MWiF Charts
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- Mayhemizer_slith
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MWiF Charts
Here are charts needed to respond when playing using email. Sometimes you are not home when you need to spend surprise points etc.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: MWiF Charts
2D10 combat table
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- 2D10 Land Combat Results Table.jpg (819.31 KiB) Viewed 146 times
Last edited by Mayhemizer_slith on Tue Feb 20, 2024 6:06 pm, edited 2 times in total.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
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RE: MWiF Charts
Steve promised to pin this to the top.
Thank you very much! [&o]
Edit: Here are remaining charts asked below
Thank you very much! [&o]
Edit: Here are remaining charts asked below
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- Charts 2.jpg (879 KiB) Viewed 1815 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: MWiF Charts
Maybe the other side of the WIF charts as well? With US entry and weather.
And here is a table helping with the partisans.
And here is a table helping with the partisans.
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- PartisanTable.jpg (203.13 KiB) Viewed 1620 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
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RE: MWiF Charts
I can add that one also. I added those we need to react as non-phasing players.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- michaelbaldur
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RE: MWiF Charts
ORIGINAL: Orm
Maybe the other side of the WIF charts as well? With US entry and weather.
And here is a table helping with the partisans.
why do you show the partisan chart, Mwif basicly don use that
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: MWiF Charts
You may very well be right. But it can not hurt to add it. If it is ever needed then it would be practical to have it added already.
Besides, it might help with planning.
Besides, it might help with planning.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: MWiF Charts
MWIF very much uses the values in the partisan chart. MWIF has just compromised the two rolls into one. And I find the partisan value very helpful. It tells you how much in garrison value needed to avoid partisans altogether.ORIGINAL: michaelbaldur
why do you show the partisan chart, Mwif basicly don use that
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: MWiF Charts
ORIGINAL: Orm
MWIF very much uses the values in the partisan chart. MWIF has just compromised the two rolls into one. And I find the partisan value very helpful. It tells you how much in garrison value needed to avoid partisans altogether.ORIGINAL: michaelbaldur
why do you show the partisan chart, Mwif basicly don use that
That's not entirely true. For example: in WiF you cannot create a partisan in both the Netherlands and Belgium at the same time. In MWIF you can...
Peter
RE: MWiF Charts
The math that MWIF uses for the rolls still comes from that chart. If I want to know what the chances there are that a partisan appears in Belgium and another Netherlands I can find that out by looking at the chart. The point, I believe, was to have the information available when you do not have access to MWIF.ORIGINAL: Centuur
ORIGINAL: Orm
MWIF very much uses the values in the partisan chart. MWIF has just compromised the two rolls into one. And I find the partisan value very helpful. It tells you how much in garrison value needed to avoid partisans altogether.ORIGINAL: michaelbaldur
why do you show the partisan chart, Mwif basicly don use that
That's not entirely true. For example: in WiF you cannot create a partisan in both the Netherlands and Belgium at the same time. In MWIF you can...
I even use that chart when I do have access to MWIF.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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RE: MWiF Charts
I have a paper (well, glossy cardboard stock) copy of the charts in my laptop bag. And the .pdf image of both sides stored in my photo libraries.
- Mayhemizer_slith
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RE: MWiF Charts
I posted others charts too to post #3 so that they all are up there and easy to find.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: MWiF Charts
Bump.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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RE: MWiF Charts
MWiF "uses" the math in a basic sense. The % chance of a PARTisan appearing in any given country is the same. But MWiF tests every country every turn, rather than just 8 of them per turn. I fail to see how this would not inevitably result in more PARTisans overall. Maybe I am missing something.
RE: MWiF Charts
You are. The odds of a partisan appearing in a country in WiF is 1/10 (ten rows to the partisan matrix) * # of times a country appears in the table * (Partisan number - garrison + existing partisans)/10. The fact that you check eight countries at a time does not affect the odds of a partisan appearing in any one country. The chance of a partisan appearing in MWiF is exactly the same; it is just no longer correlated with the chance of a partisan appearing in another country.ORIGINAL: brian brian
MWiF "uses" the math in a basic sense. The % chance of a PARTisan appearing in any given country is the same. But MWiF tests every country every turn, rather than just 8 of them per turn. I fail to see how this would not inevitably result in more PARTisans overall. Maybe I am missing something.
I thought I knew how to play this game....
RE: MWiF Charts
ORIGINAL: Courtenay
You are. The odds of a partisan appearing in a country in WiF is 1/10 (ten rows to the partisan matrix) * # of times a country appears in the table * (Partisan number - garrison + existing partisans)/10. The fact that you check eight countries at a time does not affect the odds of a partisan appearing in any one country. The chance of a partisan appearing in MWiF is exactly the same; it is just no longer correlated with the chance of a partisan appearing in another country.ORIGINAL: brian brian
MWiF "uses" the math in a basic sense. The % chance of a PARTisan appearing in any given country is the same. But MWiF tests every country every turn, rather than just 8 of them per turn. I fail to see how this would not inevitably result in more PARTisans overall. Maybe I am missing something.
It's mathematically sound, there's no doubt about that part. The only thing it doesn't take into account is the fact that the developers made the game, excluding the chance that a partisan appears f.e. in both the Netherlands and Belgium at the same time.
During the development of MWIF, questions were asked. On the partisan issue ADG made it clear that they were restricted by the fact that they had to put in a system which relied on the use of the 1D10 die and the counter sheets which were provided with the board game. Thus it was decided that MWIF would lift those restrictions and a system was put in where the chance of partisans appearing was exactly the same as in the board game, but without the restrictions of which country gets a partisan roll. Also, the partisan force pool isn't restricted with the number of counters as were provided in the board game anymore.
Peter
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RE: MWiF Charts
I still can't wrap my mind around it. Korea has only one entry on the table and a Partisan # of 3. So if there is no Japanese garrison, there is a total of a 3% chance that a Partisan appears on any given turn.
But if that 3% chance is tested every single turn, is that really the same as a 10% chance of then triggering a 30% chance on only some turns? It feels like the the Partisan table was changed from a 2d10 system to a 1d100 system, simultaneously with a more "d" (as in die rolls) system. Was this "Monte Carlo'd" across a million reps like the US Entry system?
Edit to add: and leave aside the results in any given country. Perhaps those remain the same. But what about the resulting total of partisans created across all countries, as a total, across an entire game? Does more 1d100 rolls create the same result as some 2d10 rolls, where the second d10 is not even rolled for most countries, most turns. One die depending on another doesn't feel the same to me as a single, independent die roll.
To me, a 1d100 result on the land combat table would obviously not be the same as the 1d10+1d10 system, even though two ten sided dice always create a result of 01-100.
But if that 3% chance is tested every single turn, is that really the same as a 10% chance of then triggering a 30% chance on only some turns? It feels like the the Partisan table was changed from a 2d10 system to a 1d100 system, simultaneously with a more "d" (as in die rolls) system. Was this "Monte Carlo'd" across a million reps like the US Entry system?
Edit to add: and leave aside the results in any given country. Perhaps those remain the same. But what about the resulting total of partisans created across all countries, as a total, across an entire game? Does more 1d100 rolls create the same result as some 2d10 rolls, where the second d10 is not even rolled for most countries, most turns. One die depending on another doesn't feel the same to me as a single, independent die roll.
To me, a 1d100 result on the land combat table would obviously not be the same as the 1d10+1d10 system, even though two ten sided dice always create a result of 01-100.
RE: MWiF Charts
Yes. .03 = .1 * .3. The two probabilities are the same. It was not Monte-Carloed, because it is basic math.
It is not a 1d10+1d10 system; it is a 1d10*1d10 system, which is the same as a 1d100 system. Consider the first 1d10 to be the 10s digit, and the second as the ones digit. Exactly the same.
It is not a 1d10+1d10 system; it is a 1d10*1d10 system, which is the same as a 1d100 system. Consider the first 1d10 to be the 10s digit, and the second as the ones digit. Exactly the same.
I thought I knew how to play this game....
- Mayhemizer_slith
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