So, how do you guys feel about 1128B?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
So, how do you guys feel about 1128B?
So, after a few days playing, how do you guys feel about the state of 11.28B?
I need help deciding whether to play my very first Japan game on 11.26B or 11.28B. Once I start the campaign it will take a long time to finish.
11.28B add a lot of things, some looks necessary, some are absolutely not. IMO the forced Disband TF keyboard input is the worst and makes the game UI design feels backward. But overall, it does have more things and feels somewhat bigger than 11.26B. But 11.26B has been what people play for years so it got its reputation. Which one would be better for my first Japan experience?
I need help deciding whether to play my very first Japan game on 11.26B or 11.28B. Once I start the campaign it will take a long time to finish.
11.28B add a lot of things, some looks necessary, some are absolutely not. IMO the forced Disband TF keyboard input is the worst and makes the game UI design feels backward. But overall, it does have more things and feels somewhat bigger than 11.26B. But 11.26B has been what people play for years so it got its reputation. Which one would be better for my first Japan experience?
- Platoonist
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Re: So, how do you guys feel about 1128B?
Since none of us to date have played a game through to the end under v.11.28 there's really no way to know. But since this will eventually be the final incarnation of the game, I figure it's best to get used to it.
Re: So, how do you guys feel about 1128B?
This is such a great advice, thanks king. From what I know, 11.26B is an old patch anyway right? 2016?Platoonist wrote: ↑Mon Nov 11, 2024 3:52 amBut since this will eventually be the final incarnation of the game, I figure it's best to get used to it.
I hope they will let players click on the Disband TF Y/N with the mouse.
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Re: So, how do you guys feel about 1128B?
PBEM game? AI game? Which scenario?
1128b did the following, among other things:
-it reduced supply caps in many Allied bases in Burma (some bases have a pitiful 25 supply cap!)
-it corrected the infamous 20-eng-vehicles-in-TOE bug in the ISF BFs in Malaysia
-it got rid of combat engineers in the Chinese Construction Regiments
As an Allied players, this make my game harder vs Japanese AI. I miss my ISF UberSeaBees - I could wall any base in Malaysia in no time.
On the other hand, China got buffed by the Yellow River swamp and two Chinese-owned bases in South China. BTW, swamp hexes with no roads probably mean a total loss of artillery in a retreat, so this is no good for the Chinese either.
Re: So, how do you guys feel about 1128B?
I agree. They should 100% get rid of that Y/N prompt completely. It's so unnecessary.Chris21wen wrote: ↑Mon Nov 11, 2024 8:04 amGet rid of it completely. It's a pain in th backside and not needed.
I plan to play againts AI Scenario 3 December 8th.Yaab wrote: ↑Mon Nov 11, 2024 9:05 amPBEM game? AI game? Which scenario?
1128b did the following, among other things:
-it reduced supply caps in many Allied bases in Burma (some bases have a pitiful 25 supply cap!)
-it corrected the infamous 20-eng-vehicles-in-TOE bug in the ISF BFs in Malaysia
-it got rid of combat engineers in the Chinese Construction Regiments
As an Allied players, this make my game harder vs Japanese AI. I miss my ISF UberSeaBees - I could wall any base in Malaysia in no time.
On the other hand, China got buffed by the Yellow River swamp and two Chinese-owned bases in South China. BTW, swamp hexes with no roads probably mean a total loss of artillery in a retreat, so this is no good for the Chinese either.
Re: So, how do you guys feel about 1128B?
What do I think?
I think we should all be grateful that this game is still being supported for FREE and stop complaining so much.
Try to be constructive with criticism guys, it goes down a lot easier than vitriol.
I think we should all be grateful that this game is still being supported for FREE and stop complaining so much.
Try to be constructive with criticism guys, it goes down a lot easier than vitriol.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
Re: So, how do you guys feel about 1128B?
It's normal for a player base to complain about things so that the devs notice what people want. While we’re all grateful for the work put into the game, whatever is in this patch will stay with WITP AE for the rest of our lives. We all love this game and want the best for it. This is our last chance to make our voices heard. And I don't want to play old patches and miss out all the goodies from the new ones just because of 1 or 2 objectively negative things in the new patch.
I think the devs should aim to make the UI better, not worse. Adding a Y/N prompt that players can't even click makes the UI feel even more outdated and unintuitive. Imagine someone discovering this game in 2026. As they play, they realize they can’t click Y/N on the prompt when disbanding a TF and assume it’s a bug. They’d have to go online to search for a solution, going through posts and posts on the forum just to find out what's going on. This goes against the goal of improving the game’s UI in updates. Plus, I don’t think it’s easy to accidentally disband a TF in the first place.
I think the devs should aim to make the UI better, not worse. Adding a Y/N prompt that players can't even click makes the UI feel even more outdated and unintuitive. Imagine someone discovering this game in 2026. As they play, they realize they can’t click Y/N on the prompt when disbanding a TF and assume it’s a bug. They’d have to go online to search for a solution, going through posts and posts on the forum just to find out what's going on. This goes against the goal of improving the game’s UI in updates. Plus, I don’t think it’s easy to accidentally disband a TF in the first place.
Re: So, how do you guys feel about 1128B?
Boy Naz, you are sure hot on the Y/N thing. Considering your number of posts I am guessing you haven't played the game long and thus haven't run into the many things that can go wrong with a single click. I agree the Y/N should be clickable, but the routine the game has for consequential decisions that uses the keyboard to make the player (who may be bleary-eyed and mind-numbed from playing for hours) reconsider and confirm. Most of your TFs can be set to auto-disband so the number of times to use the keyboard is not frequent. I have to support the decision because of my waning ability to concentrate.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: So, how do you guys feel about 1128B?
I also heavily favor NOT having that confirmation for disband. It is by far the worst thing about this update. I make mistakes all the time but then just go back to the last save, like a normal person.
Re: So, how do you guys feel about 1128B?
OK so if this popup is annoying you think that we have to ask the developers to eliminate also these others popup
when disbanding air groups?
disband xxxxx
and send some planes
and all pilots to the pool?
Yes No
Do you want to permanently disband
this group? Loosing planes and pilots
Yes No
The warning when disbanding something is present in the game and so the warning when disbanding TF is perfectly in line with his standard ( unless the mouse disabled that i consider en error to be corrected!!)
when disbanding air groups?
disband xxxxx
and send some planes
and all pilots to the pool?
Yes No
Do you want to permanently disband
this group? Loosing planes and pilots
Yes No
The warning when disbanding something is present in the game and so the warning when disbanding TF is perfectly in line with his standard ( unless the mouse disabled that i consider en error to be corrected!!)
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
Re: So, how do you guys feel about 1128B?
I have the save games - I save about every two hours, but going back and repeating all the clicks leading up to the mistake is a lot of work too. Much better just to have a chance to not make the mistake IMO.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: So, how do you guys feel about 1128B?
Disbanding air groups means they won’t be able to come back. They disappear permanently. In contrast, when disbanding a TF, the leader of that TF is usually still available. Players can simply reform the TF and often use the same leader again. And if the leader doesn’t reappear, spending around 50 PP to bring them back is nothing in the grand scheme. Besides, this is only an issue when players accidentally click the disband button, which shouldn’t happen often in the first place anyway.
No offense, but if you only save every two hours and then complain about making mistakes when disbanding TFs, I seriously think that is on you and you should save more frequently. This doesn’t just apply to WITP AE, but to all types of videogames. You can’t just decide not to save often when the game allows you to save anytime, and then complain about minor mistakes ruining your game.
If you all think accidentally disbanding a TF is enough of an issue to need a Y/N prompt, I respect your opinions. But at the very least, players should be able to click on that prompt with the mouse (and ideally also press Y or N on the keyboard). Honestly, restricting input to the keyboard only isn’t a good choice from a UI design perspective. It literally feels like a bug, even if it’s intentional.
Re: So, how do you guys feel about 1128B?
I think this comparison is a little unfair. How often do you disband an airgroup in the game? I think that is fairly rare. It also can't be undone short of reloading a save game. So I think in those cases a pop-up confirmation is appropriate. The same with choosing to scuttle a ship.littleike wrote: ↑Mon Nov 11, 2024 8:55 pm OK so if this popup is annoying you think that we have to ask the developers to eliminate also these others popup
when disbanding air groups?
disband xxxxx
and send some planes
and all pilots to the pool?
Yes No
Do you want to permanently disband
this group? Loosing planes and pilots
Yes No
The warning when disbanding something is present in the game and so the warning when disbanding TF is perfectly in line with his standard ( unless the mouse disabled that i consider en error to be corrected!!)
But disbanding a taskforce, that is something I do every couple of turns, often multiple times per turn. Most of the time, it is just a temporary TF I put together for some job which is now complete, and I want to disband it simply to reduce the number of task forces I look at every turn. Most of the time, I have not spent any PP on choosing a commanding officer.
Now I don't mind having a confirmation pop-up on disbanding a task force if a player has spent PP to choose a commander. Showing the popup for every TF disband will just train players to automatically click disband without thinking, hence it should only be shown if a player has actually spent PP to choose a commander.
I can't see how requiring the player to use the keyboard (rather than the keyboard or the mouse) on the confirmation dialog is desirable.
(I haven't actually played for a couple of years, since I've been waiting for the patch before starting a new campaign. And I haven't had time to play with this beta patch yet either, so apologies if I have misunderstood how this change in the beta is actually implemented).
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Re: So, how do you guys feel about 1128B?
Not played 28 yet but how does it handle TF set to auto disband? It is possible to set auto disband when you don't want it to??
Re: So, how do you guys feel about 1128B?
Badly damaged ships will auto-disband without player input, and auto-convoy (not the CS ones) creates and disbands the TF automatically. Otherwise, it is a setting the player controls.Chris21wen wrote: ↑Tue Nov 12, 2024 8:27 am Not played 28 yet but how does it handle TF set to auto disband? It is possible to set auto disband when you don't want it to??
Like entering port, there is a time/ops point requirement for auto disband. I think it is just that the 'disband TFs' step in the game execution happens when the TF used all its points getting into port. It can then auto-disband next turn.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Re: So, how do you guys feel about 1128B?
Think you missed the point! I know that. How does it deal with the new y/n disband thing.BBfanboy wrote: ↑Tue Nov 12, 2024 2:01 pmBadly damaged ships will auto-disband without player input, and auto-convoy (not the CS ones) creates and disbands the TF automatically. Otherwise, it is a setting the player controls.Chris21wen wrote: ↑Tue Nov 12, 2024 8:27 am Not played 28 yet but how does it handle TF set to auto disband? It is possible to set auto disband when you don't want it to??
Like entering port, there is a time/ops point requirement for auto disband. I think it is just that the 'disband TFs' step in the game execution happens when the TF used all its points getting into port. It can then auto-disband next turn.
Re: So, how do you guys feel about 1128B?
At least in 11.27 beta this still works like before, means NO "new y/n disband thing" pops upChris21wen wrote: ↑Wed Nov 13, 2024 7:54 am Think you missed the point! I know that. How does it deal with the new y/n disband thing.
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Re: So, how do you guys feel about 1128B?
The difference is that those confirmations can be done with a mouse click. There is no reason to force the player into using the keyboard for this new confirmation prompt.littleike wrote: ↑Mon Nov 11, 2024 8:55 pm OK so if this popup is annoying you think that we have to ask the developers to eliminate also these others popup
when disbanding air groups?
disband xxxxx
and send some planes
and all pilots to the pool?
Yes No
Do you want to permanently disband
this group? Loosing planes and pilots
Yes No
The warning when disbanding something is present in the game and so the warning when disbanding TF is perfectly in line with his standard ( unless the mouse disabled that i consider en error to be corrected!!)
fair winds,
Brad
Brad
Re: So, how do you guys feel about 1128B?
100% agree. There's absolutely no reason we shouldn't be able to click on the mouse.bradfordkay wrote: ↑Wed Nov 13, 2024 7:43 pm There is no reason to force the player into using the keyboard for this new confirmation prompt.
This forced keyboard interaction is the only thing preventing me from fully enjoying testing out this patch. What are the chances they could release another version of this beta without the forced interaction, so we can have a better time testing the patch out?"