A World Ablaze (3-player game)
Moderator: Shannon V. OKeets
Re: A World Ablaze (3-player game)
Jan/Feb '40
Start of turn
Allies
Reinforcements:
CW:
scrap 3 FTR2
CVP0 -> CV in Liverpool
MIL -> Brussels
MIL -> Batavia
MIL -> Montreol
GARR -> Bombay
France:
scrap FTR2
FTR3 -> Lille
MIL -> Dakar
USA:
GARR -> Long Beach
INF -> Boston
China (Nat):
AA -> Chihkiang
China (Com):
-
USSR:
-
Voluntary Resource Lending:
CW -> France - 4 resources (no oil)
France -> CW - 1 BP
Allies go first, if we win the initiative.
Start of turn
Allies
Reinforcements:
CW:
scrap 3 FTR2
CVP0 -> CV in Liverpool
MIL -> Brussels
MIL -> Batavia
MIL -> Montreol
GARR -> Bombay
France:
scrap FTR2
FTR3 -> Lille
MIL -> Dakar
USA:
GARR -> Long Beach
INF -> Boston
China (Nat):
AA -> Chihkiang
China (Com):
-
USSR:
-
Voluntary Resource Lending:
CW -> France - 4 resources (no oil)
France -> CW - 1 BP
Allies go first, if we win the initiative.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Allies win the initiative with 6 vs 2 (modified to a 3).
Axis demands a re-roll.
Axis demands a re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Axis won the re-roll. Both sides rolled a 5.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Winter arrives in Europe.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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- Posts: 1898
- Joined: Sat Jan 16, 2016 5:07 pm
Re: A World Ablaze (3-player game)
Thank God I won the initiative or Brussels would have probably cost an offensive chit later on.
Land actions for Japan and Germany. Combined for Italy.
Japan strat bombs Kweiyang successfully.
Japan occupies Hengyang and the US get an entry chit for it.
Germany advances and repositions units in the west. Italy moves two units closer to Tunis. Japan closes in for an attack on the Peking militia.
I declined air support from your Mohawk in China as I could intercept with a 5-strength fighter and have an AA gun in the attack. I declined air support for your British bombers in attack on Brussels as they would not make a difference even if they got thru air defenses and my AA gun in attack.
The attack on Brussels is automatic. Yamamoto failed in HQ support in China.
Not sure which table you would choose but will go with assault. Hope it is right choice.
Germany rebases its fighters to cover possible strategic bombing targets. Italy rebases toward Tunis. Japan rebases a fighter from Changsha further south.
Impulse sent.
Land actions for Japan and Germany. Combined for Italy.
Japan strat bombs Kweiyang successfully.
Japan occupies Hengyang and the US get an entry chit for it.
Germany advances and repositions units in the west. Italy moves two units closer to Tunis. Japan closes in for an attack on the Peking militia.
I declined air support from your Mohawk in China as I could intercept with a 5-strength fighter and have an AA gun in the attack. I declined air support for your British bombers in attack on Brussels as they would not make a difference even if they got thru air defenses and my AA gun in attack.
The attack on Brussels is automatic. Yamamoto failed in HQ support in China.
Not sure which table you would choose but will go with assault. Hope it is right choice.
Germany rebases its fighters to cover possible strategic bombing targets. Italy rebases toward Tunis. Japan rebases a fighter from Changsha further south.
Impulse sent.
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- Posts: 1898
- Joined: Sat Jan 16, 2016 5:07 pm
Re: A World Ablaze (3-player game)
Italy's lone naval move was to move a CP into West Med
Re: A World Ablaze (3-player game)
Jan/Feb '40
Impulse #4 (Allies)
No declarations of war.
US lend lease two FTR2 to China.
Land: China
Combined: USA, USSR
Naval: France, CW
Naval Movement:
USA:
USA ship one GARR to Midway.
France:
TRS -> CVB - embark MIL
Battle ship to the North Sea.
Battle Fleet to the West Med.
Battle Fleet on convoy duty in the West Meed.
Convoy escorts leave port.
SUBs to Italian Coast.
CW:
2 TRS (Plymouth) -> North Seaq 3-box - embark INF + MIL (England)
CA + INF Div (Liverpool) -> Tunis
Liner + MIL (Adelaide -> Cape Basin
CPs leave port to establish new convoy lines to Dutch Guyana, Belgian Congo, and Malaya.
TRS -> East Coast
Carrier fleet to the West Med.
Fast battleshps to the West Med.
Carrier to the North Sea.
Battle fleet to the North Sea.
Convoy escorts leave port.
SUBs to Italian Coast.
Cruiser squadron to the East Med.
Light cruiser relocate from Gibraltar to Tunis.
Combined Allied Fleet search the Western Mediterranean for Italian supply ships.
Impulse #4 (Allies)
No declarations of war.
US lend lease two FTR2 to China.
Land: China
Combined: USA, USSR
Naval: France, CW
Naval Movement:
USA:
USA ship one GARR to Midway.
France:
TRS -> CVB - embark MIL
Battle ship to the North Sea.
Battle Fleet to the West Med.
Battle Fleet on convoy duty in the West Meed.
Convoy escorts leave port.
SUBs to Italian Coast.
CW:
2 TRS (Plymouth) -> North Seaq 3-box - embark INF + MIL (England)
CA + INF Div (Liverpool) -> Tunis
Liner + MIL (Adelaide -> Cape Basin
CPs leave port to establish new convoy lines to Dutch Guyana, Belgian Congo, and Malaya.
TRS -> East Coast
Carrier fleet to the West Med.
Fast battleshps to the West Med.
Carrier to the North Sea.
Battle fleet to the North Sea.
Convoy escorts leave port.
SUBs to Italian Coast.
Cruiser squadron to the East Med.
Light cruiser relocate from Gibraltar to Tunis.
Combined Allied Fleet search the Western Mediterranean for Italian supply ships.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Jan/Feb '40
Impulse #4 (Allies)
No luck for Allies in the West Med. (Allies 5, Axis 1)
Impulse #4 (Allies)
No luck for Allies in the West Med. (Allies 5, Axis 1)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Jan/Feb '40
Impulse #4 (Allies)
No strategic bombing. No Ground Strikes.
Rail Move:
USSR:
ART Blagoveshchensk->Krasnoyarsk
Land Moves:
CH NAT
CAV 77,136->78,139
MIL 78,142->80,140
AA Chihkiang->85,139
MIL 87,140->86,141
INF 90,141->89,140
MIL 90,138->Kweilin
MIL 92,139->90,138
USSR
CAV 53,134->49,134
ART Leningrad->37,51
MEC 29,54->31,53
HQA 42,61->40,58
CAV 71,77->72,78
Air Rebase:
USSR:
LND3 67,74->40.58
LND3 Novgorod->38,52
France:
FTR3 (Lille) -> 55,30
FTR2 (Rouen) -> 54,31
CW:
FTR2 (Malta) -> Tunis
LND2 (Alexandria) -> Malta
LND3 (England) -> Harwich
No reorganization.
Impulse #4 (Allies)
No strategic bombing. No Ground Strikes.
Rail Move:
USSR:
ART Blagoveshchensk->Krasnoyarsk
Land Moves:
CH NAT
CAV 77,136->78,139
MIL 78,142->80,140
AA Chihkiang->85,139
MIL 87,140->86,141
INF 90,141->89,140
MIL 90,138->Kweilin
MIL 92,139->90,138
USSR
CAV 53,134->49,134
ART Leningrad->37,51
MEC 29,54->31,53
HQA 42,61->40,58
CAV 71,77->72,78
Air Rebase:
USSR:
LND3 67,74->40.58
LND3 Novgorod->38,52
France:
FTR3 (Lille) -> 55,30
FTR2 (Rouen) -> 54,31
CW:
FTR2 (Malta) -> Tunis
LND2 (Alexandria) -> Malta
LND3 (England) -> Harwich
No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
And the winter weather continues.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Picture from Jan/Feb '40 Impulse #7 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Picture from Jan/Feb '40 Impulse #7 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Picture from Jan/Feb '40 Impulse #7 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Picture from Jan/Feb '40 Impulse #7 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Picture from Jan/Feb '40 Impulse #7 (Axis) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
-
- Posts: 1898
- Joined: Sat Jan 16, 2016 5:07 pm
Re: A World Ablaze (3-player game)
Land actions across the board.
No ground strikes or strat bombing.
Germany rearranged forces in Belgium. Italy closed around Tunis. Japan closed for an attack in the South on the 17th Inf next to Kweilin.
Declined this intercept as Japan can counter with a 5 strength. I figured you would not want to suffer a +2/-2 when I might get the fractional anyway and the odds would be 7-1 regardless in that case.
Obvious assault
Japan rebases a bomber and fighter further South. Germany adjusts a couple planes a few hexes. Italy moves nav to SE Sicily.
Turn continues. Impulse sent.
No ground strikes or strat bombing.
Germany rearranged forces in Belgium. Italy closed around Tunis. Japan closed for an attack in the South on the 17th Inf next to Kweilin.
Declined this intercept as Japan can counter with a 5 strength. I figured you would not want to suffer a +2/-2 when I might get the fractional anyway and the odds would be 7-1 regardless in that case.
Obvious assault
Japan rebases a bomber and fighter further South. Germany adjusts a couple planes a few hexes. Italy moves nav to SE Sicily.
Turn continues. Impulse sent.
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Re: A World Ablaze (3-player game)
Jan/Feb '40
Impulse #10 (Allies)
No declarations of war.
Land: China, France
Combined: USSR, CW
Naval:
Pass: USA
No port strikes. No naval air.
Naval Moves:
CW:
TRS (Casablanca) -> North Sea 1-box - embark ART (Dover)
3 CA (Malta) -> North Sea 1-box
CW initiate a naval search in the West Med.
Impulse #10 (Allies)
No declarations of war.
Land: China, France
Combined: USSR, CW
Naval:
Pass: USA
No port strikes. No naval air.
Naval Moves:
CW:
TRS (Casablanca) -> North Sea 1-box - embark ART (Dover)
3 CA (Malta) -> North Sea 1-box
CW initiate a naval search in the West Med.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Jan/Feb '40
Impulse #10 (Allies)
The Combined Allied Fleet finds, and sinks, the Italian convoy point. (Allies 2, Axis 1)
Impulse #10 (Allies)
The Combined Allied Fleet finds, and sinks, the Italian convoy point. (Allies 2, Axis 1)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Jan/Feb '40
Impulse #10 (Allies)
No strategic bombing. No Ground Strikes.
Rail Movement:
France:
INF (Brest) -> Lille
USSR:
CAV Cernauti->HQI (Near Finish border)
CW:
MIL (Montreal) -> Halifax
Land Moves:
USSR:
HQA 4 hexes towards Leningrad
CAV -> Ulan-Ude
CAV towards Teheran
AT->Cernauti
CH COM
MIL Kaifen->W,W
CH NAT
AA->(E)
HQI Chang->(W)
4-3 INF->(W)
3-4 CAV->(SW,SW)
Warlord->Chihkiang
MIL (Kunming)->Kweilin
MIL (Chungking)->(Sw,Sw)
CAV (2-4)->Chengchow
CW:
-
France:
Minor manoeuvres along the French-Belgian border, and some depth in the defences are created.
Debark:
CW:
One ART, one INF, and one MIL, lands along the coast at the French-Belgian border.
Air Rebase:
USSR:
LND3->Estonian border
CW:
CVP (CV Furious - West Med) -> CV Glorious in West Med
No reorganization.
Impulse #10 (Allies)
No strategic bombing. No Ground Strikes.
Rail Movement:
France:
INF (Brest) -> Lille
USSR:
CAV Cernauti->HQI (Near Finish border)
CW:
MIL (Montreal) -> Halifax
Land Moves:
USSR:
HQA 4 hexes towards Leningrad
CAV -> Ulan-Ude
CAV towards Teheran
AT->Cernauti
CH COM
MIL Kaifen->W,W
CH NAT
AA->(E)
HQI Chang->(W)
4-3 INF->(W)
3-4 CAV->(SW,SW)
Warlord->Chihkiang
MIL (Kunming)->Kweilin
MIL (Chungking)->(Sw,Sw)
CAV (2-4)->Chengchow
CW:
-
France:
Minor manoeuvres along the French-Belgian border, and some depth in the defences are created.
Debark:
CW:
One ART, one INF, and one MIL, lands along the coast at the French-Belgian border.
Air Rebase:
USSR:
LND3->Estonian border
CW:
CVP (CV Furious - West Med) -> CV Glorious in West Med
No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
Re: A World Ablaze (3-player game)
Turn continues with a roll of 5 (1-4 to end).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett