New Public Beta - v1128 Live Now!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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MaximKI
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New Public Beta - v1128 Live Now!

Post by MaximKI »

Hey everyone,

A new public is live now. You can find it in the File Downloads section on the My Page part of the Matrix store or by downloading from this link HERE.

What is this Update About?

This update is NOT WITP: AE2. Its goal is a new final official update for WITP: AE.

For years Michael has been making code fixes/enhancements. Those were informally released on the forum as beta builds, but never fully finished or official. Likewise Andy Mac has been making improvements on the scenarios and new scenarios as well and releasing those informally. Similarly, Andrew Brown has been making corrections and improvements to the standard map. Finally, Brian has also made a new updated manual.

So, this update is about releasing that material formally as the official version of AE you would get if you bought it new from Matrix. We're aiming to have this final public beta update hopefully become official and then to remaster the store full installer to this update level.

Details of the update can be found in the readme file and the posted change list.

----------------------

V1.01.28– 21 May 2024 (Game version shown as 1.8.11.28)

1. Tenth Update – This release is a comprehensive release updating all previous versions to v1.01.28
2. Code Changes
01 - Improve/Correct Seaplane Tender supply handling for seaplanes.
02 - Add fatigue for pilot training based on exp level.
03 - Spend supply for air replacements and upgrades.
04 - Adjust training time for pilots due to player pool adjustments.
05 - Update game version
06 - add extra logic to ignore bad upgrade.
07 - check to see if a valid air type and not same as current type for upgrade.
08 - Correct issue with listing scenarios
09 - remove mines from ship if not minelaying mission
10 - correct issue with TF routing to off map home base
11 - add confirm for TF disband
12 - correct issue with ship refueling
13 - correct issue with off map movement
14 - correct issue with drop tank supply consumption
15 - improve handling for altFontSize

Scenario Changes – Changes from the previous beta update to the 2024 update
The following are some of the more significant database changes that have been made to the 2024 version of scenario 1, as compared to the previous beta update. Many minor changes have not been included in this list.
Device changes:
21 - Added the "Aus Fld Eng Section" engineer device for use in Australian forts.
22 - Added name differences the IJA infantry squads and Chinese rifle squads (based on year of introduction)
23 - The "RAF Regt Section" now upgrades to the British infantry section instead of an Indian infantry section.
24 - The Allied AFV Device "Sherman V Tank" has modified Armour, Anti-Soft and Anti-Armour ratings.
25 - Several allied AFVs have had their build rates increased.
26 - The load cost of the Japanese Aircraft Cannon Device "57mm Ho-401 Cannon" set to 300 (was 0).

Base changes:
27 - Daily Supply and Fuel levels of the Eastern USA base have been increased (after being drastically decreased in the first beta).
28 - 100 daily fuel and supplies added to Balboa in Panama.
29 - The Wirraway III factory at Melbourne has been fixed.
30 - A number of bases added in the first beta have had their victory level values corrected (from being set to 0).
31 - Several newly added bases have had their type correctly set to “Airfield” (from being set to the unused “Secondary Airfield” base type).
32 - Japanese Airfield “Tingchow” (duplicated name) in hex 93, 43 renamed to “Tehchow”.
33 - The resources value of the new "Bukit Besi" base have been reduced from 600 to 300.
34 - The “airfield build” and “port build” values of a number of bases added in the first beta have been increased from 0, to more closely match values of other bases in similar terrain.
35 - The Australian base “Casino” has been renamed to “Lismore”.
36 - The Indian port "Rameswaram" has been added in hex 31,44
37 - The Indian port "Mannar" has been added in hex 30,45
38 - Several Chinese airfields have had their supply caps increased from 0 to 350.

LCU changes:
39 - Chinese Engineer units "CHINESE AF Base Force" and "CHINESE Port Base Force" now have Chinese rifle squads assigned to them.
40 - Seattle now has a USN base force (as well as Bremerton)
41 - The Malaysian Air Wing LCU no longer has Engineers assigned to it.
42 - New Australian Coastal defence unit "Christmas Is. Batty" has been added at Christmas Island (IO).

Ship Class changes:
43 - British CA Ship class "Leander" front 6” ammunition level corrected to 18.
44 - The USS Colorado upgrade available in 4504 now has an upgrade delay of 150.
45 - U.S. Navy Gleaves/Bristol class destroyers can convert to Ellyson class DMS.
46 - Japanese ship mounted radars changed from “Front” to “All Sides” facing.

Ship changes:
47 - Japanese ship mounted radars changed from ‘Front” to “All Sides” facing.
48 - U.S. Navy ship USS Boise withdraws (to take part in the invasion of Sicily in the Mediterranean) on 430601 and returns on 431202.
49 - Numerous U.S. Navy DDs have had their arrival dates adjusted to more accurate dates.
50 - Several U.S. Navy Gleaves/Bristol class DDs changed to appear as Ellyson class DMS: USS Harding, Carmick, Doyle, Endicott, McCook, Fitch.
51 - A number of U.S. Navy DDs that historically withdrew from the theatre now have historic withdrawal dates set (mostly Somers, Gridley, Clemson, Porter class DDs).
52 - A number of U.S. Navy Fletcher class DDs modified to appear on the map at the correct upgrade level.
53 - U.S. Navy AO USS Sepulga added, en route to Pearl Harbor.
54 - U.S. Navy AG USS Boreas added.
55 - U.S. Navy AVD USS Gillis added.
56 - U.S. Navy class "LST Type-II" ships left side 20mm Oerlikons corrected (also for several Mt. Hood class AEs, and .303 cal Lewis MGs on Manoora class AMCs).
57 - U.S. Navy Gleaves/Bristol/Ellyson class DDs added: USS Eberle, Plunkett, Kearny, Woolsey, Ludlow, Edison, Ericsson, Mervine, Quick, Davison, Nelson, Cowie, Knight, Doran, Earle, Butler.
58 - U.S. Navy Benson class DDs added: USS Boyle, Champlin, Murphy, Parker, Coghlan, Kendrick, Laub, MacKenzie, McLanahan, Nields, Ordronaux.
59 - U.S. Navy Benham class DDs added: USS Mayrant, Rhind.

Aircraft changes:
60 - Dutch Fighter aircraft "Brewster B-339D" renamed to "B-339D".
61 - US Army Fighter aircraft "P-40B Tomahawk" renamed to "P-40B Warhawk".

Leader changes:
62 - A number of duplicated leaders have been “de-duplicated”.
63 - US Army Large Ground Unit Leader MGEN - Allied Army "Gerhardt, C.H" has been added.
64 - U.S. Army Large Ground Unit Leader MGEN - Allied Army "Almond, Edward M." has been added.
65 - New Zealand Ship Leader CPT - USN "Bevan, R H” has been added.

Pilot changes:
66 - A number of pilots have had their arrival dates changed to match the arrival dates of the air groups they arrive with.

70 - A number of Allied ships that were undergoing refit or repair on 7th December 1941 have had various levels of ‘damage’ added to them to simulate their conditions and the time needed to compete their refits or repairs. This includes USS Pennsylvania, which is in the Pearl Harbor shipyard on 411207.
71 - USS Nevada withdraws in 430615 for duty in the Atlantic, before returning on 441121.
72 - HMS Prince of Wales – if it survives – withdraws on 430401 for hypothesized duty supporting operations in the Mediterranean, returning on 440901 (The Royal Navy were frequently shifting assets from theatre to theatre as needed. If HMS Repulse survives it does not leave the map, however).


Map Changes – 2024 Map
The following changes have been made to the 2024 map, as compared to the official 2009 map:
80 - A more extensive depiction of the effects of the flooding caused by the diversion of the Yellow River (Huang He) in China. The flooding that resulted from the diversion of the Yellow River is represented by the following changes:
81 - The following hexes are now swamp hexes: 89,44, 88,45, 89,46, 88,47, 89,47, 89,48, 90,48, 89,49, 90,49, 91,49, 92,50.
82 - The railway line and road between hexes 88, 43 and 88,44 (Chengchow) are both cut
83 - The railway line between hexes 88,43 and 89,44 (Kaifeng) is cut
84 - The railway line between hexes 90,49 and 90,50 is cut
85 - The road between hexes 90,46 and 89,48 is cut, and the remainder downgraded from primary to secondary road
86 - Cut rail lines retain their ‘track’ status for non-rail transport
87 - The destruction of the Peiping-Hankow railway bridge across the Yellow River is now represented as a break in that railway NE of Chengchow.
88 - All road and railway bridges across the Yangzte River between Hankow (85,50) and the coast have been removed.
89 - Some new atolls – all very small in size – have been added in the Caroline Islands:
90 - Puluwat (hex 108,107)
91 - Namonuito (hex 110,105)
92 - Hall Islands (hex 113,106)
93 - Scawfell Island (small island) added in hex 95,148 (just off the coast of Queensland, Australia).
94 - The island of Rendova (large island) in the Solomons now gets its own hex (110,135). It was formerly on the border between that hex and hex 111,134 (part of New Georgia).
95 - The Paracel islands, a very small atoll, has been added in hex 71,67.
96 - The island of Pulo Condore (medium island) has been added in hex 59,75.
97 - The ‘Adams Bridge’ stretching between India and Ceylon now includes an island (medium sized) in hex 31,44 (Pamban Island) and the railway that connected it to the Indian mainland.
98 - A minor railway line has been added in Burma from Lashio (hex 62,46) to the adjacent hex 61,45. The latter is the location of the Bawdwin mine, which was a significant source of metals. To make use of this addition a scenario will need to include a base in hex 61,45.
99 - Most of the road between Shwebo (hex 59,45) and Myitkyina (hex 64,42) has been downgraded from a secondary road to a track (coincident with the railway between the towns)
100 - A portion of the Ledo Road has been removed between Bhamo (hex 63,44) and Myitkyina (hex 64,42). The Ledo Road was not completed until late 1944.
101 - A missing railway line has been added in Malaya between Kualar Lumpur (hex 49,79) and the adjacent hex 48,79. To make use of the railway line a scenario will need to include a base in hex 48,79 (Port Swettenham).
102 - Several minor inconsistencies between map art and map data for railway lines in China have been corrected, by changing the map data to match the map art. These are mainly railway ‘stubs’ that have been cleaned up.
103 - The map text for the base ‘Manado’ changed to ‘Menado’.
104 - The map text for the following Soviet bases have been corrected:
105 - Kysyl to Kyzyl
106 - Choybalsan to Choibalsan
107 - The terrain art in hexes 80,13, 81,14 and 81,15 changed from Clear to Forest+Rough so that the map art matches the existing map data.
108 - Some of the terrain in Northern Australia has been changed to increase map accuracy and reduce the large expanses of clear terrain:
109 - Hexes 72,127 and 72,128 changed to rough
109 - Hexes 73,127 and 74,127 changed to rough
110 - Hex 70,129 changed to rough
111 - Hexes 77,127, 77,128 and 78,128 changed to rough
112 - Hexes 78,127, 79,127, 79,128 and 81,128 changed to jungle+rough
113 - Hexes 81,135, 81,136, 82,136 and 81,137 changed to rough
114 - Hexes 83,141, 83,142 and 83,143 changed to rough
115 - Hex 76,128 (Katherine) changed to cultivated
116 - Hex 86,147 (Winton) changed to cultivated
117 - Hexes 91,146 and 91,149 changed to cultivated
118 - The map text for the base ‘Anking’ shifted a little so that the road underneath it is not obscured.
119 - The map data for the Skeene River between Prince Rupert and Terrace now matches the map art.
120 - The one hex long stub of road leading north from Fort St. John in Canada (hex 203,34) has been removed. This was part of the ALCAN Highway which was not constructed until after the start of the Pacific War.
121 - Most of the roads between Edmonton (hex 210,35) and Fort St. John (hex 203,34) have been downgraded from Primary to Secondary roads.
122 - The roads to the hex locations of the Canadian towns of Hay River (hex 201,24) and Yellowknife (hex 199,21) have been removed. Apparently these were ‘winter roads’ and construction of proper roads only started at the end of WW2.
123 - The hexsides of hex 211,22 have been modified to match the map art (changed W and SW hexsides to Land).
124 - The Richardson Highway between Valdez and Fairbanks in Alaska has been downgraded from a Main to a Secondary road.
125 - The one-hex long portion of the Glenn Highway that existed between Anchorage and Palmer (hex 181,35) at the start of the Pacific war has been added as a Secondary road.
126 - Several minor fixes to railway map data in China to ensure map data matches map art.
127 - The island of Kalao in the DEI (66,110) has had its map data corrected so that amphibious assaults of the hex are now allowed.
128 - Hex 84,110 has been changed from a land hex to a coastal hex to match the map art.
129 - The rail line on Shikoku Japan, between Takamatsu (hex 107,59) and hex 107,60 has been removed.
130 - A minor railway line has been added connecting the railway in hex 106,59 and Kochi (hex 106,60).
131 - The data for the secondary road between Takamatsu (hex 107,59) and Kochi (hex 106,60) has been corrected.
132 - A phantom river has been removed from the hexside between hexes 75,128 and hex 74,127 in Australia.
133 - A phantom river has been removed from the hexside between hexes 211,26 and hex 210,27 in Canada.
134 - River hexside data added for the river hexside between hexes 90,114 and 89,113 in Dutch New Guinea.
135 - Mildura (hex 80,164) is now connected by railway to hex 79,165.
136 - Canberra (hex 87,169) is now connected by railway to hex 88,168.
137 - The map data for the road leading west from Kendari has been added in hex 70,106 to match the map art.
138 - Phantom river hexsides removed from the E and SE sides of hex 62,55 (near Luangprabang).
139 - A number of Ocean hexes in the Gulf of Carpentaria have been changed from Deep Ocean to Shallow Ocean to match the map art.
140 - The Ocean hexes 50,54 and 51,54 have been changed to Shallow Ocean to match the map art.
141 - Missing map data for secondary roads added to hex 90,5.
142 - Missing map data for trail added to hex 57,36.
? Map data added or updated in hexes 58,2 and 57,3 (Peshawar) to match the Secondary road map art.
143 - The hexside between hexes 79,75 (Lingayen) and 79,74 changed from Land to Ocean+Land to match the map art.
144 - The hexside between hexes 82,75 and 83,74 changed from Land to Ocean+Land to match the map art.
145 - The map data for hex 56,54 corrected from Forest to Jungle.

V1.01.27– 05 March 2022 (Game version shown as 1.8.11.27)

1. Ninth Update – This release is a comprehensive release updating all previous versions to v1.01.27
2. Code Changes
1. Naval support not present at 0(0) port once port is built up
2. Another underway ammo replenishment issue if AE unable to reload the biggest weapon on ship
3. Drawing ship a/c from pool at base uses replacement group if nearby
4. Tweak what is an 'instructor' for TRACOM purposes and allow casualties to them
5. Tweak group training mission not getting many op losses for low experience pilots (increased fatigue of low experienced pilots and aircraft)
6. Aircraft upgrading to blank airframe
7. Mines not removed from ships in non-ML taskforce
8. Repair/maint of seaplane not expending supply (1 point per plane from tender supply if more than seaplane support at base). Exceeding support did expend normal supply.
9. Added confirmation to ‘Disband TF’ button
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Platoonist
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

Well, there it is at last. Thanks! A lot there to digest but that's okay. :)
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Nazcatraz
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

So this is a beta still, not the final patch right? I'm still in the middle of my campaign in August 1942 and I would definitely lose all progress if I update the game (unless I install it on another drive). So I guess I'll wait for the final patch to be out of beta.
Last edited by Nazcatraz on Thu Nov 07, 2024 5:19 pm, edited 2 times in total.
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Platoonist
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

Nazcatraz wrote: Thu Nov 07, 2024 5:10 pm So this is a beta still, not the final patch right? I'm still in the middle of my campaign in August 1942 and I would definitely lose all progress if I update the game (unless I install it on another drive). So I guess I'll wait for the final patch to be out of beta.
As far as I know this is the final patch.
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Nazcatraz
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

Platoonist wrote: Thu Nov 07, 2024 5:19 pm
Nazcatraz wrote: Thu Nov 07, 2024 5:10 pm So this is a beta still, not the final patch right? I'm still in the middle of my campaign in August 1942 and I would definitely lose all progress if I update the game (unless I install it on another drive). So I guess I'll wait for the final patch to be out of beta.
As far as I know this is the final patch.
So the wording of "New Public Beta" does not really mean anything? This is confirmed to be the final form of the patch? From the name of it (V1.01.28), it does look so. I'm just confused about the use of "public beta" on the thread title.
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Nazcatraz wrote: Thu Nov 07, 2024 5:21 pm
Platoonist wrote: Thu Nov 07, 2024 5:19 pm
Nazcatraz wrote: Thu Nov 07, 2024 5:10 pm So this is a beta still, not the final patch right? I'm still in the middle of my campaign in August 1942 and I would definitely lose all progress if I update the game (unless I install it on another drive). So I guess I'll wait for the final patch to be out of beta.
As far as I know this is the final patch.
So the wording of "New Public Beta" does not really mean anything? This is confirmed to be the final form of the patch? From the name of it (V1.01.28), it does look so. I'm just confused about the use of "public beta" on its name.
It is released to the public. If there are no issues that they want to fix, then it will be the final patch.
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Re: New Public Beta - v1128 Live Now!

Post by Yaab »

Does the patch work with the vanilla stock map (2009) or the extended Suez-Jamaica map (2022)?
Last edited by Yaab on Thu Nov 07, 2024 5:48 pm, edited 2 times in total.
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Nazcatraz
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

If this is really the final patch, then I will copy my current WITP folder on an SSD into another Drive (HDD) so I can keep playing my current campaign. And then update the game on my current folder on the SSD. This way I could keep playing the game on 2 different drives with both versions old and new right? Is this the way you guys do to keep playing your current save too?

Also, does the game perform differently on HDDs compared to SSDs?
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Re: New Public Beta - v1128 Live Now!

Post by Yaab »

Just make a separate install of WITP:AE. I have four WitP:AE installs (stock, DaBabes, Bottleneck, RHS mod) on one HDD drive.
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

Yaab wrote: Thu Nov 07, 2024 5:47 pm Just make a separate install of WITP:AE. I have four WitP:AE installs (stock, DaBabes, Bottleneck, RHS mod) on one HDD drive.
Good to know I can install different versions of the game on one drive. Woooohooooo!! A big T H A N K ‎ Y O U to both Andy, Michael and everyone else who involves in making this patch final. :mrgreen:
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Re: New Public Beta - v1128 Live Now!

Post by DonH58 »

Thanks to all who worked hard to keep this game alive and well.!!!
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Re: New Public Beta - v1128 Live Now!

Post by bradfordkay »

So, if I were to create a new WITP:AE install (I don't want to end my Babes campaign yet), what would be the proper procedure for applying this update?
fair winds,
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Re: New Public Beta - v1128 Live Now!

Post by Tanaka »

I can't believe it is finally here! Thank you for the extensive patch notes as this will help modders and the rest of us to keep up with the changes. Thank you to the team for your long and hard work on this in your free time as volunteers. It has been a long road and it drove us a little batty and silly but the fact that this amazing game is still being updated we can all take solace and appreciation in that. Cheers to the dev team and thank you!
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Re: New Public Beta - v1128 Live Now!

Post by Erik Rutins »

We hope that this is the final public beta update. Based on your feedback, we'll decide if it's in good shape for an official release. If it is, we'll eventually release an official update (without further changes) and remaster the store full installer to bring it up to the same level. If we decide there's anything else we must fix before then based on public feedback, there could be another public beta before the official update.
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Re: New Public Beta - v1128 Live Now!

Post by btd64 »

I told you guys to be patient....GP
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

btd64 wrote: Thu Nov 07, 2024 9:52 pm I told you guys to be patient....GP
Yeah, but you never mentioned what kind of patient. :P

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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

I've tried it out and there are 2 things I noticed:

When I select the December 8th scenario in the campaign selection, it says "This official WITP Campaign has been edited".

And then when I play the game and press Disband TF, it would give me 2 options YES and NO but I cannot click on either one. I have to press Esc to get out of the option UI. and I just can't disband my TF at all.
Last edited by Nazcatraz on Fri Nov 08, 2024 12:16 am, edited 1 time in total.
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

Nazcatraz wrote: Fri Nov 08, 2024 12:11 am And then when I play the game and press Disband TF, it would give me 2 options YES and NO but I cannot click on either one. I have to press Esc to get out of the option UI. and I just can't disband my TF at all.
Try using the keystrokes Y or N instead.
Last edited by Platoonist on Fri Nov 08, 2024 12:14 am, edited 1 time in total.
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Re: New Public Beta - v1128 Live Now!

Post by homer82 »

Fantastic, thank you everyone who worked on this! Something shiny and new to play with.
So what is the version install order if one were to apply this?
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

Platoonist wrote: Fri Nov 08, 2024 12:13 am
Nazcatraz wrote: Fri Nov 08, 2024 12:11 am And then when I play the game and press Disband TF, it would give me 2 options YES and NO but I cannot click on either one. I have to press Esc to get out of the option UI. and I just can't disband my TF at all.
Try using the keystrokes Y or N instead.
Well that works! Thanks. But what's the point of forcing a Y and N question to Disband TF when players can't even click it on their screens? :roll:
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