Europe 1939 "Scorched Earth" [v1.1 out now!]

Moderator: AlvaroSousa

User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

Europe 1939 "Scorched Earth" [v1.1 out now!]

Post by PanzerMike »

Europe 1939 "Scorched Earth"

Image

Version 1.1:
https://www.dropbox.com/s/jmf4i70muqjzu ... 1.zip?dl=0

Download the zip file. Unzip it. Follow the included Scorched Earth Installation guide.pdf
It is really easy.

And most of all, enjoy the scenario! And DO let me know what you think! If you spot any goofs on my part, please report them here; I will surely correct them.

MorningDew
Posts: 1144
Joined: Wed Sep 20, 2006 12:24 pm
Location: Greenville, SC

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by MorningDew »

Looks incredible. So glad to see Norway matter!

Look forward to giving it a test spin.

Does it include graphic mods already or should we install any of your other graphic mods as well?
User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PanzerMike »

The scenario needs the provided png files in the zip. Those png files contain numerous custom tiles especially for Scorched Earth.

So the existing map mod (version 6) is not compatible with Scorched Earth.

You can use any unit mod you like though of course.

By the way, you CAN use the map png files provided in the Scorched Earth mod with ANY scenario (like the vanilla Europe 1939). The extra custom tiles are simply not used in that case.
User avatar
OxfordGuy3
Posts: 1179
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by OxfordGuy3 »

As mentioned in the other thread for PanzerMike's original map (which displays fine for me) and counter mods, I'm seeing a weird blue graphical glitch in the eastern corner of every hex on the map for this Mod, see attached. Is anyone else getting this?
Attachments
20200415..WarPlan.jpg
20200415..WarPlan.jpg (125.75 KiB) Viewed 1209 times
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
magic87966
Posts: 152
Joined: Sat Mar 21, 2015 9:45 pm
Location: Winston-Salem, NC

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by magic87966 »

Can you give a quick rundown of the differences in your mod? Thanks.
"Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon."

Horatio Nelson
User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PanzerMike »

There is a PDF in the download that describes the differences. It is quite extensive, some 40 pages.
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by Magpius »

[&o]
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PDiFolco »

Nice ! Are current map mods compatible with your scenario ? (I suppose counter mods are)
+ if you could also fix some French geography issues and typos, like
Vichy N of the Loire i/o South..
"Creusa" should be "Creuse"
"Saome" should be "Saône"
PDF
User avatar
OxfordGuy3
Posts: 1179
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by OxfordGuy3 »

ORIGINAL: PDiFolco

Nice ! Are current map mods compatible with your scenario ? (I suppose counter mods are)

Counter mods certainly are, I prefer the simpler/cleaner look of the Packed WP NATOs_v3.1 – Counter Mod and this works fine with Scorched Earth
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PanzerMike »

Yes, any counter mod will do, including the older ones I made. For the map however, you really need the included graphic files. I have made many new tiles, that don't exist in vanilla. Without them the map doesn't show properly.
User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PanzerMike »

ORIGINAL: PDiFolco

Nice ! Are current map mods compatible with your scenario ? (I suppose counter mods are)
+ if you could also fix some French geography issues and typos, like
Vichy N of the Loire i/o South..
"Creusa" should be "Creuse"
"Saome" should be "Saône"
Will do that in version 1.1
User avatar
Marco70
Posts: 19
Joined: Mon Nov 04, 2019 6:29 am
Location: Germany

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by Marco70 »

cant go through suez with allies ships, it must be a bug
User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PanzerMike »

Quite possibly, but likely a bug in the engine, not in the mod. I think you will also have this bug in vanilla. Can you please check that? If so, a bug report for Alvaro is necessary. Thanks!
User avatar
Marco70
Posts: 19
Joined: Mon Nov 04, 2019 6:29 am
Location: Germany

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by Marco70 »

i checked it in several hotseat games, i dont have it in vanilla.
User avatar
MagicMissile
Posts: 2042
Joined: Sat Oct 11, 2014 8:18 am
Location: A village in Thailand

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by MagicMissile »

Yes I did two hotseat games one scorched earth and one 1939 standard. Both on same patch Beta 1,07U51.

In normal 1939 british fleet can enter the Red Sea in Scorched Earth it cant. I know this was a bug in some version of the game and then got fixed. Maybe your scenario was created based on the 1939 scenario when it had this problem. I dont know how these things work but I hope you can fix it. Love the map and especially the counters so really would like it to see it work.

/MM
User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PanzerMike »

Hmmmmm.

fb.asp?m=4779538

I made my scenario off an older copy of vanilla. I have kept it in synch though with the chnages/fixes in vanilla. I hope I can fix this in the scenario editor, but I am not sure I can. I figured this was an engine thing.
User avatar
MagicMissile
Posts: 2042
Joined: Sat Oct 11, 2014 8:18 am
Location: A village in Thailand

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by MagicMissile »

Yes I think Alvaro said it was a scenario thing unfortunately [:(] here on the forum somewhere but I am not sure where.

Edit: i saw your link yes that was it I think.

/MM
User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PanzerMike »

Fixed it. Uploaded new version 1.1. You can download it in the first post of this thread. Thanks for the feedback. Keep it coming please.
User avatar
OxfordGuy3
Posts: 1179
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by OxfordGuy3 »

PanzerMike - something to be aware of for a future version of your Mod, the Italian infantry corps nerf mentioned in the manual (–1 firearms, –1 artillery) is not actually implemented for small corps (which is all the Italians can build), nor was this in the vanilla scenarios, but Alvro has now said that this will be fixed in all scenarios, see: https://www.matrixgames.com/forums/tm.asp?m=4800287
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
PanzerMike
Posts: 1174
Joined: Sun Apr 30, 2006 8:40 am

RE: Europe 1939 "Scorched Earth" [v1.0 out now!]

Post by PanzerMike »

Thanks, I keep SE synched with vanilla. Don't worry.
Post Reply

Return to “MODS and Scenarios”