Strategic Command v1.09 beta now available

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vaalen
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RE: Strategic Command v1.09 beta now available

Post by vaalen »

As far as I can tell, nothing had been done to address the problems that many of has in telling what the weather is, especially when it is mud.

This issue has been raised a long time ago, and raised again recently. We had hope that a fix would be in this patch, but i do not see it.

As far as I can tell, we still need a weatherman, and do not have one.

The simplest fix would be to have the weather show when we mouse over a hex.

Has this been fixed in any way? And if not now, when?
James Taylor
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RE: Strategic Command v1.09 beta now available

Post by James Taylor »

I'm still getting some supply anomalies in the USSR(German HQ support/I'm still on 1.03 campaign), especially under different weather conditions, mud being the big contributor.
SeaMonkey
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Hubert Cater
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RE: Strategic Command v1.09 beta now available

Post by Hubert Cater »

ORIGINAL: vaalen

As far as I can tell, nothing had been done to address the problems that many of has in telling what the weather is, especially when it is mud.

This issue has been raised a long time ago, and raised again recently. We had hope that a fix would be in this patch, but i do not see it.

As far as I can tell, we still need a weatherman, and do not have one.

The simplest fix would be to have the weather show when we mouse over a hex.

Has this been fixed in any way? And if not now, when?

The next Beta will have this in place.
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Hubert Cater
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RE: Strategic Command v1.09 beta now available

Post by Hubert Cater »

ORIGINAL: James Taylor

I'm still getting some supply anomalies in the USSR(German HQ support/I'm still on 1.03 campaign), especially under different weather conditions, mud being the big contributor.

This should all be fixed now but you'll have to try with the latest version to know for sure.
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sPzAbt653
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RE: Strategic Command v1.09 beta now available

Post by sPzAbt653 »

units at 0 supply will may now suffer desertion losses if ...

[1.09.01] Playing my first game with this version as Axis against the computer Allies. All the supply and morale stuff seems to be working as advertised. I wanted to make a comment [not a complaint] that when this message popped up concerning the red circled unit, I cringed a bit. The unit is at 0 supply with no HQ nearby so it's my fault and I must pay closer attention, but I couldn't really see the Jerry's jumping out of their tanks and running away given the map situation. Again, not complaining, just making the observation.

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Amadeus
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RE: Strategic Command v1.09 beta now available

Post by Amadeus »

I wanna update from 1.08 to 1.09.01 but it do not worked for Multiplayer. What did I miss?

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"You have to practice what you preach"(RONALD BELFORD SCOTT)
Goodmongo
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RE: Strategic Command v1.09 beta now available

Post by Goodmongo »

Zero supply and desrtions could mean those tanks ran out of gas and ammunition and they left them as no resupply is coming.
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Hubert Cater
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RE: Strategic Command v1.09 beta now available

Post by Hubert Cater »

Hi Amadeus,

Unfortunately the Betas use a different server than the v1.08 official release. If you would prefer to continue playing PBEM++ under v1.08 then it is best to reinstall the v1.08 patch.

Hubert
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sPzAbt653
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RE: Strategic Command v1.09 beta now available

Post by sPzAbt653 »

Ports no longer exert automatic control over adjacent and empty enemy hexes.

Used to be that the two circled hexes would always revert to Greek control due to the Greek occupied Thessaloniki port influence. Not no more, YAY !

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