Board game style mod

Graphics, sound, and database mods.

Scenarios should still be posted in the main 'Mods and Scenarios' forum below
Cabido
Posts: 243
Joined: Mon Dec 11, 2017 3:44 pm

RE: Board game style mod

Post by Cabido »

ORIGINAL: lamarax

My first post (ok, maybe second) in this forum after many years of lurking and being a Matrix customer, is to thank you for your outstanding work!

Below are my "historically corrected" flag and roundel files, adjusted for your mod. I hope you can find the time to review and integrate them better.

I have just updated the flags using the files you've provided. They were perfectly done; no need to tweak. I have given you the due credit in the instructions file. Thank you.
User avatar
Shadrach
Posts: 758
Joined: Tue Oct 16, 2001 8:00 am
Location: Oslo, Norway
Contact:

RE: Board game style mod

Post by Shadrach »

I really like your work on this mod Cabido, and have used several elements of it for my own. Especially the transparent movement arrows are a stroke of genius.

I just wonder, would it be possible to make the cursors feel a bit less "floaty"? I.e. make the drop shadow closer to the cursor, more like a default Win cursor? I just can't get used to the "floatiness" of it.

Also the animated cursor is a neat feature, but I find it at times a bit too much, would it be possible to tone down the "shinyness" of the effect?

Other than that -- much respect for the work you've done! [&o]
OUW (Order of the Upgrade Wars)
Image
There are folks out there with way too much time on their hands.
- Norm Koger
Cabido
Posts: 243
Joined: Mon Dec 11, 2017 3:44 pm

RE: Board game style mod

Post by Cabido »

Shadrach, thanks for your feedback.

The option for animated cursors was due to the lack of change to buttons when hovering over them, so that the animation indicates a hotspot. I used a static solution in the first version of the mod. Just download it and grab the cursors.

As for the shadows, this was an aesthetic choice in order to increase the feel of a real board. This is something I'm not willing to change, since people can always use the original cursors, if they will. Nevertheless, you can easily get rid of the shadow using a cursor editor like this one:
https://www.cursor.cc. Just click the transparent checkbox, delete the shadow and save again.
User avatar
Shadrach
Posts: 758
Joined: Tue Oct 16, 2001 8:00 am
Location: Oslo, Norway
Contact:

RE: Board game style mod

Post by Shadrach »

Thanks for the reply Cabido, I'll try to just use the older static version. And I'll look around to see if I find other cool cursor sets, a quick search reveals there's a lot of free ones out there too [:)]
OUW (Order of the Upgrade Wars)
Image
There are folks out there with way too much time on their hands.
- Norm Koger
User avatar
ivanov
Posts: 1111
Joined: Fri Jun 14, 2013 1:16 pm
Location: European Union
Contact:

RE: Board game style mod

Post by ivanov »

Great work, the board game look would always be my preference. After playing a bit, I decided to continue using the UI and counters, but I returned to the original map. This modded map is too bright and there's too much beige and yellowish colours, as for my taste. It works good with the desert scenarios but the European maps don't look like war torn Europe. I'd prefer to see more darker, green colours. Well, maybe there'll be a different version some day :) Thank you for your efforts!
Lest we forget.
User avatar
rjantzi
Posts: 95
Joined: Mon Dec 27, 2010 9:40 pm

RE: Board game style mod

Post by rjantzi »

Quick question, in the installation instruction file it states:

"3. In “C:\Program Files (x86)\Steam\steamapps\common\The Operational Art of War IV\Graphics” delete the following three files (save a backup of these in another place or just change their names to something else)"

Is this step only necessary for a Steam installation or do we need to delete/change these files in a non-Steam installation as well?

Great mod, thanks for providing this for the community.
Cabido
Posts: 243
Joined: Mon Dec 11, 2017 3:44 pm

RE: Board game style mod

Post by Cabido »

I'm sorry for not answering earlier, but I was travelling with no spare time at all.

Ivanov, there is a lot of subjectivity to mods. Psychological effects of color are real, but will be different from person to person. I can understand your preference for darker colors when representing war torn europe because of the images we have been exposed to when WWII is the subject, even if some battles took place in sun bathed fields on yet untouched little towns. But the main reasons for the lighter colors are the greater contrast with things like roads and railroads, and also flexibility; each tile must work well with each other tile and its difficult to do it when we have very contrasting background colors. It's easier for real looking terrain, since then the little irregularities and dithering make blending of elements more easy. Flat colors don't allow that.

Anyway, if you wish, you can go through a graphics software like Gimp (free to download) and adjust Hue/Saturation (every graphics software package has this command), note down the values and apply them to every other tile. It's easy to do. A good tip is to get some TOAW captured screen with most terrain elements on it, apply Hue/Saturation changes until you fell its the way you want it to look, and apply these changes to each tile individually then. It won't reproduce exactly what you saw on the original captured screen changes (because of transparency blending for some tiles), but it will be close.

rjantzi, the files must be deleted, since the overlay have a higher priority and will display if present.
User avatar
76mm
Posts: 4765
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Board game style mod

Post by 76mm »

I've been using parts of your mod with some of Telumar's to create my favorite mix-and-match terrain mod. Thanks for your work!
User avatar
larryfulkerson
Posts: 41181
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Board game style mod

Post by larryfulkerson »

This link doesn't work for me.

http://toawstuff.000webhostapp.com
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
Cabido
Posts: 243
Joined: Mon Dec 11, 2017 3:44 pm

RE: Board game style mod

Post by Cabido »

Larry, it's working as usual for me. Did you try switching browsers?
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Board game style mod

Post by BigDuke66 »

Your need script activated or it will show nothing.
User avatar
larryfulkerson
Posts: 41181
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Board game style mod

Post by larryfulkerson »

I used 7Zip to unzip the fragment that did download and it seems to have unzipped the entire package and I had no problem with it after that. Thanks for asking.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
User avatar
Zaratoughda
Posts: 714
Joined: Sat Nov 15, 2008 4:00 pm
Location: NE Pa, USA

RE: Board game style mod

Post by Zaratoughda »

When I click on the link in the original post I get the message "Website is no longer available The authors have deleted this site."

I saw someone post above about script needing to be enabled but cannot find anything here on Google Chrome for that.

I also tried in MSIE and MS Edge but got the same result.

Help! I just got TOAW4 and don't like the graphics (hard to see).

Thanks!
User avatar
Shadrach
Posts: 758
Joined: Tue Oct 16, 2001 8:00 am
Location: Oslo, Norway
Contact:

RE: Board game style mod

Post by Shadrach »

Ouch. Looks like Cabido took the site down [:(]

But let's give some thanks (and $$$) to the Internet Archive for their services:
https://web.archive.org/web/20190514032 ... stapp.com/
[:D]

The Archive doesn't save files from GDrive but the link is still alive:
https://drive.google.com/open?id=1lbpdh ... Ra-KYdM7vb
(for now that is...)
OUW (Order of the Upgrade Wars)
Image
There are folks out there with way too much time on their hands.
- Norm Koger
User avatar
Zaratoughda
Posts: 714
Joined: Sat Nov 15, 2008 4:00 pm
Location: NE Pa, USA

RE: Board game style mod

Post by Zaratoughda »

OK, thanks! That worked.

But, to be honest not sure if I like these graphics either. Too bright and not enough contrast I think.

There are settings for brightness and contrast and they start at the lowest level but changing them doesn't seem to do anything. Maybe I need to play around with it for a bit.

Thanks again for the link!
User avatar
rhinobones
Posts: 1919
Joined: Sun Feb 17, 2002 10:00 am

RE: Board game style mod

Post by rhinobones »

ORIGINAL: Zaratoughda

. . . to be honest not sure if I like these graphics either.

Quite a few people select terrains, features and unit icons from a variety of mod sets. Suggest that you take a look thru the AAR files and find graphics you like. Post screen shots here and it shouldn’t take long to get what you need.

Regards, RhinoBones

Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
Zaratoughda
Posts: 714
Joined: Sat Nov 15, 2008 4:00 pm
Location: NE Pa, USA

RE: Board game style mod

Post by Zaratoughda »

I should say... finally realized you have to restart the game before changes in brightness and contrast take affect, and that has made a huge difference.

When I turn the contrast up all the ways I get extremely bright colors... particularly the red which is kinda surprising. Also, one time got a totally black and white setup (no colors) with profound looking terrain contours. Not sure how I did that but a lot of variations just with these two parameters.
Post Reply

Return to “Mods”