I totally realize that playing with fog off is a big advantage for me. I am looking at this more of a playtest than an actual play through where I expect a challenge. The objective is to see what goes on behind the fog and report what is going on in general and perhaps ask if this is intended, something you can change, etc. I realize most of the time, it isn't something you can change when it comes to the AI, but not being familiar with what is and isn't possible when it comes to scripts, etc I figure if nothing else, you will mention "sorry, can't do anything about that" and if a dev happens to poke their nose in here and sees something out of whack (like the silent subs situation in a game that OCB has been playing) then they know about it.Lothos wrote: ↑Mon Nov 21, 2022 12:11 am Playing with FOG off is a handicap for the AI.
I recommend you do not play with FOG, also suggest you raise the difficulty.
Occasionally (in your updates) I find something I can fix but most of the stuff is embedded AI that (I have tried) but is best not to micromanage because it makes things worse.
Playing with FOG off lets you see and do everything, you know where every single ship is so you do not need to keep a fleet near the UK in case the German fleet comes out. You also know where all his U-Boats are so the U-Boat campaign is pointless. It gives you a huge advantage.
Just saying, if you want to play and have some sort of a challenge play with maximum difficulty with the Experience bonus set to 1 (2 if you are crazy as I find that a bit to hard)
I also try to mention a few other observations/possible suggestions for change for your benefit that I think might need some tweaking if you see fit. Case in point, the Gulf of Finland with the Soviet fleet and also making it so you can't move across from the west to the south of Vyborg. If the Africa Corps decision phase is different for a human player (they appear in Italy if a human is running the Axis and in Africa if the AI is playing them), then it should be ok. If it appears in Africa no matter what, then that might be something to look at because in the game I have going, no sane player would put the Africa Corps in Africa given the military situation there.
This is a good mod that has a lot of potential, but it needs more playing and testing I believe. You have been doing a lot of tweaks and changes as well, but overall it is just cleaning up a lot of the little stuff for the most part.
While I can see where things are at, I do also try to make allowances for what if it was a fogged game. To that end, I didn't send the entire Royal Navy to the Med in the operation there to sink the Italian fleet. There were a couple of cruisers and 3 battlecruisers along with some destroyers up there to deal with the Germans in case they came out to play. Britain itself still has a decent sized garrison even tho I know there is no threat of invasion. There is also a different way of looking at a "no fog" game and that is more of a war game that you might be playing on the table top and where information is generally known to all players.
While I realize it might be a thing in most Strategic Command games, I am not a real fan of the "ambush" mechanic, especially on land. That is more of a tactical level game thing than what should be in a strategic game. "Sorry boss, I moved my stuff out of order and lost half of a infantry corps because not only didn't I see a panzer corps of tigers sitting right there, but I had no clue they were there. If I had only sent over some air recon or moved a unit slower, I might have seen them and avoided having my infantry corps demolished. However, it is what it is and I have to deal with it under normal circumstances when I do FOG.