Where we are & where we are going

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

fuselex
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RE: Where we are & where we are going

Post by fuselex »

so be it , but we need a scapegoat . KhanDam2

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fuselex
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RE: Where we are & where we are going

Post by fuselex »

a
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fuselex
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RE: Where we are & where we are going

Post by fuselex »

get on with it , I`m hungry [:)]

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rico21
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RE: Where we are & where we are going

Post by rico21 »

[:D] I wonder what think Daniele,


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kayeldee
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RE: Where we are & where we are going

Post by kayeldee »

Pete, I personally wanted to congratulate you for a job well done, I've been chomping at the bit to play ever since I first read about it, (you'll notice I said 'read' and not played? that's because i cant get into the damned thing...every time i try, i get an error message stating that TotH doesn't support my res, even though my it's is clearly shown in the list of supported ones) well, this is your baby so I'm laying all this on your shoulders, PLEASE help me. I would hate it if this game were to become a $50.0 paperweight. So, how can I get past this error?? dont tell me to alter my configuration file, I've already done that.
PS, are there any mods or scenarios based on the excellent looking Module, Red Barricades? thanks.
kayeldee
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RE: Where we are & where we are going

Post by kayeldee »

ORIGINAL: pzgndr

and 2) adjacent units combining their firepower to form "fire groups."


I watched the fist tutorial video and I'm pretty sure that was part of it.
Paullus
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RE: Where we are & where we are going

Post by Paullus »

Sorry there were no Fire Groups in the Tutorial either. It's been added to the list of request.

I think there are some work done by the community on a Red Barricades mod. Check out the Mods and scenario forum.

I do have Stalingrad in mind for future campaign game scenarios
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
ParadogsGamer
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RE: Where we are & where we are going

Post by ParadogsGamer »

Red Barricades would fit this game very well
LPKreitz
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RE: Where we are & where we are going

Post by LPKreitz »

[font="Arial"]Great game. I believe most of us would be willing to pay for updates and improvements if that would advance the game system and make it more playable and realistic.[/font]
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garymiboy
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RE: Where we are & where we are going

Post by garymiboy »

Late with this as ive been away working almost since I bought the game!!.just a big thank you Peter...a great game.this is from someone who has usually had to play SL/ASL solo..but this is an absolute godsend!.so once again congratulations on making a superb game[:)]
Ticonderoga60
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RE: Where we are & where we are going

Post by Ticonderoga60 »

Hello great Peter.
I am 56 years old, and I was a big fan of Squas Leader / ASL in the years 70/80. Then I stopped for reasons of time,
work and so on. When I saw the reviews and images of TOTH, it was love at first sight.
I went back in time and I'm enjoying a lot playing with TOTH. Yes, is better correct software to avoid malfunctions.
Then it considers the implementations: the most important for me:

1 use of smoking,
2 troop transport by truck, jeep ecc.
3 fortifications,
4 roadblocks and barbed wire,
5 mines
6 Anti tank magnetic mines
7 new units (eg T34 flame, Matilda, Lee, Grant, Bren carrier, italian unit, french unit, japanese unit)
8 Improve Advance and Route Segment Segment to the AI.
9 display points spent to enter the new hex.
10 Sniper
11 multi level house
12 New terrain (marsh)

These are just desired. The game, though still incomplete, it is fun and allows you to re-create many scenarios,
even the old SL, COI, GI, COD ecc.
For the moment, thank you very very very much for what you have accomplished. Sorry for my poor English and
good work
Alessandro P (from Rome, Italy)
fuselex
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RE: Where we are & where we are going

Post by fuselex »

I liked your comment there Ticon. love at first sight . think that has been the attraction for all of us :)
For me . with mods , it is the closest game to ASL .
Seems there are features that everyone would like .
Can these things be done ? , I do not know .
What I do know is I can play a game of Toth with a beer in my hand and a grin on my face :)
Maybe the rules will get more complicated but at this point i1m enjoying it.
Welcome :)

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rico21
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RE: Where we are & where we are going

Post by rico21 »

[:D]

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fuselex
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RE: Where we are & where we are going

Post by fuselex »

Ha . I think you overestimate your abilities

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fuselex
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RE: Where we are & where we are going

Post by fuselex »

And for your folly ,

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fuselex
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RE: Where we are & where we are going

Post by fuselex »

For eternity you will be forced to sing along side bill and ben :)
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rico21
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RE: Where we are & where we are going

Post by rico21 »

because of Fuselex we got spotted...

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rico21
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RE: Where we are & where we are going

Post by rico21 »

because of Fuselex...[:D]

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uswargamer1963
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RE: Where we are & where we are going

Post by uswargamer1963 »

Would definitely like to see the following nationalities and their units:

French
Italian
Japanese


Thanks!
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Cataphract88
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RE: Where we are & where we are going

Post by Cataphract88 »

ORIGINAL: uswargamer1963

Would definitely like to see the following nationalities and their units:

French
Italian
Japanese


Thanks!

And Fins. [:)]
Richard
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