1128b - bugs and issues

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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1128b - bugs and issues

Post by Yaab »

(Since there is no official 1128b feedback/bug thread I decided to create one)


Scen001 ZERO SUPPLY CONVOYS
In the Allied convoy list in Tracker, there is a total of three Supply Convoys which bring 0 supplies each.

There is also one Supply Convoy which brings only 5000 supplies (this is probably an Editor typo, should have been 50,000 supplies).

All four convoys are composed of 10 x Merchant Ships (device 1067) each. All other convoys that are composed of 10 Merchant Ships bring between 50,000-60,000 supplies.

The three zero-supply convoys are:
7929
7930
7931

The 5000 typo convoy is:
7923

If those convoys were actually ment to bring 0 supplies, then please change their respective names and drop the „Supply” adjective to avoid confusion.
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DD696
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Re: 1128b - bugs and issues

Post by DD696 »

I regret reporting a bug. Removed it as soon as I could. Wouldn't want to offend anyone.
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Nazcatraz
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Re: 1128b - bugs and issues

Post by Nazcatraz »

DD696 wrote: Mon Nov 11, 2024 2:12 pm I regret reporting a bug. Removed it as soon as I could. Wouldn't want to offend anyone.
What do you mean offend anyone? lol. Bugs need to be reported for a better patch.
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LargeSlowTarget
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Re: 1128b - bugs and issues

Post by LargeSlowTarget »

Truk starts with port size 6 and airbase size 5 - way too generous. It did not have an airfield at all on Dec 7 41 - construction started only in November and it was usable only by Feb 42. It also boasted only limited port installations able to support a handful of ships of submarine and destroyer size at most.

The railroad south of Moulmein should continue to Yé and the stub at Thanbyuzayat in direction of Bangkok which was part of the Death Railway should be deleted.

The Bawdwin mine in the Kachin Hills (61/45) has a resource production of a whooping 2 points - that should be raised significantly. One of Myanmar's richest natural resources, the polymetallic mine yields silver, lead, zinc, copper and other metals. In the early 1900s and before World War II the mine was the world’s largest source of lead and one of its main sources of silver and a major supplier of zinc. In the 1920s and 30s, it was said to be the richest mine in the British Empire. Up to 500 000 tons of ore was produced annually until 1942 and occupation by the Japanese. During the years 1942–45 the Japanese continued to work the mine and, during this period, extracted an estimated 200 000 tons of high-grade ore.
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Re: 1128b - bugs and issues

Post by SeminaryRidge »

Some items I have noticed:

1) Praed Point Battery should be located at Rabaul not Milne Bay.

2) USS Boise should not withdraw on 43/06/01. Boise only participated in Operation Husky due to moving to the East Coast for repairs because of battle damage suffered at the Battle of Cape Esperance on 42/11/11-12. Having Boise withdraw assumes she was damaged historically.

3) USS Phoenix should be withdrawn between the dates of 44/07/01 and 44/11/01 as it was sent to the East Coast for overhaul and then escorted Secretary of State Cordell Hull to Casablanca during this time period.

4) DE USS William C. Cole availability is listed as 42/05/12 in the ship database. Date should be 44/05/12.

5) There are two duplicates of TK W.S. Rheem (7454) and W. S. Rheem (8176) in the ship database.

6) DD USS Lawrence should not start any scenario in San Francisco. The Lawrence was on the eastern seaboard coast heading through the Panama Canal which would have arrived there around 42/12/10. It did not reach San Francisco until 42/12/27.

7) The game does not automatically save games in Slot 11. If you exit the game and try to load the save it shows it as blank.

I concur with everyone else that the Disband TF requiring you select "Y/N" is a step backwards. It works as intended on the 26B version.
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Tanaka
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Re: 1128b - bugs and issues

Post by Tanaka »

The Japanese Emily flying boat still has no range circles showing...
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Yaab
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Re: 1128b - bugs and issues

Post by Yaab »

Scen001

I swear I don't understand the map anymore.

INDIA COASTAL AREA
Big rectangles = Swamp hexes
Small rectangles = Clear Cultivated hexes with no roads

Cuttack area
The map art shows three coastal Swamp hexes, but pressing „1” reveals they are Clear hexes.

Dacca area
The map art shows two Swamp hexes but pressing „1” reveals they are Clear hexes.

Three small reactangles
The three hexes (including the Diamond Harbour hex), are Clear Cultivated hexes but none of them has any Minor Roads in them.
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Yaab
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Re: 1128b - bugs and issues

Post by Yaab »

Scen001

This "island" hex is Jungle terrain, but is not an island, and has no trail/road/rail connection to the Malayan Peninsula. An artefact of an island that didn't make it to the beta patch?
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Chris21wen
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Re: 1128b - bugs and issues

Post by Chris21wen »

Why is this version being called 28b. I have no recollection 28a etc all I have is 1128.4.
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Zovs
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Re: 1128b - bugs and issues

Post by Zovs »

So the hint of using '1' to display what the terrain might be is weird.

Image

Those cultivated hexes are showing as clear.

Is the '1' hotkey broken, or is the map art broken, or is the map data broken?
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Re: 1128b - bugs and issues

Post by Platoonist »

Zovs wrote: Tue Nov 12, 2024 11:31 am So the hint of using '1' to display what the terrain might be is weird.

Those cultivated hexes are showing as clear.

Is the '1' hotkey broken, or is the map art broken, or is the map data broken?
All cultivated (and developed) hexes count as clear terrain. Cultivated hexes are considered to have intrinsic (farm?) secondary roads where just plain clear terrain usually doesn't unless it's actually printed on the map.
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Zovs
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Re: 1128b - bugs and issues

Post by Zovs »

Platoonist wrote: Tue Nov 12, 2024 12:00 pm
Zovs wrote: Tue Nov 12, 2024 11:31 am So the hint of using '1' to display what the terrain might be is weird.

Those cultivated hexes are showing as clear.

Is the '1' hotkey broken, or is the map art broken, or is the map data broken?
All cultivated (and developed) hexes count as clear terrain. Cultivated hexes are considered to have intrinsic (farm?) roads where just plain clear terrain usually doesn't unless it's actually printed on the map.

Cultivated.jpg
Ah thanks for that I am still very much a newbie.
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Re: 1128b - bugs and issues

Post by Platoonist »

There is also a slightly different type of cultivated terrain art called "developed" which is assumed to have Main Roads going out in all directions. I got them mixed up in my picture example which is actually showing developed terrain. :mrgreen: The legend at the top of the map tells all but often gets overlooked.

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Re: 1128b - bugs and issues

Post by Platoonist »

Chris21wen wrote: Tue Nov 12, 2024 8:24 am Why is this version being called 28b. I have no recollection 28a etc all I have is 1128.4.
There's been an enigmatic history of letters in patches like "r" and "g". What I can't figure out is why it displays on the main menu screen as 1.8.11.28.4-Mar 04 2023. Seems odd for a 2024 patch.
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Re: 1128b - bugs and issues

Post by BBfanboy »

Seminary Ridge: 5) There are two duplicates of TK W.S. Rheem (7454) and W. S. Rheem (8176) in the ship database.
There are duplicate entries of 'devices' in the game because they are used in different scenarios and have some slightly different characteristics, like perhaps availability date. Similarly, bases can have different characteristics in different scenarios, e.g. Sydney has a max 30 SY in the Grand Campaign but is set to size 36 in shorter scenarios with reduced map so that Lexington and Saratoga can be repaired. So I guess that the TK in question got an update in the new game patch but there is an old entry for that ship in a different scenario. AFAIK the database was not updated for all the various scenarios, just the GC?
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Yaab
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Re: 1128b - bugs and issues

Post by Yaab »

Scen001 INDIA HEX 48,15

Again, an inland Clear Cultivated hex (hex 48,15) in India lacks its Minor Roads mesh.
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Re: 1128b - bugs and issues

Post by btd64 »

Chris21wen wrote: Tue Nov 12, 2024 8:24 am Why is this version being called 28b. I have no recollection 28a etc all I have is 1128.4.
It's not 1128b. It's just 1128....GP
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Re: 1128b - bugs and issues

Post by Nazcatraz »

I've always thought the B in 11.28B means Beta.
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Re: 1128b - bugs and issues

Post by insecttoid3 »

(1660) Eucla, a dot base on the southern coast of Australia, is classified as an airfield despite being able to build a port
(1662) Rawlinna, a dot base in the middle of Australia, is classified as a port despite being in the middle of land
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Re: 1128b - bugs and issues

Post by Nazcatraz »

insecttoid3 wrote: Sat Nov 16, 2024 4:41 am (1660) Eucla, a dot base on the southern coast of Australia, is classified as an airfield despite being able to build a port
(1662) Rawlinna, a dot base in the middle of Australia, is classified as a port despite being in the middle of land
I don't see any port in Rawlinna. Unless you're talking about the tracker.
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