Tunisian mountains (42:2).
Does Germany use notional for invasion (see the picture)?
Does Germany use notional for paradrop (if no, it's automatic, so I guess it's used)?
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis use notional in both attacks.
Allies uses 9 points of shore bombardment to invasion attack (31:6 = 11,3B).
Ground support
Allies fly
To paradrop hex
LND2 (2 tactical factors)
LND2 (1 tactical factor)
FTR3 as escort (5 A2A factors)
To invasion hex
CVP1 (1 tactical factor)
NAV3 (3 tactical factors)
2x FTR2 (8 and 7 A2A factors)
Allies have in Le Havre 2x FTR2 (with 4 and 6 A2A factors) that can intercept to both hexes.
No ground support in Tunisia (attack is 42:2)
Axis can send lots of planes to Tunisia, but I think that is not useless. Let me know if you want to know which planes can fly.
Axis can fly following planes to attacks in France
Germany
NAV3 (1 tactical) from Brest to both hexes
Ju88 (2 tactical) from Lyons extended range to both hexes
Italy
FTR2 (4 A2A) from Breast to paradrop
FTR2 (6 A2A) from SW of Lille to invasion
NAV3 (2 tactical) from Brest to both hexes
LND3 (3 tactical) from Cologne to both hexes
LND3 (3 tactical) from Paris to both hexes
Allies uses 9 points of shore bombardment to invasion attack (31:6 = 11,3B).
Ground support
Allies fly
To paradrop hex
LND2 (2 tactical factors)
LND2 (1 tactical factor)
FTR3 as escort (5 A2A factors)
To invasion hex
CVP1 (1 tactical factor)
NAV3 (3 tactical factors)
2x FTR2 (8 and 7 A2A factors)
Allies have in Le Havre 2x FTR2 (with 4 and 6 A2A factors) that can intercept to both hexes.
No ground support in Tunisia (attack is 42:2)
Axis can send lots of planes to Tunisia, but I think that is not useless. Let me know if you want to know which planes can fly.
Axis can fly following planes to attacks in France
Germany
NAV3 (1 tactical) from Brest to both hexes
Ju88 (2 tactical) from Lyons extended range to both hexes
Italy
FTR2 (4 A2A) from Breast to paradrop
FTR2 (6 A2A) from SW of Lille to invasion
NAV3 (2 tactical) from Brest to both hexes
LND3 (3 tactical) from Cologne to both hexes
LND3 (3 tactical) from Paris to both hexes
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Italian FTR2 (4 A2A) from Brest to paradrop hex, and German NAV3 (1 tactical) from Brest paradrop hex.
Axis stay as long as any bomber remains. Target enemy fighters if the Axis bomber remains, and enemy bombers if the Axis bomber has aborted, or cleared. Edit: Axis bomber remains even if no Axis fighter remains in the air combat.
FTR2 lands in Paris, and NAV3 in Bordeaux. If they survive, that is.
Axis select assault combat if we can decide for the land combat.
Axis stay as long as any bomber remains. Target enemy fighters if the Axis bomber remains, and enemy bombers if the Axis bomber has aborted, or cleared. Edit: Axis bomber remains even if no Axis fighter remains in the air combat.
FTR2 lands in Paris, and NAV3 in Bordeaux. If they survive, that is.
Axis select assault combat if we can decide for the land combat.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I continue later tonight.
So no planes to invasion hex?
So no planes to invasion hex?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Indeed. No planes to invasion hex.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
When air combat begins, Allies intercept with 6 factor FTR2.
So Allies have two fighters, if that effects to Axis indtructions.
So Allies have two fighters, if that effects to Axis indtructions.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
All bombers cleared, which is not looking good for the paratroopers.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Final odds. Attack in Africa is automatic.
Most Allied planes returned to UK. One FTR2 landed to Rouen and NAV3 to Marseilles.
Most Allied planes returned to UK. One FTR2 landed to Rouen and NAV3 to Marseilles.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Paradrop is a total failure, PARA is dead.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Invasion goes well, ARM blitzes out to west along the coast.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Rebase
US FTR2 from Morocco to Algeria
US LND4 from Azores to UK
US FTR2 from TRS to Maupiti in East Polynesia
CW FTR2 from Denmark to ARM in France
FF FTR2 in Sahara 15 hexes west
USSR LND2 from Khabarovsk SW close to Vladivostok
USSR FTR2 from Kalinin to Gorki
USSR FTR2 to Arcangel
Reorg
ARM HQ in London reorg one FTR2
US FTR2 from Morocco to Algeria
US LND4 from Azores to UK
US FTR2 from TRS to Maupiti in East Polynesia
CW FTR2 from Denmark to ARM in France
FF FTR2 in Sahara 15 hexes west
USSR LND2 from Khabarovsk SW close to Vladivostok
USSR FTR2 from Kalinin to Gorki
USSR FTR2 to Arcangel
Reorg
ARM HQ in London reorg one FTR2
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
France at the start of Axis impulse 4.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
North Africa, Sardinia and Sicily.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jul/Aug '43
Impulse #4 (Axis)
Land: Germany, Japan
Combined: Italy
Naval:
Italy launch a port strike from Sicily, targeting the CW TRS in Bone, Algeria. No Allied air defences available for interception.
Impulse #4 (Axis)
Land: Germany, Japan
Combined: Italy
Naval:
Italy launch a port strike from Sicily, targeting the CW TRS in Bone, Algeria. No Allied air defences available for interception.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jul/Aug '43
Impulse #4 (Axis)
The CW TRS suffers one D result. No surprise points to spend. (Allies 2, Axis 1)
Impulse #4 (Axis)
The CW TRS suffers one D result. No surprise points to spend. (Allies 2, Axis 1)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett