B41_lgf.04.09.2020
Posted: Wed Sep 23, 2020 10:21 am
Here's the change list:
B41_lgf.04.09.2020 decided to move the hex movement cost slider to permit more MP's for the Axis and Soviet counters.
B41_lgf.03.06.2020 decided that the game was still too pro-Axis so I decided to make the Soviet units a little more stout.
B41_lgf.02.24.2020 gave the Axis HQ's some trucks for more mobility and I decided to NOT put any Soviet units in garrison mode so they can't move during the early turns.
B41_lgf.02.14.2020 edited the briefing and checked that the TOAW equipment database v.5.2 is installed.
B41_lgf.01.28.2020 added a bunch of airfields.
B41_lgf.8.21.2019 revamped some of the colors of the tank and motorized units.
B41_lgf.8.12.2019 added back some delay until T2 for selected Soviet formations.
B41_lgf.8.11.2019 found two Soviet units that needed trucks to bring their MP's higher than 1. Now they are 11 in MP's. Also, gave all those Soviet units in reorg until T2 are now free to move from the start of the game.
B41_lgf.7.28.2019 never could figure out how to add national borders but I did change the color of the Axis paratroopers to German grey instead of SS black.
B41_lgf.7.22.2019 dug in the Soviet units that can't move
B41_lgf.7.20.2019 minor changes to the objectives on track 1
B41_lgf.7.14.2019 minor changes ( no effect on gameplay ). Notice that it's important that the game be started as a face to face game and then after it's started switch it to Soviet as the computer player.
B41_lgf.7.10.2019 incorporated the lab.col.txt file as my COL file and converted all the colors for the units.
B41_lgf.7.9.2019 changed some of the counters icon color
B41_lgf.7.3.2019
Zovs suggested some new ports, new colors for the SS units, minor changes to the Siege equipment and icon type; and I discovered that all the Soviet units are activated on turn 1. May need to have balance tweeked. Gave 12 trucks to the Axis Assault Gun units for 10 MP's.
B41_lgf_6.15.2019
Made the Axis minors wait until the proper turn before
they become active again.
B41_lgf_5.9
gave some arty to both sides HQ units to justify the Range 1
6/15/2019 12:50 tucson time....lgf
B41_lgf_5.8
started converting to the TOAW v.5.1 Database 5/28/2019 11:55 tucson time...lgf
B41_lgf_5.7
5/16/2018
Added an event to set the Soviet Strategic Bias to "Berserk"
B41_lgf_5.6
12/252017
made the hex conversion cost 90 instead of 100. Set the Soviet air shock value 35
instead of 55. Set the Axis air shock value 150
B41_lgf_5.5
added another track of objectives for variety. Player can choose which he wants. Added a secondary icon of arty for all the Axis engineers
B41_lgf_5.0
Version for the release of T4. This version has a PO for both sides.
B41_lgf_4.0
changed the MRPB fromj 99 to 3
B41_lgf_3.0
changed the Panzer units to black counters and removed the Siege units and replaced them with RR engineers.
B41_lgf_2.0
changed the supplly stockpile level to 32 from 24 and changed the supply radius from 0 to 4.
B41_lgf_1.0:
added some RR engineers to the engr units. 6/24/2017
B41_lgf.04.09.2020 decided to move the hex movement cost slider to permit more MP's for the Axis and Soviet counters.
B41_lgf.03.06.2020 decided that the game was still too pro-Axis so I decided to make the Soviet units a little more stout.
B41_lgf.02.24.2020 gave the Axis HQ's some trucks for more mobility and I decided to NOT put any Soviet units in garrison mode so they can't move during the early turns.
B41_lgf.02.14.2020 edited the briefing and checked that the TOAW equipment database v.5.2 is installed.
B41_lgf.01.28.2020 added a bunch of airfields.
B41_lgf.8.21.2019 revamped some of the colors of the tank and motorized units.
B41_lgf.8.12.2019 added back some delay until T2 for selected Soviet formations.
B41_lgf.8.11.2019 found two Soviet units that needed trucks to bring their MP's higher than 1. Now they are 11 in MP's. Also, gave all those Soviet units in reorg until T2 are now free to move from the start of the game.
B41_lgf.7.28.2019 never could figure out how to add national borders but I did change the color of the Axis paratroopers to German grey instead of SS black.
B41_lgf.7.22.2019 dug in the Soviet units that can't move
B41_lgf.7.20.2019 minor changes to the objectives on track 1
B41_lgf.7.14.2019 minor changes ( no effect on gameplay ). Notice that it's important that the game be started as a face to face game and then after it's started switch it to Soviet as the computer player.
B41_lgf.7.10.2019 incorporated the lab.col.txt file as my COL file and converted all the colors for the units.
B41_lgf.7.9.2019 changed some of the counters icon color
B41_lgf.7.3.2019
Zovs suggested some new ports, new colors for the SS units, minor changes to the Siege equipment and icon type; and I discovered that all the Soviet units are activated on turn 1. May need to have balance tweeked. Gave 12 trucks to the Axis Assault Gun units for 10 MP's.
B41_lgf_6.15.2019
Made the Axis minors wait until the proper turn before
they become active again.
B41_lgf_5.9
gave some arty to both sides HQ units to justify the Range 1
6/15/2019 12:50 tucson time....lgf
B41_lgf_5.8
started converting to the TOAW v.5.1 Database 5/28/2019 11:55 tucson time...lgf
B41_lgf_5.7
5/16/2018
Added an event to set the Soviet Strategic Bias to "Berserk"
B41_lgf_5.6
12/252017
made the hex conversion cost 90 instead of 100. Set the Soviet air shock value 35
instead of 55. Set the Axis air shock value 150
B41_lgf_5.5
added another track of objectives for variety. Player can choose which he wants. Added a secondary icon of arty for all the Axis engineers
B41_lgf_5.0
Version for the release of T4. This version has a PO for both sides.
B41_lgf_4.0
changed the MRPB fromj 99 to 3
B41_lgf_3.0
changed the Panzer units to black counters and removed the Siege units and replaced them with RR engineers.
B41_lgf_2.0
changed the supplly stockpile level to 32 from 24 and changed the supply radius from 0 to 4.
B41_lgf_1.0:
added some RR engineers to the engr units. 6/24/2017