New version?
Moderator: Shannon V. OKeets
New version?
Is a version 07.00.01.00 available now? There's a confusing post in the Public Beta Update Available Now! thread where the last post says so and it appears the original post has been edited to incorporate it
Last edited by Neilster on Sat Oct 19, 2024 12:56 am, edited 1 time in total.
Cheers, Neilster
Re: New version?
I downloaded from the link and received an application file. I tried running it and it didn't work. It said it couldn't find a file C:\Users\Joseph\AppData\Local\Temp\_ir_sf_temp_1\irsetup.exe
I have the game installed completely conventionally on my C drive.
Why is everything with this game so hard? The almost total lack of action on the forum should be an indication to you that people are rapidly losing interest in MWiF. I've been here since 2004 and I'm frustrated.
I have the game installed completely conventionally on my C drive.
Why is everything with this game so hard? The almost total lack of action on the forum should be an indication to you that people are rapidly losing interest in MWiF. I've been here since 2004 and I'm frustrated.
Cheers, Neilster
Re: New version?
I was able to get the new version to work only after deleting everything WIF related from my c: and d: drives, then re-downloading the 3.0 original file, installing that, then applying the new patch. I did inquire about the poor development progress. I was told if I knew anyone willing to work on the game for free, Matrix would let them! No wonder it's in such a state.
- paulderynck
- Posts: 8426
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
Re: New version?
There was extensive discussion when the 7.00.00 update came out, which is still there under the announcement of 7.00.01 and I think the same applies here, you unzip to get an exe and when you run it, it is supposed to update an existing install.
What you might try is unzipping the update to the Matrix Games folder (in which should reside the World in Flames folder) rather than running the exe from your desktop or somewhere else.
What you might try is unzipping the update to the Matrix Games folder (in which should reside the World in Flames folder) rather than running the exe from your desktop or somewhere else.
Last edited by paulderynck on Sat Oct 19, 2024 5:52 pm, edited 2 times in total.
Paul
- Joseignacio
- Posts: 2913
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
Re: New version?
I had no problem installing 7.00.01 on top of 7.00.00 nor my mate had.
However, bugs have increased, included some previously extint.
However, bugs have increased, included some previously extint.
Re: New version?
Do you mean in the solitaire mode or netplay mode?Joseignacio wrote: ↑Sat Oct 19, 2024 5:44 pm I had no problem installing 7.00.01 on top of 7.00.00 nor my mate had.
However, bugs have increased, included some previously extint.
- Joseignacio
- Posts: 2913
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
Re: New version?
I only play netplay, but this does not mean they cannot happen in solitaire. Our pcs are fast and the internet connections good, and the lobby is working well, so I believe it is unprobable that it can be a MP problem, often due to bad synch.
Re: New version?
Thanks, that's useful information.Joseignacio wrote: ↑Sun Oct 20, 2024 12:28 pm I only play netplay, but this does not mean they cannot happen in solitaire. Our pcs are fast and the internet connections good, and the lobby is working well, so I believe it is unprobable that it can be a MP problem, often due to bad synch.
Re: New version?
What bugs have you seen return?Joseignacio wrote: ↑Sat Oct 19, 2024 5:44 pm I had no problem installing 7.00.01 on top of 7.00.00 nor my mate had.
However, bugs have increased, included some previously extint.
- Joseignacio
- Posts: 2913
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
Re: New version?
Buff, there are pretty many bugs in the game and it is difficult to say whether they are older ones reborn or just very similar.
Also, I have reported some but no way all of the bugs I have encountered, too much work. And I have pretty bad memory, so I wont probably remember all.
I had problems with Turkey in the older versions, but at least I could align Turkey, Now the game stalls.
https://www.matrixgames.com/forums/view ... 2#p5192542
Same when Japan declares war to USA
https://www.matrixgames.com/forums/view ... 1&t=406477
But to show things that used to work and now dont,
For example you cannot rebase a plane from a TRS which is at sea.
https://www.matrixgames.com/forums/view ... 0#p5195360
The game wont allow German or Italian units be railed out of Sicily even though there is no hinder by land, no other land unit has been railed earlier (which could have surpassed the limit through a strait), no enemy fleet blocking, ...
https://www.matrixgames.com/forums/view ... 3#p5195363
Another one that I didnt see from some time is that if you move a ship to sea loaded with for instance one INF corps, and "undo" the move because you think it twice (which is allowed in the manual with the "undo" feature) the land unit becomes disorganized and it shouldnt.
(Of this one I have not been able to recover the file and/or reproduce it)
I moved a Finnish unit once the Barbarossa invasion started and it moved through Russia, then I undid the move, but the hexes that should have recovered USSR control, did not, so when later there were partisans, they could be placed there. Never saw this one before.
https://www.matrixgames.com/forums/view ... 1&t=406693
This one, gifting convoys and oil resources that it shouldnt offer, is new I think
https://www.matrixgames.com/forums/view ... 2&t=404053
I had it pendant to report some of these which we has the last session, so I will edit to include the link
This are by no means all that I have found, only the ones I spent the time and energy to report.
For example we had a bug when trying to attack two different ports, one with CVPs and the other with CVPs or land based naval bombers, it got stuck, so we had to cancel one of the attacks to be able to go on. There use to be problems long time ago with Port Attacks.
Also, I have reported some but no way all of the bugs I have encountered, too much work. And I have pretty bad memory, so I wont probably remember all.
I had problems with Turkey in the older versions, but at least I could align Turkey, Now the game stalls.
https://www.matrixgames.com/forums/view ... 2#p5192542
Same when Japan declares war to USA
https://www.matrixgames.com/forums/view ... 1&t=406477
But to show things that used to work and now dont,
For example you cannot rebase a plane from a TRS which is at sea.
https://www.matrixgames.com/forums/view ... 0#p5195360
The game wont allow German or Italian units be railed out of Sicily even though there is no hinder by land, no other land unit has been railed earlier (which could have surpassed the limit through a strait), no enemy fleet blocking, ...
https://www.matrixgames.com/forums/view ... 3#p5195363
Another one that I didnt see from some time is that if you move a ship to sea loaded with for instance one INF corps, and "undo" the move because you think it twice (which is allowed in the manual with the "undo" feature) the land unit becomes disorganized and it shouldnt.
(Of this one I have not been able to recover the file and/or reproduce it)
I moved a Finnish unit once the Barbarossa invasion started and it moved through Russia, then I undid the move, but the hexes that should have recovered USSR control, did not, so when later there were partisans, they could be placed there. Never saw this one before.
https://www.matrixgames.com/forums/view ... 1&t=406693
This one, gifting convoys and oil resources that it shouldnt offer, is new I think
https://www.matrixgames.com/forums/view ... 2&t=404053
I had it pendant to report some of these which we has the last session, so I will edit to include the link
This are by no means all that I have found, only the ones I spent the time and energy to report.
For example we had a bug when trying to attack two different ports, one with CVPs and the other with CVPs or land based naval bombers, it got stuck, so we had to cancel one of the attacks to be able to go on. There use to be problems long time ago with Port Attacks.
Re: New version?
Thanks, we'll look into these.
-
- Posts: 17
- Joined: Fri Nov 17, 2006 11:05 pm
Re: New version?
So this new version, will it be paid? Abandoning the old version?
Thought this title was dead anyway
Thanx
Thought this title was dead anyway
Thanx
- paulderynck
- Posts: 8426
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
Re: New version?
It's an update. If you own the game you can download it from the member's area and install it.
Paul
- Joseignacio
- Posts: 2913
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
Re: New version?
One of the most important features of the game is the Supply. Talking about regressions, this was a feature that used to work in earlier versions and works no more, I have found these errors in other sessions as well (but I cannot report all).
https://www.matrixgames.com/forums/view ... 1#p5196701
Re: New version?
So is Steve still working, or has his health declined to the point where he just relaxes in the ocean breezes coming up from the beach. Not blaming him here, I would likely be doing the same thing ... with a cold glass of something refreshing ...
Just curious if the beta's are seeing any updates or what we have now from April is it ... Thanks!
Just curious if the beta's are seeing any updates or what we have now from April is it ... Thanks!
Pax
-
- Posts: 22162
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
Re: New version?
Joseignacio wrote: ↑Thu Oct 24, 2024 2:13 pm Buff, there are pretty many bugs in the game and it is difficult to say whether they are older ones reborn or just very similar.
Also, I have reported some but no way all of the bugs I have encountered, too much work. And I have pretty bad memory, so I wont probably remember all.
I had problems with Turkey in the older versions, but at least I could align Turkey, Now the game stalls.
https://www.matrixgames.com/forums/view ... 2#p5192542
I ran this saved game and the problem did not occur.
Same when Japan declares war to USA
https://www.matrixgames.com/forums/view ... 1&t=406477
I ran this saved game and the problem did occur. It appears to be that the deciding major power switches to the US when the US Entry Chits and drawn and does not change back to the Axis player to resume the sequence of play. If you switch to Solitaire play (editing the first line of the saved game to end in a 0 instead of 1) for this DOW all goes well. And then you can switch back to H2H by editing the saved game file so the top line ends in 1. I'll look into fixing this someday ...
But to show things that used to work and now dont,
For example you cannot rebase a plane from a TRS which is at sea.
https://www.matrixgames.com/forums/view ... 0#p5195360
The range of the fighter is 3. The error message states that the distance to Gibraltar is 4. Most of the time, the transports are in the zero box so this rule restriction has no effect. And for air units with more range is won't be a problem most of the time. However, the written rules on rebasing an air unit from a transport at sea are vague. MWIF assumes the range is the same as for moving an air unit between a sea section box and land.
The game wont allow German or Italian units be railed out of Sicily even though there is no hinder by land, no other land unit has been railed earlier (which could have surpassed the limit through a strait), no enemy fleet blocking, ...
https://www.matrixgames.com/forums/view ... 3#p5195363
I examined the saved game file but couldn't prove to myself that a unit had been railed through the straits hex already - this turn! That appears to be what the code thinks is the restriction being violated by the move.
Another one that I didnt see from some time is that if you move a ship to sea loaded with for instance one INF corps, and "undo" the move because you think it twice (which is allowed in the manual with the "undo" feature) the land unit becomes disorganized and it shouldnt.
Annoying but easily corrected by changing the transport to not disorganized using the right-click on the unit Debug feature.
(Of this one I have not been able to recover the file and/or reproduce it)
I moved a Finnish unit once the Barbarossa invasion started and it moved through Russia, then I undid the move, but the hexes that should have recovered USSR control, did not, so when later there were partisans, they could be placed there. Never saw this one before.
https://www.matrixgames.com/forums/view ... 1&t=406693
I have seen this occur sometimes in NetPlay games. I'm not sure why it happens. Change the hexes back to Axis control using the right click on hex Debug feature.
This one, gifting convoys and oil resources that it shouldnt offer, is new I think
https://www.matrixgames.com/forums/view ... 2&t=404053
I do not know what you are seeing here. The saved game is where Germany ends its first impulse of the game. There doesn't seem to be anything happening with convoys and oil.
I had it pendant to report some of these which we has the last session, so I will edit to include the link
This are by no means all that I have found, only the ones I spent the time and energy to report.
For example we had a bug when trying to attack two different ports, one with CVPs and the other with CVPs or land based naval bombers, it got stuck, so we had to cancel one of the attacks to be able to go on. There use to be problems long time ago with Port Attacks.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
Re: New version?
But Steve: what if they are using a version without the debug tools in it? If that's the case, they can't do the things you suggest.
After all: the debug tool is only available to beta testers and not to the general public. IMHO, it is probably a good idea to make the debug tools available to all players. The alternative is that you need to put effort into fixing these little things (and honestly: I don't think that you will find the time to do so).
After all: the debug tool is only available to beta testers and not to the general public. IMHO, it is probably a good idea to make the debug tools available to all players. The alternative is that you need to put effort into fixing these little things (and honestly: I don't think that you will find the time to do so).
Peter
Re: New version?
+1Centuur wrote: ↑Wed Nov 13, 2024 3:09 pm But Steve: what if they are using a version without the debug tools in it? If that's the case, they can't do the things you suggest.
After all: the debug tool is only available to beta testers and not to the general public. IMHO, it is probably a good idea to make the debug tools available to all players. The alternative is that you need to put effort into fixing these little things (and honestly: I don't think that you will find the time to do so).
Ronnie
Re: New version?
Steve,
GREAT to see you active and about. THANK YOU for sharing this snippet.
I would also add that it would be nice to have the debug mode available. The ability to get out of sticky situations and keep a game going would be a BIG help to active players.
GREAT to see you active and about. THANK YOU for sharing this snippet.
I would also add that it would be nice to have the debug mode available. The ability to get out of sticky situations and keep a game going would be a BIG help to active players.
Pax