A World Ablaze (3-player game)
Moderator: Shannon V. OKeets
Re: A World Ablaze (3-player game)
May/Jun '41
Impulse #7 (Allies)
CW bombs Dresden (on extended range).
Impulse #7 (Allies)
CW bombs Dresden (on extended range).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
No luck this time.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
May/Jun '41
Impulse #7 (Allies)
The RN bomb the Italian force NE of Algiers.
Impulse #7 (Allies)
The RN bomb the Italian force NE of Algiers.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
May/Jun '41
Impulse #7 (Allies)
Close, but no hit.
Impulse #7 (Allies)
Close, but no hit.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
May/Jun '41
Impulse #7 (Allies)
Rail Move
USSR
GAR 4-1 Odessa->Brest-Litovsk
Land Moves:
CW:
Kenyan forces continue their advance towards Mogadishu. (TERR)
The London MIL moves from Birmingham to Liverpool.
TERR -> Bombay
CH COM
HQI 78,137->Ankang(SW)
CAV 81,134->80,135(NE)
CAV DIV 77,139->78,137(SW,W,W)
CH NAT
CAV 82,135->81,134(NW)
CAV 89,133 86,133(NW,NE,NW)
MIL 2-2 85,137->84,138(NE)
MIL 4-2 85,137-> Chihkiang
INF Chihkiang->85,137(W)
USSR
2xMEC 52,58->54,55(W,W,SW,SW)
Air rebase;
CW:
LND3 (82,53 in W Egypt) -> Port Said
No reorganization.
Impulse #7 (Allies)
Rail Move
USSR
GAR 4-1 Odessa->Brest-Litovsk
Land Moves:
CW:
Kenyan forces continue their advance towards Mogadishu. (TERR)
The London MIL moves from Birmingham to Liverpool.
TERR -> Bombay
CH COM
HQI 78,137->Ankang(SW)
CAV 81,134->80,135(NE)
CAV DIV 77,139->78,137(SW,W,W)
CH NAT
CAV 82,135->81,134(NW)
CAV 89,133 86,133(NW,NE,NW)
MIL 2-2 85,137->84,138(NE)
MIL 4-2 85,137-> Chihkiang
INF Chihkiang->85,137(W)
USSR
2xMEC 52,58->54,55(W,W,SW,SW)
Air rebase;
CW:
LND3 (82,53 in W Egypt) -> Port Said
No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Turn continues on a roll of 4 (one to end)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Picture from May/Jun '41 Impulse #8 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Re: A World Ablaze (3-player game)
No DOW
Land actions for Germany and Japan. Air action for Italy
No Naval Air
No Strategic bombing.
Ground strike of motorized infantry in Bayonne by the Stuka misses.
Germany rails garrison from Warsaw to Oslo. Artillery from Memel to Bourdeaux.
Land Moves - Japan advances in the center for an attack on the Sian militia. Terauchi moves south along the rail. Other moves are to protect resources from partisans.
Germany shuffles around in Southwest France and along the Russian border. Infantry takes Bergen in Norway.
Assault or Blitz?
Land actions for Germany and Japan. Air action for Italy
No Naval Air
No Strategic bombing.
Ground strike of motorized infantry in Bayonne by the Stuka misses.
Germany rails garrison from Warsaw to Oslo. Artillery from Memel to Bourdeaux.
Land Moves - Japan advances in the center for an attack on the Sian militia. Terauchi moves south along the rail. Other moves are to protect resources from partisans.
Germany shuffles around in Southwest France and along the Russian border. Infantry takes Bergen in Norway.
Assault or Blitz?
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Re: A World Ablaze (3-player game)
Germany - BF 110 to Leghorn. Stuka in Austria North of Rome. He112 to protect Paris and Lyons from free strat bombing.
Italy shuffles some fighters to Germany to protect agains free Strat bombing raids.
Italy reorganizes the Erone with the transport.
Turn ends
No partisans
Placed your pact marker to offense for USSR. Germany placed their two markers on DEFENSE. They also moved one of their best markers to defense.
Turn sent for US entry play. I will provide EOT instructions later today.
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Re: A World Ablaze (3-player game)
I will need your US Entry play at your earliest convenience. What the U.S. does could affect Japan's builds.
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Re: A World Ablaze (3-player game)
Axis SAS
Germany - The sub in the 3 box of Bay of Biscay will stay at sea. The CP in Norwegian sea and North Sea will be returning to base.
Italy - All units in the 4 box of Italian Coast will stay at sea.
Return to Base -
Germany - CP in North Sea and Norwegian Sea to Kiel. Schliessen to Kiel. Bismarck, Blucher, transport, and Scheer to Kristiansand. Subs in Faeroes Gap and Bay of Biscay to Bourdeaux. Remaining ships in Baltic sea to Kiel. He 100 to La Spezia.
Italy - Falco to 61,36. Gabby to Stavanger. Sub to La Rochelle
Oil Usage
Japan - Reorganize the Reisen, Ki-21 and the D3A2. Only use .4
Germany - Reorganize all.
Italy - Reorganize all.
No breakdowns.
Will send builds and reinforcements after US Entry play is known.
Germany - The sub in the 3 box of Bay of Biscay will stay at sea. The CP in Norwegian sea and North Sea will be returning to base.
Italy - All units in the 4 box of Italian Coast will stay at sea.
Return to Base -
Germany - CP in North Sea and Norwegian Sea to Kiel. Schliessen to Kiel. Bismarck, Blucher, transport, and Scheer to Kristiansand. Subs in Faeroes Gap and Bay of Biscay to Bourdeaux. Remaining ships in Baltic sea to Kiel. He 100 to La Spezia.
Italy - Falco to 61,36. Gabby to Stavanger. Sub to La Rochelle
Oil Usage
Japan - Reorganize the Reisen, Ki-21 and the D3A2. Only use .4
Germany - Reorganize all.
Italy - Reorganize all.
No breakdowns.
Will send builds and reinforcements after US Entry play is known.
Re: A World Ablaze (3-player game)
May/Jun '41
End of Turn
US place their entry marker versus Japan. US then selects to escort the US East Coast (8 rolled), land based air escorts (4), and the US select to open lend lease to China (10 rolled). The last option had increased tension cost by 3. US needs more tension but only managed to get one marker moved to the tension pool (German).
Nothing played that affects the Axis production.
End of Turn
US place their entry marker versus Japan. US then selects to escort the US East Coast (8 rolled), land based air escorts (4), and the US select to open lend lease to China (10 rolled). The last option had increased tension cost by 3. US needs more tension but only managed to get one marker moved to the tension pool (German).
Nothing played that affects the Axis production.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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- Joined: Sat Jan 16, 2016 5:07 pm
Re: A World Ablaze (3-player game)
Thank you.
German production: (26 BP)
Include the Finnish Units. Scrap the Finnish Land 2 before builds. Also, Lend Lease the Stuka JU 87D to Italy before builds.
One of the mechs built below is the Norwegian Volunteer mech.
What can't be seen in picture is an additional pilot and Mountain Division.
Italy: (5 BP)
Pilot, Sub, Repair the Pola. Save 1 BP.
Japan: (16 BP)
Infantry, Garrison, Cruiser, Construct Transport, Fighter 2, Pilot, 2 Carrier Planes
Reinforcements - Place German pilots in the FW 190 and Bf 109. Place them in Essen and Aachen, respectively. German Mechs in Konigsberg. Infantry corps in Kiel along with Gneisenau.
Italy - place pilot in Sparviero and place in Florence.
Japan - Place pilot in B5N1 and place in Sasebo. All other reinforcements in Tokyo. Remove ALL carrier planes from the map.
No change in lending. If Axis win initiative, the Axis will move first but no reroll.
German production: (26 BP)
Include the Finnish Units. Scrap the Finnish Land 2 before builds. Also, Lend Lease the Stuka JU 87D to Italy before builds.
One of the mechs built below is the Norwegian Volunteer mech.
What can't be seen in picture is an additional pilot and Mountain Division.
Italy: (5 BP)
Pilot, Sub, Repair the Pola. Save 1 BP.
Japan: (16 BP)
Infantry, Garrison, Cruiser, Construct Transport, Fighter 2, Pilot, 2 Carrier Planes
Reinforcements - Place German pilots in the FW 190 and Bf 109. Place them in Essen and Aachen, respectively. German Mechs in Konigsberg. Infantry corps in Kiel along with Gneisenau.
Italy - place pilot in Sparviero and place in Florence.
Japan - Place pilot in B5N1 and place in Sasebo. All other reinforcements in Tokyo. Remove ALL carrier planes from the map.
No change in lending. If Axis win initiative, the Axis will move first but no reroll.
Re: A World Ablaze (3-player game)
May/Jun '41
End of Turn
Losses for the turn.
End of Turn
Losses for the turn.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Allies end of turn:
Preliminary planning:
CW - 22 production points - 22 BPs.
Free France - 0 production points - 0 BPs.
USA - 38 production points - 10 BPs.
USSR - 27 production points - 16 BPs .
China - 4 production points - 5 BPs (including 1 saved BP).
Stay at sea:
The following units stay at sea.
CW:
All CPs
Convoy escorts
TRS + CA in Norwegian Sea
France:
All CPs
Convoy escorts
CA + CL in Norwegian Sea
USA:
All CPs
USSR:
CPs
Return to Base:
France:
TRS -> Glasgow
SUBs -> Beirut
CW:
FTR2 -> Liverpool
NAV2 -> Shetlands
NAV2 -> Belfast
LND2 -> Narvik
TRS + Liner + HQI + MOT -> Djibouti
TRS -> Liverpool
CV + CA -> Narvik
SUBs -> Malta
Carrier fleet -> Gibraltar
Battle Fleet -> Port Said
Plenty of SCS returning to standard CW naval bases
Malta is still temporarily closed for surface combat ships.
USA:
-
USSR:
-
Use Oil:
Germany used 2.00 oil, and Italy used 0.9.
USSR:
All units are reorganized for 0 oil (0,4).
CW:
All units, except CA, CL, and CP, are reorganized for 5 oil (5,45).
France:
All units are reorganized for 0 oil (0,4).
USA:
All units, except 7 BB, and 5 cp, are reorganized for 0 oil (0,45).
China:
All units are reorganized for 0 oil (0,1).
Breakdown:
x
Prod plan Final:
x
Scrap:
x
Production:
China (5):
MIL
CAV Div
FTR2
CW (22):
TERR
MOT
2 FTR2
CVP1
NAV2
3 Pilot
Cruiser (1st)
CV (2nd)
France (0):
-
USA (10):
TERR
CVP1
Pilot
CV (1st)
Repair 2 CA for CW
SUB
USSR (16):
ARM
R-ART
PARA
Conquest:
Norway
Preliminary planning:
CW - 22 production points - 22 BPs.
Free France - 0 production points - 0 BPs.
USA - 38 production points - 10 BPs.
USSR - 27 production points - 16 BPs .
China - 4 production points - 5 BPs (including 1 saved BP).
Stay at sea:
The following units stay at sea.
CW:
All CPs
Convoy escorts
TRS + CA in Norwegian Sea
France:
All CPs
Convoy escorts
CA + CL in Norwegian Sea
USA:
All CPs
USSR:
CPs
Return to Base:
France:
TRS -> Glasgow
SUBs -> Beirut
CW:
FTR2 -> Liverpool
NAV2 -> Shetlands
NAV2 -> Belfast
LND2 -> Narvik
TRS + Liner + HQI + MOT -> Djibouti
TRS -> Liverpool
CV + CA -> Narvik
SUBs -> Malta
Carrier fleet -> Gibraltar
Battle Fleet -> Port Said
Plenty of SCS returning to standard CW naval bases
Malta is still temporarily closed for surface combat ships.
USA:
-
USSR:
-
Use Oil:
Germany used 2.00 oil, and Italy used 0.9.
USSR:
All units are reorganized for 0 oil (0,4).
CW:
All units, except CA, CL, and CP, are reorganized for 5 oil (5,45).
France:
All units are reorganized for 0 oil (0,4).
USA:
All units, except 7 BB, and 5 cp, are reorganized for 0 oil (0,45).
China:
All units are reorganized for 0 oil (0,1).
Breakdown:
x
Prod plan Final:
x
Scrap:
x
Production:
China (5):
MIL
CAV Div
FTR2
CW (22):
TERR
MOT
2 FTR2
CVP1
NAV2
3 Pilot
Cruiser (1st)
CV (2nd)
France (0):
-
USA (10):
TERR
CVP1
Pilot
CV (1st)
Repair 2 CA for CW
SUB
USSR (16):
ARM
R-ART
PARA
Conquest:
Norway
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Jul/Aug '41
Start of turn
Reinforcements:
CW:
FTR2 -> Belfast
NAV2 -> Belfast
FTR3 -> Liverpool
TERR -> Adelaide, Aus
INF -> Quebec
MOT -> Wellington, NZ
BB + CA -> Scapa Flow
2 BB + 2 CL -> Liverpool
France:
-
USA:
TERR -> Manila
China (Nat):
INF Chungking
China (Com):
MIL -> Sian
USSR:
5-3 INF Blag
6-4 MOT Blag
7-3 INF Minsk
H-AA Minsk
Voluntary Resource Lending:
USA -> CW - 4 oil
France -> CW - 1 res
France -> China - 1 res
Allies go first, if we win the initiative. No re-roll.
Start of turn
Reinforcements:
CW:
FTR2 -> Belfast
NAV2 -> Belfast
FTR3 -> Liverpool
TERR -> Adelaide, Aus
INF -> Quebec
MOT -> Wellington, NZ
BB + CA -> Scapa Flow
2 BB + 2 CL -> Liverpool
France:
-
USA:
TERR -> Manila
China (Nat):
INF Chungking
China (Com):
MIL -> Sian
USSR:
5-3 INF Blag
6-4 MOT Blag
7-3 INF Minsk
H-AA Minsk
Voluntary Resource Lending:
USA -> CW - 4 oil
France -> CW - 1 res
France -> China - 1 res
Allies go first, if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Axis wins the initiative 7-2.
Mostly fine weather. Mostly.
Mostly fine weather. Mostly.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Re: A World Ablaze (3-player game)
Now DOW.
Naval for Italy, land for Japan, combined for Germany.
The following 2 screenshots show the naval air and naval moves for Italy and Germany.
Additiona naval moves were Germany moves 4 subs to 4 box of Bay of Biscay. One sub each to 3 and 4 box of Cape St. Vincent along with Italian sub in 3 box.
Will search following 2 areas. Will need your air support for both. Starting in Bay of Biscay.
No support from the Axis.
Your options are:
Do you wish to add any support?
Naval for Italy, land for Japan, combined for Germany.
The following 2 screenshots show the naval air and naval moves for Italy and Germany.
Additiona naval moves were Germany moves 4 subs to 4 box of Bay of Biscay. One sub each to 3 and 4 box of Cape St. Vincent along with Italian sub in 3 box.
Will search following 2 areas. Will need your air support for both. Starting in Bay of Biscay.
No support from the Axis.
Your options are:
Do you wish to add any support?
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Re: A World Ablaze (3-player game)
I should also mention two other naval moves Italy made. They pulled their CP and ships from the 3 box of Italian Coast.