A World Ablaze (3-player game)

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Orm
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Re: A World Ablaze (3-player game)

Post by Orm »

May/Jun '41
Impulse #7 (Allies)

CW bombs Dresden (on extended range).
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Orm
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Re: A World Ablaze (3-player game)

Post by Orm »

No luck this time.
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Re: A World Ablaze (3-player game)

Post by Orm »

May/Jun '41
Impulse #7 (Allies)

The RN bomb the Italian force NE of Algiers.
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Re: A World Ablaze (3-player game)

Post by Orm »

May/Jun '41
Impulse #7 (Allies)

Close, but no hit.
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Re: A World Ablaze (3-player game)

Post by Orm »

May/Jun '41
Impulse #7 (Allies)

Rail Move

USSR
GAR 4-1 Odessa->Brest-Litovsk

Land Moves:

CW:
Kenyan forces continue their advance towards Mogadishu. (TERR)
The London MIL moves from Birmingham to Liverpool.
TERR -> Bombay

CH COM
HQI 78,137->Ankang(SW)
CAV 81,134->80,135(NE)
CAV DIV 77,139->78,137(SW,W,W)

CH NAT
CAV 82,135->81,134(NW)
CAV 89,133 86,133(NW,NE,NW)
MIL 2-2 85,137->84,138(NE)
MIL 4-2 85,137-> Chihkiang
INF Chihkiang->85,137(W)

USSR
2xMEC 52,58->54,55(W,W,SW,SW)

Air rebase;
CW:
LND3 (82,53 in W Egypt) -> Port Said

No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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Re: A World Ablaze (3-player game)

Post by Orm »

Turn continues on a roll of 4 (one to end)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Re: A World Ablaze (3-player game)

Post by Orm »

Picture from May/Jun '41 Impulse #8 (Axis) - DOW
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NatRapsEno
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Re: A World Ablaze (3-player game)

Post by NatRapsEno »

No DOW

Land actions for Germany and Japan. Air action for Italy

No Naval Air

No Strategic bombing.

Ground strike of motorized infantry in Bayonne by the Stuka misses.

Germany rails garrison from Warsaw to Oslo. Artillery from Memel to Bourdeaux.

Land Moves - Japan advances in the center for an attack on the Sian militia. Terauchi moves south along the rail. Other moves are to protect resources from partisans.

Germany shuffles around in Southwest France and along the Russian border. Infantry takes Bergen in Norway.
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Assault or Blitz?
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Re: A World Ablaze (3-player game)

Post by peskpesk »

Assault, plz
"'Malta - The Thorn in Rommel's Side"
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Re: A World Ablaze (3-player game)

Post by NatRapsEno »

CombatResult.png
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Air Rebase - Japan rebases the Ki32 to Chengchow. The Reisen next to Yamamoto.

Germany - BF 110 to Leghorn. Stuka in Austria North of Rome. He112 to protect Paris and Lyons from free strat bombing.

Italy shuffles some fighters to Germany to protect agains free Strat bombing raids.

Italy reorganizes the Erone with the transport.

Turn ends

No partisans

Placed your pact marker to offense for USSR. Germany placed their two markers on DEFENSE. They also moved one of their best markers to defense.

Turn sent for US entry play. I will provide EOT instructions later today.
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Re: A World Ablaze (3-player game)

Post by NatRapsEno »

I will need your US Entry play at your earliest convenience. What the U.S. does could affect Japan's builds.
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Re: A World Ablaze (3-player game)

Post by NatRapsEno »

Axis SAS

Germany - The sub in the 3 box of Bay of Biscay will stay at sea. The CP in Norwegian sea and North Sea will be returning to base.

Italy - All units in the 4 box of Italian Coast will stay at sea.

Return to Base -

Germany - CP in North Sea and Norwegian Sea to Kiel. Schliessen to Kiel. Bismarck, Blucher, transport, and Scheer to Kristiansand. Subs in Faeroes Gap and Bay of Biscay to Bourdeaux. Remaining ships in Baltic sea to Kiel. He 100 to La Spezia.

Italy - Falco to 61,36. Gabby to Stavanger. Sub to La Rochelle

Oil Usage

Japan - Reorganize the Reisen, Ki-21 and the D3A2. Only use .4

Germany - Reorganize all.

Italy - Reorganize all.

No breakdowns.

Will send builds and reinforcements after US Entry play is known.
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Orm
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Re: A World Ablaze (3-player game)

Post by Orm »

May/Jun '41
End of Turn

US place their entry marker versus Japan. US then selects to escort the US East Coast (8 rolled), land based air escorts (4), and the US select to open lend lease to China (10 rolled). The last option had increased tension cost by 3. US needs more tension but only managed to get one marker moved to the tension pool (German).

Nothing played that affects the Axis production.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
NatRapsEno
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Re: A World Ablaze (3-player game)

Post by NatRapsEno »

Thank you.

German production: (26 BP)

Include the Finnish Units. Scrap the Finnish Land 2 before builds. Also, Lend Lease the Stuka JU 87D to Italy before builds.
One of the mechs built below is the Norwegian Volunteer mech.
GermanBuilds.png
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What can't be seen in picture is an additional pilot and Mountain Division.

Italy: (5 BP)

Pilot, Sub, Repair the Pola. Save 1 BP.

Japan: (16 BP)

Infantry, Garrison, Cruiser, Construct Transport, Fighter 2, Pilot, 2 Carrier Planes

Reinforcements - Place German pilots in the FW 190 and Bf 109. Place them in Essen and Aachen, respectively. German Mechs in Konigsberg. Infantry corps in Kiel along with Gneisenau.

Italy - place pilot in Sparviero and place in Florence.

Japan - Place pilot in B5N1 and place in Sasebo. All other reinforcements in Tokyo. Remove ALL carrier planes from the map.

No change in lending. If Axis win initiative, the Axis will move first but no reroll.
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Orm
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Re: A World Ablaze (3-player game)

Post by Orm »

May/Jun '41
End of Turn

Losses for the turn.
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Orm
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Re: A World Ablaze (3-player game)

Post by Orm »

Allies end of turn:

Preliminary planning:
CW - 22 production points - 22 BPs.
Free France - 0 production points - 0 BPs.
USA - 38 production points - 10 BPs.
USSR - 27 production points - 16 BPs .
China - 4 production points - 5 BPs (including 1 saved BP).

Stay at sea:
The following units stay at sea.

CW:
All CPs
Convoy escorts
TRS + CA in Norwegian Sea

France:
All CPs
Convoy escorts
CA + CL in Norwegian Sea

USA:
All CPs

USSR:
CPs

Return to Base:

France:
TRS -> Glasgow
SUBs -> Beirut

CW:
FTR2 -> Liverpool
NAV2 -> Shetlands
NAV2 -> Belfast
LND2 -> Narvik
TRS + Liner + HQI + MOT -> Djibouti
TRS -> Liverpool
CV + CA -> Narvik
SUBs -> Malta
Carrier fleet -> Gibraltar
Battle Fleet -> Port Said
Plenty of SCS returning to standard CW naval bases
Malta is still temporarily closed for surface combat ships.

USA:
-

USSR:
-

Use Oil:

Germany used 2.00 oil, and Italy used 0.9.

USSR:
All units are reorganized for 0 oil (0,4).

CW:
All units, except CA, CL, and CP, are reorganized for 5 oil (5,45).

France:
All units are reorganized for 0 oil (0,4).

USA:
All units, except 7 BB, and 5 cp, are reorganized for 0 oil (0,45).

China:
All units are reorganized for 0 oil (0,1).

Breakdown:
x

Prod plan Final:
x

Scrap:
x

Production:

China (5):
MIL
CAV Div
FTR2

CW (22):
TERR
MOT
2 FTR2
CVP1
NAV2
3 Pilot
Cruiser (1st)
CV (2nd)

France (0):
-

USA (10):
TERR
CVP1
Pilot
CV (1st)
Repair 2 CA for CW
SUB

USSR (16):
ARM
R-ART
PARA

Conquest:
Norway
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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Re: A World Ablaze (3-player game)

Post by Orm »

Jul/Aug '41
Start of turn

Reinforcements:

CW:
FTR2 -> Belfast
NAV2 -> Belfast
FTR3 -> Liverpool
TERR -> Adelaide, Aus
INF -> Quebec
MOT -> Wellington, NZ
BB + CA -> Scapa Flow
2 BB + 2 CL -> Liverpool

France:
-

USA:
TERR -> Manila

China (Nat):
INF Chungking

China (Com):
MIL -> Sian

USSR:
5-3 INF Blag
6-4 MOT Blag
7-3 INF Minsk
H-AA Minsk

Voluntary Resource Lending:
USA -> CW - 4 oil
France -> CW - 1 res
France -> China - 1 res

Allies go first, if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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Re: A World Ablaze (3-player game)

Post by Orm »

Axis wins the initiative 7-2.

Mostly fine weather. Mostly.
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NatRapsEno
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Re: A World Ablaze (3-player game)

Post by NatRapsEno »

Now DOW.

Naval for Italy, land for Japan, combined for Germany.

The following 2 screenshots show the naval air and naval moves for Italy and Germany.
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3Box.png
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Additiona naval moves were Germany moves 4 subs to 4 box of Bay of Biscay. One sub each to 3 and 4 box of Cape St. Vincent along with Italian sub in 3 box.

Will search following 2 areas. Will need your air support for both. Starting in Bay of Biscay.
Searches.png
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No support from the Axis.

Your options are:
AirSupport.png
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Do you wish to add any support?
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Re: A World Ablaze (3-player game)

Post by NatRapsEno »

I should also mention two other naval moves Italy made. They pulled their CP and ships from the 3 box of Italian Coast.
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