Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Land move

CW and US

Southern France
Allies shuffles their units to get better defending positions. CW INF captures new hex.

Northern France
US INF from Rouen to Le Havre

Iraq
CW INF 4 hexes west towards Egypt

India
IND TERR from 91,119 to east 91,120 in Burma border

Tunisia
US forces prepare to attack disorganized German INF in mountains

Over to JJ for USSR land moves.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

USSR land moves

Nothing in the west.
Few units move in Manchuria and Vlad area to block Japanese.


Debark
CW ARM and MAR ENG to Rouen
CW INF div to Malta
US ARM HQ to Gibraltar
US 8-4 INF to Marseilles
US INF div to Tunisia

US HQI Hodges in NZC waits for JJ's confirmation. I move on as this does not effect attacks in Europe.


Invasion
CW MAR (6-3), INF (7-3) and INF (2-3) div to 54,28 SW of Rouen.

Allies are trying to break out from small pocket in Le Havre and Rouen. I'm not sure if Axis saw this coming, but they replaced 4 strength unit with 5 strength last impulse in target hex.


Paradrop
Paradrop (US 5-3 PARA) to empty hex 55,26 two hexes SW of invasion. Escorted by 7 factor Typhoon.

Only one Italian fighter can try to intercept ATR, will it fly?

See the picture and black circles for invasion hex, paradrop hex and Italian plane that can intercept. CW has 6 and 4 factor fighters in intercept range in Le Havre. I tried to present all planes in the area in this picture, some hexes have more than on plane.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

And here are units that can take part to attack in invasion hex.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Italian fighters intercepts. No additional air for the Allies.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Fighters circle each others, PARA is dropped to target and all planes return to home.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Land combat
Against invasion hex 54,28 SW of Rouen from units in Rouen, ENG used (22:6 = 7,3B).

Against lone German INf in Tunisian mountains (42:2).

Does Germany use notional for invasion (see the picture)?

Does Germany use notional for paradrop (if no, it's automatic, so I guess it's used)?
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Axis use notional in both attacks.

Allies uses 9 points of shore bombardment to invasion attack (31:6 = 11,3B).


Ground support

Allies fly

To paradrop hex
LND2 (2 tactical factors)
LND2 (1 tactical factor)
FTR3 as escort (5 A2A factors)

To invasion hex
CVP1 (1 tactical factor)
NAV3 (3 tactical factors)
2x FTR2 (8 and 7 A2A factors)

Allies have in Le Havre 2x FTR2 (with 4 and 6 A2A factors) that can intercept to both hexes.


No ground support in Tunisia (attack is 42:2)

Axis can send lots of planes to Tunisia, but I think that is not useless. Let me know if you want to know which planes can fly.

Axis can fly following planes to attacks in France

Germany
NAV3 (1 tactical) from Brest to both hexes
Ju88 (2 tactical) from Lyons extended range to both hexes

Italy
FTR2 (4 A2A) from Breast to paradrop
FTR2 (6 A2A) from SW of Lille to invasion

NAV3 (2 tactical) from Brest to both hexes
LND3 (3 tactical) from Cologne to both hexes
LND3 (3 tactical) from Paris to both hexes
If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Italian FTR2 (4 A2A) from Brest to paradrop hex, and German NAV3 (1 tactical) from Brest paradrop hex.

Axis stay as long as any bomber remains. Target enemy fighters if the Axis bomber remains, and enemy bombers if the Axis bomber has aborted, or cleared. Edit: Axis bomber remains even if no Axis fighter remains in the air combat.

FTR2 lands in Paris, and NAV3 in Bordeaux. If they survive, that is.

Axis select assault combat if we can decide for the land combat.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

I continue later tonight.

So no planes to invasion hex?
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Indeed. No planes to invasion hex.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

When air combat begins, Allies intercept with 6 factor FTR2.

So Allies have two fighters, if that effects to Axis indtructions.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

All bombers cleared, which is not looking good for the paratroopers.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Final odds. Attack in Africa is automatic.

Most Allied planes returned to UK. One FTR2 landed to Rouen and NAV3 to Marseilles.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Paradrop is a total failure, PARA is dead.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Invasion goes well, ARM blitzes out to west along the coast.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Rebase
US FTR2 from Morocco to Algeria
US LND4 from Azores to UK
US FTR2 from TRS to Maupiti in East Polynesia

CW FTR2 from Denmark to ARM in France

FF FTR2 in Sahara 15 hexes west

USSR LND2 from Khabarovsk SW close to Vladivostok
USSR FTR2 from Kalinin to Gorki
USSR FTR2 to Arcangel


Reorg
ARM HQ in London reorg one FTR2
If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

France at the start of Axis impulse 4.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

North Africa, Sardinia and Sicily.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Jul/Aug '43
Impulse #4 (Axis)

Land: Germany, Japan
Combined: Italy
Naval:

Italy launch a port strike from Sicily, targeting the CW TRS in Bone, Algeria. No Allied air defences available for interception.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Jul/Aug '43
Impulse #4 (Axis)

The CW TRS suffers one D result. No surprise points to spend. (Allies 2, Axis 1)
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