TRP War in Europe
For World At War users please continue reading
Development for the World at War version of this mod continues, I am finally at a place where an ALPHA can be released.
Some notes
- This is NOT recommended for single play, Japan AI is present (mostly) but the USA AI is only defensive and has no offensive plan
- Carriers are KING!
- This map is 4x bigger than the World at War map and is at the same scale as SC Europe.
Looking for feedback, please post
Supply System Guide
Download TRP v0.8.18
TRP Discord Channel
TRP Youtube Training
TRP Youtube Installation Instructions
Installation Instructions
- Make sure you have Strategic Command World AT War Installed
- Download the mod
- Open File Explorer
- Select "Documents" folder on the left hand side
- Double Click "My Games" in the body area
- Double Click "Strategic Command WWII - World at War" in the body area
- Double Click "Campaigns" in the body area
- Unzip the mod into that folder
- Run SC World and it will show up on the scenario list
# Recommended House Rules
# W = World
# E = Europe
# B = Both
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- W: Communist Chinese, when entering Chinese territory, must be within 5 hexes of a Communsit Chinese hex
- W: Other than China & Com. China no other country (on the Allied side) can enter China/Com. China territory.
- W: China & Com. China units cannot leave Chinese territory until all of China is liberated.
- W: Japanese Fleet should not attack (or be within 20 hexes) of the US west coast for 6 months after the war starts
- E: India, Malaya, Australia & New Zealand should never be invaded by the Axis
- B: Cannot use ships to block ports to prevent invasions etc... Example: Russia using subs to block Brunei from invasion
- B: Germany cannot declare war on the Low Countries till May 1940
- B: Hungary units should never enter Romanian territory
- B: Romanian units should never enter Hungary/Bulgarian territory
- B: Bulgarian units should never enter Russian and Romanian territory
- B: Finland units must stay within Russia and Scandinavia
- B: Allies, no bombing or camping any of the Spanish ports that the Axis use to re-supply subs while Spain is Neutral
- B: Everyone, no camping any transport hexes including the Gibraltar pass
- B: Paratroopers, after used must wait at least 2 full turns before you can Paradrop again (on the 3rd turn you can do it)
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# TRP 0.8.18 World
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- (New) Fighter Base AA Defense change from 1 to 0
- (New) Fighter Base Demoralize changed from 5 to 15
- (New) Fighter Ground Attack Upgrade Demoralize change from 5 to 0
- (New) Fighter Ground Attack Upgrade AA Defense change from 0 to 1
- (New) Mech Units, lowered Base Soft/Hard & Attack/Defense by 2
- (New) Mech Units, Anti-Tank upgrade will now increase Soft/Hard & Attack/Defense by 1 per level
- (New) Engineer & Infantry Division base attack on artillery increased from 0.5 to 1
- (New) Rockets Tech Upgrade no longer increase demoralization nor Resource Attack
- (Map) Added several new villages to India to make it a bit harder to cut supply
- (Bug) Deleted Airfield in hex 207,125
- (Bug) Fixed a typo in Japan Strategic Advice about 3 carriers at Pearl, when its actually 2
- (Bug) Fixed Inteface Bug where Production screen Light Armor Type spilled outside the viewing area
- (Bug) Fixed Inteface Bug where Unit Properties screen Light Armor Type spilled outside the viewing area
- (Bug) Fixed UK Occupy Faroe Islands event and the UK will actually get them now
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# TRP 0.8.17 World
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- (New) Almost all small islands turned into Neutral Territory so they do not act as spies
- (New) USA, Added a new decision to establish outposts in the Pacific to help spot Axis ships
- (New) Short Range Amphibs removed from the game. All countries that could build them had them changed to Long Range.
- (New) Allies, DOW on either Hungary, Bulgaria or Romania will force all of them to join the Axis if still neutral.
- (New) USA, Saratoga (carrier) will always show up on the west coast when USA joins the war. Only possible to catch 2 carriers at Pearl.
- (New) Japan, added strategic advice popup after USA decides where to place their fleet on what to expect and where to attack.
- (New) Rocket Artillery, will no longer be able to damage Light Tanks and Armor (but still does morale damage)
- (New) Anti-Air, lowered Soft/Hard base defense from 2 to 1
- (New) Anti-Air, lowered Armor/Light Armor base defense from 7 to 5
- (New) France, No Vichy Japan can declare war on Indo-China and USA Mobilization will shift 5%
- (New) France, Vichy Japan can declare war on Indo-China and USA Mobilization will shift 10%
- (New) France, Popup Message on French Surrender providing Japan information about their options in regards to Indo-China
- (New) France, No Vichy with the exception of Morocco, Algeria and Tunisia all other French Minors have a 50/50 chance to declare neutrality
- (New) Japan, Decision 507 to support Indian uprising, notes have been added and a view map location as well
- (New) Upgrade cost for ASW on Destroyers and Light Cruisers lowered from 10% to 5%
- (New) Graphic Interface
- (New) Japan, Armor Corp will not be buildable until Januaray 1941
- (New) China, redid slightly Chinese Partisans to prevent confusion of P and \P on the first turn with Partisan hexes
- (New) Artillery, adjusted base attack against Light Armor and Armor from 2 to 1
- (New) India, Artillery, Armor Division and Mechanized Corps can not be built till January 1942
- (Map) Burma, added a few villages
- (Map) India, adjusted port in hex 285,162
- (Map) Rabaul, some small adjustments to allow ships to pass through and made it a fortified town
- (OOB) Japan, lowered Motorized Corp cap from 10 to 5
- (OOB) Japan, Increased Garrison Cap from 30 to 45
- (OOB) Japan, Increased Destroyer Cap from 10 to 20
- (OOB) USA, Increased Destroyer Cap from 14 to 23
- (OOB) China, Tank Destroyer Max changed from 2 to 0 and Anti-Tank Max changed from 0 to 2
- (OOB) Japan, Tank Destroyer Max changed from 1 to 0 and Anti-Tank Max changed from 0 to 3
- (OOB) Finland, Increased Tank Division Max from 0 to 1
- (OOB) Finland, Increased Mechanized Division Max from 0 to 1
- (Bug) Paratroopers, have XXX on their Nato symbol instead of XX
- (Bug) Torpedo Boats, no longer super evaders
- (Bug) USSR, When Zoomed out Militia will now show with an M instead of an S
- (Bug) Milan worker strike had the wrong flag should show Italian
- (Bug) Turin worker strike had the wrong flag should show Italian
- (Bug) Miner strike in the UK will now damage the mines and show the UK flag
- (Bug) Hex 310,175 was neutral should be owned by Dutch East Indies
- (Bug) Pacfic, all the islands were made Secondary Supply points again
- (Bug) Germany, Decision 625 raising Cossaks the unit has multiple destinations to show up now so it does not appear that they vanished
- (Bug) Japan, decision 506 (Annexation of Timor) added a location so View Map will show it to you and added Notes
- (Bug) China, removed strategic advice popup that encourages China to send troops to Burma which is against the House Rules
- (Bug) Bryansk, Hex 214,73, has a paved road when it should be dirt
- (Bug) Fixed a typo in the victory conditions pop-up
- (Bug) Germany, when strategic bombers deploy it will no longer move the current unit in Dusseldorf if Axis is Human controlled
- (Bug) Italy, Adriatic sea defence was only firing 15% of the time when it should have been 100%
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# TRP 0.8.16 World
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- (Bug) UK, can research Amphib and Transport techs again
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# TRP 0.8.15 World
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- (New) Amphibious, defensive bonuses (and attack techs) have been reworked so terrain will now have an effect and so does tech
- (New) Germany, Cossak unit has new conditions that just require Ukraine for them to join
- (New) Amphibs now have a base attack of at least 1 against all land unit types
- (New) Vichy, added tooltip telling you conditions for them to Auto-Join Axis
- (New) Made some adjustments to Victory Conditions
- (New) Albania unit limit now requires Bulgaria to be Neutral
- (New) USSR, 250 MPP Mobilization increase will only happen if Germany and Russia are at war
- (New) Germany, added tooltip next to Rome notifying them the conditions to make sure they hold on to Italian territory in case they surrender
- (New) Japan, Annexation of Indochina will happen after the Franco-Thai War
- (New) UK, no longer has short range amphibs
- (New) Persia, tooltip added for which Hexes USSR needs to control to keep it open
- (New) Murmansk, tooltip added for which Hexes USSR needs to control to keep it open
- (New) Tactical Bombers, Light Armor and Tank damage lowered from 1 to 0 (they only do morale damage to these units)
- (New) Tank Busters, lowered Tank damage from 2 to 1
- (New) Africa supply limit text adjusted to say Max 15 units
- (New) Germany, Afrika Corps formation lowered from 900MPP to 800MPP costs and removed Tactical Bomber
- (New) South Atlantic to South Pacific (and vice versa) will now give you a decision to see if you want to do travel
- (New) Algeria, Morocco, Tunis and Syria will only have partisans if the Axis DOW them after Vichy creation
- (New) USSR, Murmansk reinforcements will only show up if Finland is in the Axis
- (New) USSR, Mobilization reworked so the Axis have a bit more freedom to deviate from a historical path
- (New) USA will send MPP through Vladivostok as long as the US is not invaded and Russia is at war with Germany (even with USA Neutral)
- (New) USA will send MPP through Persia as long as the US is not invaded and Russia is at war with Germany (even with USA Neutral)
- (New) Fighters, base demoralization changed from 0 to 5%
- (New) Fighters, ground attack upgrade added back up to level 2 (they get 5% demoralization per level)
- (New) Fighters, strike range increased moved from long range tech to ground attack tech
- (New) Hungary, has tooltip near capital showing you conditions they will join the war
- (New) Romania, has tooltip near capital showing you conditions they will join the war
- (New) Bulgaria, has tooltip near capital showing you conditions they will join the war
- (New) Yugoslavia, has tooltip near capital showing you conditions they will join the war
- (New) Spain, has tooltip near capital showing you conditions they will join the war
- (New) Turkey, has tooltip near capital showing you conditions they will join the war
- (New) Finland, has tooltip near capital showing you conditions they will join the war
- (New) Siam, has tooltip near capital showing you conditions they will join the war
- (New) Cavalry, site range for land increased to 2
- (New) USSR must keeps its 2 submarines in the Pacific near Vladivostok
--- while USA is Neutral and Japan and USSR are not at war or USA and USSR Mobilization will decrease
- (New) USSR Reserves will only spawn if Germany or Italy are at war with Russia
- (New) Japan Trade aggreement with USSR, will remain in effect as long as both sides do not go to war with eachother and USSR keeps its subs near Vladivostok
- (New) USA, Mobilization reworked so the Axis have a bit more freedom to deviate from a historical path
- (New) USA, once at 60 Mobilization they have a 50/50 chance each turn of getting +1 to Mobilization
- (New) USA, 1942 they have a 50/50 chance each turn of getting +1 to Mobilization
- (New) Carriers, no longer can damage Light Armor and Tank units
- (New) UK, has a new decision to use Commandos to raid Spanish ports with Axis units in them as long as Spain is Neutral
- (New) All planes receive defensive bonuses (if attacked) on Settlement through Fortresses hexes
- (New) USSR, can't build Heavy Artillery until January 1941 (they get it by decision from Germany)
- (New) Strategic Bomber, Heavy Bomber Tech no longer give demorilzation
- (New) Strategic Bomber, Ground Attack Tech lowered demorilzation from 10% per level to 5%
- (New) UK, Singapore 4 ship requirement changed to require combat ships (subs do not count)
- (New) Soviet Winter Event is restricted to fire in December of 1941, it will no longer fire at any other date
- (New) Ukraine, If USSR chooses to move Industry to the Urals then the resources in Ukraine that are effected will have a tooltip notifying you
- (New) Synthetic Oil Plants have a Tooltip that both sides can see notifying you if they are online or not (and when they are coming online)
--- Tooltip will vanish once it is online and operational
- (New) USA, West Coast Pacific Defense
--- When USA is 100% mobilized a perimiter around the west coast will form
--- Any ships (other than subs) will trip the defenses and damage ALL Axis ships within the perimeter
--- For the Axis to disarm the perimeter they must take Pearl Harbour
- (New) Finland OOB redone to be historically accurate
--- Finland area redone around Petsamo
--- Finland area redone around the Sortavala area as the rails did not go all the way through
- (New) USSR, Siberian Troops arrival reworked
--- Zhukov removed from the starting OOB and will come when the Siberian Troops are deployed
--- If Japan invades they will show up in the Pacific immediately
--- If Axis troops are within 15 hexes of Moscow or 10 of Rostov they will show up in Europe in December 1941 OR after December 1942
- (New) UK, renamed all the fighter units to be more historically accurate
- (New) USA, send plane orders to UK/France reworked
--- Decision will fire on 10/01/1940 regardless of the situation in Europe
--- (Yes) Planes are sent to Canada, bomber in Liverpool and Maritime bomber at St. Johns
--- (No) Planes are sent to Free France or France (if they are still alive)
- (New) France, ban communist party after effects propaganda message change slightly so you know where its comming from to say
--- "Communist Party spreads Anti-War Propaganda In The French Army"
- (New) France, Vichy Formation NOT selected
--- French Navy will all go to the UK and continue the fight
--- Free France will get an Infantry Corp and HQ arriving either in North Africa or in the UK at a random date in the future
- (Map) Added two dirt roads connecting Burma to India
- (Map) Hex 135,144 Gibraltar Port has been deleted so it can be invaded
- (Map) Hex 382,119 Tokushima Japan made into a Primary Supply
- (Map) Japan, Nagoya (Hex 386,116) adjusted the land so that the port can be accessed from 3 hexes instead of 1
- (Map) Weather in Ukraine/Caucuses made more severe between March - June (much higher chance of mud)
- (Map) Added near India (in the ocean) that shows where not to cross for triggering USA de-mobilization
- (Map) Hainan switched from China Owned to Japan owned so it will have resource 5 at all of the points
- (Map) Greece, added Salonika as a secondary capital
- (Map) USSR, Sevastopol changed to a Primary Supply
- (Map) Hex 145,73 add forest
- (Map) Turkey, Sea of Marmara area reworked
- (OOB) Turkey, changed some of their units around to make it harder for the Axis to invade them
- (OOB) Italy, can no longer attach minors to their HQs
- (OOB) USA, Units in the Hawaii islands now start the game there and must remain their till they are fully mobilized
- (OOB) Italy, lowered Tactical Bomber Cap from 2 to 1
- (OOB) UK, lowered Infantry Corp max by 1 and increased Infantry Divsion Max by 2
- (OOB) Japan, lowered Infantry Corp max by 3 and increased Infantry Divsion Max by 6
- (OOB) Japan lowered Tactical Bomber max from 4 to 3
- (OOB) Romania, removed one infantry CORP and replaced it with a Cavalry Corp
- (OOB) Yugoslavia, no longer can build a Tactical Bomber
- (OOB) USA, had transport max increased to 15 and amphib to 15
- (OOB) UK, had transport max increased to 10 and amphib to 10
- (OOB) Japan, had transport max increased to 12 and amphib to 12
- (OOB) Siam, added the leader Phibun
- (AI) USSR, has a Diplomacy AI
- (AI) UK, production revamped with new AI commands and timmed better
- (AI) UK, will try and produce the second Strategic Bomber and keep it in the UK to bomb Europe (may not happen in every game)
- (AI) UK, improved lost ships recovery in all of the Atlantic
- (AI) UK, improved ship reinforcements being sent to Egypt from the UK and when to send them out (or retreat them)
- (AI) UK, should not leave its subs off the Denmark coast anymore
- (AI) UK, Fixed a bug where they would send planes to Hong Kong
- (AI) India, Australia, New Zealand and Canada production AI reworked so Pacific is better defended and a stronger D-Day
- (AI) Germany, will be smarter on how many units it sends to Finland
- (AI) Germany, reworked their production so they would have more units on the map
- (AI) Germany, build up for Barbarossa vastly improved
- (AI) Germany, max difficulty level the USSR (human player) will have his units have a random chance of being hit each turn with morale damage
- (AI) Germany, added a helper method to lower Polish morale as the Germans advance
- (AI) Germany, reworked Build Up for Low Countries using Pacific commands
- (AI) Germany, improved invasion of France
- (AI) Germany, Italy, Hungary, Romania, Bulgaria reworked garrison AI to release more units for Barbarossa
- (AI) Germany, Hungary, Romania reworked Build Up for Barbarossa using Pacific commands
- (AI) Germany, helper method if Allies human controlled France will loose constant morale as the Germans invade
- (AI) Germany, if Italy does not invade Greece then Germany will not invade them
- (AI) Germany/Italy, should no longer send planes to Ethiopia and Iraq to simply die
- (AI) USSR, reworked production to focus more on massive infantry building before any other unit types
- (AI) USSR, will no longer auto DOW Germany once at 100 Mobilization, it will wait for certain conditions to be met before doing so
- (AI) USSR, has a percentage chance each turn to DOW Japan if Germany surre nders
- (AI) USSR, made some adjustments to their Garrison AI
- (AI) USA/UK, amphib AI in Europe updated with new Pacific War commands
- (AI) USA, will be better prepared for Torch
- (AI) USA, improved lost ships recovery in all of the Atlantic
- (AI) USA/UK, will no longer get stuck if Greece is neutral (meaning it does nothing in the med)
- (AI) USA, will do a better job of sending HQs for Operation Torch
- (AI) UK, fixed a bug where the AI was not garrisoning Iraq
- (AI) Canada, will deploy new units in Quebec instead of Ottawa
- (AI) Japan, will no longer invade itself (meaning places it already owns)
- (AI) China, will now research everything if you play at max difficulty level
- (AI) China, production redesigned
- (AI) China, has a better defensive AI based on the starting setup
- (AI) Japan, production redesigned to support China early and Pacific later
- (AI) Japan, sending troops to reinforce China AI improved
- (AI) Japan, has a better defensive AI, in China, based on the starting setup
- (AI) Japan, has an improved offensive AI, in China, that is more focuseed based on starting setup
- (Bug) China no longer has Transport and Amphib Research techs since they could not build them anyways
- (Bug) Fixed bugs with German plundering of Leningrad, Moscow and Stalingrad
- (Bug) China, AI will now research
- (Bug) Polish destroyer should remain if Axis allied controlled and Poland surrenders to Germany
- (Bug) USA, Vladivostok MPP to USSR should do a -40 against USA again
- (Bug) USSR, Moscow has a paved road again
- (Bug) Finland, near Helsinki, several hexes had a paved road, changed to dirt
- (Bug) Japan, Synthetic Oil plant will no longer come online immediately upon purchase and will take a year
- (Bug) France, "French Troops Panic as the Germans Advance" made adjustments so hopefully it will not fire twice
- (Bug) Italy, DOW of Greece Decision can no longer be blocked if Greece is leaning toward the Axis
- (Bug) Japan, no longer get 2 Garrison units when Siam joins (was suppose to only be 1)
- (Bug) Japan, no longer gets 4 Infantry Corp and 2 HQs when Indochina joins and instead gets 2 infantry corp and 1 HQ
- (Bug) Amphibs De-entrench fixed so its calculated properly per tech level
- (Bug) Allies preasuring Switzerland to confiscate German Gold changed to 50/50 chance if fail they will shift toward the Axis again
- (Bug) Germany, Norway invasion note text was incorrect its size 6 garrison (not 3) and USA Mobilization shifts by 1% (not 3-5%)
- (Bug) Japan DOW French Colonies not flagging confrontation between Allies and Japan is fixed
- (Bug) Germany/Italy should no longer DOW Greece if the Italian Decision to invade does not fire
- (Bug) Yugoslavia will no longer join Axis if the Axis invade the UK and they are leaning toward the Axis
- (Bug) USSR, annexation of Bessarabia just needs Romania to be Neutral and no longer requires them to lean Axis
- (Bug) USA, fixed a bug where they would enter the war if Japanese ships were close to Hawaii but not in the special zone
- (Bug) Other Languages, fixed some images were broken and an error would come up on load.
- (Bug) Gibraltar, Allies sending subs if Axis controlled Gibraltar will now work
- (Bug) Map, went through every port in the world and made sure a road connected to it to resolve supply issues
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# TRP 0.8.14a World
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- (Map) Switzerland has been reworked, it will be painful to attack them
- (Bug) France, morale hits for German outflanking maginot are firing again
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# TRP 0.8.14 World
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- (New) China, will get an NM boost when Japan is at war with the Allies
- (New) UK, AA unit can not be built until April 1940
- (New) UK, AA unit in Malta must remain in Malta if not Italian Mobilization will increase (can't be replaced with another unit)
- (New) AT cost lowered from 200 to 150
- (New) Subs used supply again, setting causes subs to not use Supply when Naval Cruising which is to powerful
- (New) Stratgic Bombers/Maritimes Bombers lowered base Evasion chance from 15% to 0% (they get 5% from Aerial research)
- (New) USA, USSR, UK if they hold their original capitals and all full mobilized their NM will increase 100 per turn
- (New) China, if they hold their original capital (include all allies) and all fully mobilized their NM will increase 100 per turn
- (New) Yugoslavia, has a 50% per game (instead of 40% per turn) of joining the Axis if all the Balklans Capitals are Axis controlled
- (New) New Zealand has a failsafe join allies date of 10/01/1939
- (New) German/Italian units in Romania near the Russia border will raise USSR Mobilization (Tooltip at hex 197,90 explains conditions)
- (New) Artillery, will be less effective when attacking in rough terrain
- (New) Tank Buster(s), lowered damage against other unit types other than tanks
- (New) All planes except for fighters and strategic bombers had their morale damage flat lined to just base and no longer increases with research
- (New) Fighters, base strike range change from 5 to 2 (still increases with Long Range). Fighters when equiped with bombs have extra weight so they have shorter ranges
- (New) Intercept vs Escort bug discovered and reported to devs (they confirmed) temporary changes till the bug is fixed
--- Fighters no longer demoralize
--- Ground strike tech disabled
- (Map) All Industrial Centers are now Primary Supply Points (should help resovle Italy surrending and nothing higher than 3 supply)
- (Map) Reworked European USSR
- (Map) China added a bunch of terrain
- (Map) Murmanks, redid the map again around it to better represent its location
- (Map) USSR, New Partisan system (Human only) in the European portion of the country, less Partisan nodes but Partisans will spawn in unknown locations
- (Map) Singapore, Hex 326,184 turned into a solid land so ships can not pass
- (OOB) Italy moved artillery from 187,122 to 186,123
- (OOB) USSR, second engineer will come in November 1939 instead of January 1940
- (OOB) Comm. China added HQ in the far North
- (OOB) Comm. China (OOB) infantry corp in the center by Sian
- (OOB) China, Starting Research added Anti-Tank
- (OOB) USSR, increased Anti-Air unit from 2 to 3 max
- (AI) Finland/USSR updated for new Murmansk design
- (AI) UK, decisions for USA send Aircraft and Eagle squadron will deploy in the UK (for AI only not human player)
- (AI) Germany, will no longer have to deal with partisans (garrisoning) in Russia this will help the AI use cities to increase supply with HQs
- (Bug) Burma Road Tooltip fixed
- (Bug) Murmansk is a Primary supply again
- (Bug) Mountain Units have special defenses in Hills, (High) Mountains and Plateaus again
- (Bug) Crete, resolved an issue where if UK chose the decision to garrion it they would loose control of the island if Greece surrendered
- (Bug) USSR, Stalingrad Workers Decision will deploy the 2 Infantry Corps again
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# TRP 0.8.13 World
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- (New) North Africa, additional limitation added to the 16 unit cap, no more than 4 of them can be CORP size (this includes Paratroopers)
- (New) Land units air defense increased to 1 in the following terrains Wadis, Forest, Jungle, Marsh, Hill, Mountain, High Mountain, Plateau, Bush and Bocage terrain types
- (New) Strategic Bombers Long Range remove fighter defense increase
- (New) Strategic Bomber Increase Naval defense by 1 per level
- (New) Strategic Bomber Incease Naval Attack by 1 per level
- (New) Strategic Bombers Lower Attack Stats to 1
- (New) Strategic Bomber Increase Resource attack to 4
- (New) Fighters Increase Naval defense by 1 per level
- (New) Fighter Increase Naval Attack by 1 per level
- (New) Maritime Increase base Naval defense by 1
- (New) Medium Bomber Increase Resource attack to 2
- (New) Tactical Bomber Increase Resource attack to 1
- (New) AA Unit increase all base attacks to 3
- (New) AA Unit increase de-moralization from 0 to 20%
- (New) AA Unit strike range change to 0
- (New) AA Unit upgrade increase de-moralization from 0 to 5%
- (New) AA Gun Upgrade change rocket defense for everyone from 0.5 to 1
- (New) AA Gun Upgrade Max 1 and change Major Capitals & Major Fortress to 2
- (New) Rockets increase base resource attack from 1 to 2
- (New) Rockets change resrouce attack upgrade increments from 1 to 0.5
- (New) Port remove AA but add +1 Resource Defence
- (New) HQ change base air defense to 1
- (New) HQ change AA max to 2
- (New) UK, added popup for Strategic Advice to remind players to spend MPP to prepare defenses in the Pacific
- (New) USA, Gear up events adjusted so that they come in a bit more earlier so USA will have more production and west coast will be at full strength
- (New) Experience Gain Reworked, all units reworked doing things like carriers attacking empty resource locations will no longer give experience
- (New) USA, Doolittle Raid Decision has been added it will damage some of Japans Industry and give USA an NM boost
- (New) China, Burma Road split into 3 resources so its not as easy for Japan to shut it down with bombers
- (New) UK, will get a half strength destroyer represting the Norwegian Navy that escaped if Germany uses the decision chain to take Norway
- (New) Planes defensive abilities against other planes (including carriers) refactored, damage should be balanced if tech is equal.
- (New) Strategic Bombers, bombing against resources/supply will no longer increase and its max is 3
- (New) USA, Strategic Bomber Max lowered from 4 to 3
- (New) Escort Carriers no longer do damage to resource locations
- (New) Carriers, bombing against resrouces/supply set to a max of 1
- (New) Carriers, Spotting Land base increased to 3
- (New) Escort Carriers, Spotting Sea base lowered from 5 to 3
- (New) Subs, no longer use supply when defending
- (New) Afrika Corp Arrival has same trigger but also regardless of trigger will come sometime after Febuary 1941 (Prevent Allied player exploiting)
- (New) Settlements/Towns, increased Strategic Defense from 0 to 1
- (New) France, USSR & Italy can attach minors units to their HQs
- (New) Finland, all units gets the same bonuses as a Major from Doctrine Researches (Infantry Warfare etc...)
- (New) HQs, had base defense against all plane attacks increased from 0 to 1
- (New) HQs, Anti-Air upgrade tech added back in to a max of level 2
- (New) Malta Effect updated for new layout and also split into 3 sections Eastern, Central and Western Libya
- (New) Refactored Costs & Upgrades Costs most units
- (New) USA, Decision 300 where they send an Armor Corp to Egypt has been removed
- (New) China, Chenault removed from the leader list it is added by a decision later
- (New) Surface Ships no longer do resource damage
- (New) Dreadnought, Battleships can now do damage to soft and hard targets
- (New) Artillery can damage Surface Ships
- (New) Amphibs no longer de-entrench, instead for each tech level increase they will get .5 de-entrench rounded up.
- (New) Transports will get defensive bonuses against subs and planes per tech level researched
- (New) AA, for resources changed to the following (as a max)
--- Major Port: 1
--- Foritifed Town: 1
--- City: 1
--- Major City: 1
--- Capital: 1
--- Major Capital: 2
--- Fortress: 1
--- Major Fortress: 2
- (Map) Added a Tooltip in hex 312,144 letting you know if the Burma Road is Open/Closed and how to close/reopen it
- (Map) North Africa revamped from Morroco to Egypt
- (Map) Fixed the sprites
- (Map) China, Mines near Chungking moved so if bombed it wont block supply
- (Map) China, Tongren changed to a Primary Supply
- (Map) Burma, Oil in hex 309,144 moved to 310,145
- (Map) Burma, Settlement added to hex 309,144
- (Map) USSR, Murmansk changed to a Major Port (so you can build AA)
- (Map) USSR, Murmansk was moved and map area redesigend to be more accurate
- (Map) UK, Gibraltar changed to a primary supply, added another port and redesigned the terrain
- (Map) UK, Gibraltar changed to a mega fortress and has the same abilities as Malta
- (Map) Alternate Capitals added to Algeria, Morocco, Libya and Egypt
- (Map) Crete reworked and its safer now to use it as an airbase
- (Map) China, made some adjustmetns near Sian to help Communist China keep their supplies up
- (Map) China Dazhou (336,126) changed to Primary Supply
- (OOB) China, Adjusted starting location of a few units that seem to be in the wrong spot
- (AI) UK, Fortification updated for new North Africa layout
- (Bug) Poland, 3D Sprites set to Mirror so they point towards Berlin
- (Bug) North Africa, fixed not counting 16 unit cap properly in North Africa
- (Bug) China, can now build Infantry Divisions from the start of the game
- (Bug) UK, taking of Waterford, Cork and Limerick ports text for USA Mobilization fixed
- (Bug) China, Flying Tiger units will no longer show up twice
- (Bug) Japan, Malaya Convoy will no longer go through singapore but instead through Kota Bharu
- (Bug) Hex 414,195 had wrong weather zone
- (Bug) Hex 411,196 had wrong weather zone
- (Bug) Rail Guns will no longer De-Entrench to match TRP Europe
- (Bug) UK, Indian division that shows up in Cairo will now show up on the proper date.
- (Bug) Moroccoa, Algeria and Tunis removed event to have them switch sides if USA units present. It can cause issues in certain situations.
- (Bug) Germany, Fixed decision to manipulate Greek generals had some typos
########################
# TRP 0.8.12 World
########################
- (New) UK, can no longer have more than 5 units in France or USA/USSR Mobilization will decrease per turn until one of the following is true
--- USA is at war
--- USSR is at war
--- France has surrendered
--- Date past September 1st 1940
- (New) Aircraft, will be better protected from strafing attacks in Wadis, Forest, Jungle, Marsh, Hill, Mountain, High Mountain, Plateau, Bush and Bocage terrain types
- (New) Escort Carrier, cost increased from 150 to 175
- (New) Escort Carrier, build time increased from 10 months to 12
- (New) Carrier, cost decreased from 350 to 300
- (New) Carrier, upgrade costs lowered by 5%
- (New) Carrier, build time decreased from 18 months to 15
- (Map) Deleted one of the Ports in Aden
- (Map) Most Minor Countries have unique flags
- (Map) Experience icon now is just a star for all countries
- (OOB) Germany, increased base Amphib max from 1 to 2
- (OOB) New Zealand, increased Garrison max from 1 to 2
- (OOB) New Zealand, increased Infantry Division max from 0 to 1
- (OOB) New Zealand, decreased Infantry Corp max from 3 to 1
- (OOB) UK, removed Garrison from Aden (231,158)
- (Bug) USSR, added two more garrison unit names
########################
# TRP 0.8.11 World
########################
- (New) UK, CVL max lowered from 12 to 8
- (New) UK, CV max lowered from 6 to 4
- (New) USA, Oil Embargo will cause USA to loose 5 Mobilization
- (New) USA, Decision right after Oil Embargo to relocate fleet to Pearl, if you say yes USA will gain 5 Mobilization with a 10% chance the Carriers will be their upon war entry
- (New) Dutch East Indies, Garrison strength increased from 3 to 8
- (New) USA, Fleet will spawn right away when they join the war
- (New) USA, Guam will get a Strength 5 Garrison when USA joins the war
- (New) USA, spawn points for land units (when USA enters the war) in the Pacific if blocked will spawn in Portland
- (New) Philippines, will now spawn more USA forces on land plus a light cruiser and a sub in the ports when they join the war
- (New) USSR, USA, Mobilization shift for Winter War will take place at the time the Winter War starts instead of when the option is selected
- (New) France, added Partisans in Southern France
- (New) USA, Hawaii redesigned and its defenses beefed up so its not as easy for Japan to invade it right away
- (New) Gibraltar, added a second port to try and block the ability for the Axis to use two subs to supress the port so ships can go through
- (New) USSR, Murmansk and Archangelsk turned into Primary Supply
- (New) Com. China, Yulin made into Secondary Supply Source
- (New) Austrlia, alternate capital added for Perth
- (New) UK, while USA is neutral and Japan and UK are not at war they must keep 4 UK ships within 6 hexes of Singapore or USA Mobilization will decrease
- (Map) Malaya, Tooltip on the Capital will turn Red if you are violating the garrison limit
- (Map) Singapore, added Tooltip to notify player about requirement of 4 UK ships within 6 hexes
- (Map) Hex 335,137 terrain changed from clear to mountain
- (Map) Hex 340,116 terrain changed from clear to mountain
- (Map) Hex 327,137 terrain changed from clear to mountain
- (Map) Hex 327,136 terrain changed from clear to mountain
- (Map) Hex 334,135 terrain changed from clear to mountain
- (Bug) UK, fixed missing MPP text when annexing Persia decision executes
- (Bug) Italy, had Balbo HQ coming in at 10 strength when it should be 8 (like TRP Europe)
- (Bug) French Colonies, De-Gaulle changed to de Gaulle
- (Bug) Siam, connected the rail between 320,151 and 321,156
- (Bug) Hex 384,146 had wrong weather zone
- (Bug) Allies, send EXP force for Winter War text fixed to say 20% instead of 50% chance of success
- (Bug) Finland, Winter War fixed an issue if no winter war that they would not enter on Axis side
- (Bug) India, Hex 273,178 made into a Secondary Supply
- (Bug) Decision 114 fixed typo Corruna should be Corunna
- (Bug) USSR, text for Vladivostok MPP fixed to be more specific
- (Bug) Burma, capital changed name from Ragoon to Rangoon
- (Bug) Vichy France, now has Partisans if they are conquered
- (Bug) Germany, dismantle Vichy decision (638) text changed and removed Algeria due to it being able to fire with various conditions
- (Bug) Germany, dismantle Vichy decision, made it a little harder to fire if the Allies do a raid in France
########################
# TRP 0.8.10 World
########################
- (New) Germany, added Heinz Guderian as a HQ General
- (New) Spain, will shift 1-4% toward Axis when Germany selects to repair the Wolfram Mines
- (New) UK, Engineers are not available till January 1941 (they get one by decision in Egypt)
- (New) UK, Artillery build date changed from August 1940 to January 1941 (they get one by decision in Egypt)
- (New) China Partisans changed to the following
--- 7% Chance each turn for each Partisan point to fire
--- If successful it wil always hit supply nodes within the area no matter how many units you have
--- If you have less than 3 land units (not air) within 5 hexes of the Partisan points then their is chance it will do damage to any units within range
- (Bug) Saudi Arabia, fixed a bug where you could not rail into the country
- (Bug) Bulgaria, several pop-up messages where showing the wrong flag instead of the Bulgarian flag
- (Bug) Polish unit in hex 187,73, changed to strength 10 (was 8) to match TRP Europe
- (Bug) Italian unit in hex 164,93, changed to strength 5 (was 10) to match TRP Europe
- (Bug) Hex 349,138 had wrong weather zone
- (Bug) North Africa 16 unit supply limit will now count Infantry Divisions (it was not before)
########################
# TRP 0.8.9 World
########################
- (New) Communist China Garrison cost lowered from 50 to 40
- (New) Communist China Infantry Division cost lowered from 75 to 60
- (New) Communist China Infantry Corps cost lowered from 150 to 125
- (New) Germany, if Vichy is formed, will suffer a -1000 NM hit and all Vichy colonies will shift (5%-10%- toward the allies if an Axis country DOWs any of them
- (New) French Destroyer Triomphant will deploy in Pembroke instead of Plymouth to give it a better chance to survive
- (New) South Africa can no longer build Motorized Infantry
- (Bug) Communist China scorch earth percentage increased to be the same as China
- (Bug) China Special Partisans Events fixed so they will fire in Multiplayer games
- (Bug) Allies, fixed a bug where any ships trying to go through south of Australia would get the wrong message
- (Bug) Norway, fixed an issue where Norway getting upset about the Allies hitting the supply convoy would not work
- (Bug) USSR, fixed an issue where if Winter War did not happen the Red Army would not suffer winter damage
- (Bug) USSR, fixed several damage/morale events where they would not fire
- (Bug) Germany, U-Boat that deploys to Kiel (or Black Sea) should not be auto assigned a name that is available in its list
- (Bug) Norway, blocking the mining of the coast will check to see if Norway is at least 20% mobilized toward the Axis before it has a chance of success
- (Bug) Finnish Convoy text (typo) when starting has been fixed
- (Bug) Melitopol had its name fixed so it does not say Mine in it
########################
# TRP 0.8.8 World
########################
- (New) Mechanized & Armor units had their base defense vs Artillery increased from 0 to 1
- (New) Diplomacy Changes
---- Germany lowered Diplomacy Chits from 3 to 2
---- USA lowered Diplomacy Chits from 3 to 1
---- USSR increased Diplomacy Chits from 0 to 1
---- All French starting Minors added to Japans Block Lists (no longer DOW them)
- (Bug) Vichy not formed added more destinations for the Free France Army
- (Bug) Tank-Buster anti-tank tech will increase its Anti-Air defense by 1 for each level
- (Bug) Japan, Oil Embargo -500 NM hit per turn will stop once USA is at war
- (Bug) Edouard Daladier resignation will no longer show up twice
- (Bug) Japan will receive the NEI resources if they conquer them or align them completely
- (Bug) Finland, fixed an issue where End of Winter War message that tells you the conditions for Finland joining would not show up
- (Bug) French Colonies, removed from Japans Diplomacy block list so they can DOW them
########################
# TRP 0.8.7a World
########################
- (Bug) Fixed an issue where all countries (except UK) had Anti-Tank not giving the proper stats
########################
# TRP 0.8.7 World
########################
- (New) Fighters, base defense against all other aircraft increased to 2
- (New) Partisans, France/Holland some will turn to full Partisan if UK selects S.O.E.
- (New) AA, increase Strategic Bomber attack to 2
- (New) Planes no longer get bonuses from terrain
- (New) Finland, Winter War Changed
-- If No Winter War
--- Finland needs 40 Mobilization or higher and Germans within 1939 borders of Russian territory
-- If Allied Forces make it in time (20% chance) then Finland will only join the Axis if
--- Finland needs 60 Mobilization or higher and Germans within 1939 borders of Russian territory
-- All other scenarios
--- Finland needs Germans within 1939 borders of Russian territory
--- Finland will start sending resources to Germany at the end of the winter war
- (Map) Sevastopol (212,96), is now a Secondary Supply Source
- (AI) UK, small adjustment on when to send its fleet into the English Channel
- (AI) Germany, small adjustments to Western Europe Garrison
- (Bug) Convoy text changed slight to be more grammatically correct
- (Bug) Germany, Decision 649 (Trade Agreement with Portugal) will now give a message to the Allies if Signed
- (Bug) Germany, Decision 699 (Trade Agreement with Turkey) will now give a message to the Allies if Signed
- (Bug) Finland, when joining fixed text to correct one was saying "USA is alarmed by the Axis invasion of the UK"
- (Bug) USSR, Destruction of the Dnieper Dam will fire when the Axis are a bit closer
- (Bug) Put back some of the Auto DOWs as it was causing issues
- (Bug) Norway Mobilization toward Axis when Allied shipping is hitting the convoy will stop when the Mining Event series is completed
- (Bug) Finland/USSR Border if DOWs happened prior to Winter War the border units will now spawn
- (Bug) Germany/USSR Border if DOWs happened prior to Molotov Pact units will now spawn
- (Bug) UK/France DOW on Finland the text about Hungary being upset was confusing and mentioned USSR. Changed to be more generic.
- (Bug) Germany Decision 614, Rescue Mussolini, should now fire if Italy Surrenders under all conditions
- (Bug) Defensive Bonuses adjusted so that Resources provide a bonus again
- (Bug) Finland, fixed Armistace decisions so they will fire now
- (Bug) Trinidad & Tobago text will show up properly
- (Bug) Togo & Dahomey text will show up properly
- (Bug) AI - Germany Afrika Corp given them multiple spawn destinations in case main one is blocked
- (Bug) USSR Reserves should not get blocked if the city is lost anymore as they now have multiple spawn destinations
- (Bug) USA East Coast Escorts were damaging subs near Venezuela that was outside the protective zone
########################
# TRP 0.8.6 World
########################
- (New) Greenland and Iceland blocked from the Diplomacy screen
- (New) Planes, AA Attack changed to 0 for all planes except for Tactical and Carriers where it is set to 1
- (New) Planes, AA Attack changed to 0 for all planes when increased by Upgrades
- (Map) Rhodes (202,113), is now a Secondary Supply Source
- (OOB) Italy, Infantry Division Max increased from 5 to 6
- (AI) UK, will DOW Italy if Italy is at war with France
- (Bug) AA, fixed an upgrade issue where AA units did not have the AA upgrade tech
- (Bug) Germany, Decision 616 (Treaty of Friendship with Turkey) will now give a message to the Allies if Signed
- (Bug) Research Text for Heavy Bombers, updated with correct information
- (Bug) Italy, pop-up had misspelling of "Civl" should be "Civil"
- (Bug) Italy, Decision 711 added text to mention the HQ they get in Tobruk
- (Bug) German, Typo in decision 692 "German will receive" should say "Germany will receive"
- (Bug) Brest, Rhodes and Nicosia: text was below the resource and the port was covering it, moved it above now
- (Bug) Germany, Border message added text Units must be within 10 hexes of Warsaw
- (Bug) Italy, Albania text updated to reflect conditions on when Cap is removed
- (Bug) UK/USA, NM issue with Algiers, Rabat, Tunis and Damascus where fired as soon as Vichy surrenders
--- This now requires USA be in the war for these to fire
########################
# TRP 0.8.5 World
########################
- Re-Organized all the Decision IDs to make it easier to expand in the future
- (New) Following Minors removed from Diplomacy screen
--- Australia
--- Canada
--- Burma
--- British Guyana
--- Brunei
--- Malaya
--- Egypt
--- India
--- Italian East Africa
--- Libya
--- Manchukuo
--- Palestine
--- South Africa
--- Transjordon
--- British Somaliland
--- Kenya
--- Tanganyika
--- Rhodesia
--- Nigeria
--- Gold Coast
--- Sierra Leone
--- Trinidad & Tobago
--- Borneo
--- New Zealand
--- Sudan
- (New) Majors Powers NO LONGER Auto DOW unless the side is AI controlled (exception initial French DOW on Germany at the start)
- (New) Allied Major Powers can not have more than 6 ships in the Pacific at anytime (the line is near the tip of India
- (New) Pacific Islands/Locations have been marked for the Allies not to garrison or USA Mobilization will decrease
--- Malaya is an exception and will allow up to 2 units max
- (New) Japan, Event when taking Palembang their is a 70% chance the oil fields will get damaged by Dutch Forces
- (New) Germany, Declaring War on Netherlands will increase Belgium Mobilization up to 60%
--- NOTE: The order on how you declare matters, I suggest you declare on Belgium First then Netherlands
- (New) Japan, must keep the following places garrisoned to avoid USSR Mobilization increases
--- 357,82, 368,80, 377,90, 369,92
- (New) USSR, must keep the following places garrisoned to avoid USSR Mobilization decreases
--- 349.80, 369,79, 382,85, 379,95
- (New) Added text to several mobilization events so you can see what is happening
- (New) Sweden & Finland will do a big diplomacy shift toward the Axis if the Allies DOW Norway
- (New) NM Objectives have been completely redone
- (New) Greenland will now be formed when Denmark surrenders
- (New) Rockets can't be built until September 1943
- (New) Rockets base range increase from 2 to 5
- (New) Rockets base de-moralization increased from 5% to 20%
- (New) Rocket research cost lowered from 175 to 50
- (New) Rocket research, each level increases range and damage by 1 and de-moralization by 5 for Rockets
- (New) Rocket Cost lowered from 200 to 100
- (New) Airships removed
- (New) Medium Bombers moved into Airship spot giving them Strategic Attack
- (New) Tank Buster (Bomber) comes online in 1942 and has extra attack against Armor units
- (New) Strategic Attack units will hit the unit on the resource as well as the resource 100% of the time
- (New) France no longer has an Alternate Capital
- (New) River Penalty Changes
-- River attack penalty increased from 20% to 30%
-- Major Rivers attack penalty increased from 35% to 50%
-- Except Engineers No Penalty
- (New) USA, lowered Strategic Bomber max from 6 to 4
- (New) Algeria, Morocco, Senegal and Syria increased transport from 0 to 1
- (New) French West Africa lowered Garrison Max to 1 and removed Corp unit from build caps
- (New) French Equatorial Africa lowered Garrison Max to 1
- (New) USSR, Removed Fighter, Tactical and Medium Aircraft from Production Que and changed to UK Lend-Lease Decisions
- (New) Tactical Bombers do less damage to land units
- (New) Tactical Bombers had their morale damage doubled
- (New) Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- (New) Light Carriers do no damage to land units but their morale damage has bee increased and will increase for each level of naval tech
- (New) Medium Bombers no longer do damage to land units
- (New) Land units no longer have AA upgrades (except for AA units)
- (New) Paratroopers have the AT tech added
- (New) USSR, added Destruction of the Dnieper Dam decision
- (New) USSR, Peace with Orthodox Church decision
- (New) USSR, added some historical events
- (New) USA, added some historical events
- (New) Invasion of France Penalties changed and will only fire if attacked through Belgium (not Maginot)
--- NOTE: If you attack through Maginot and take a hex that will then prevent any of this from firing
--- France, NM Penalty -1600 if German troops in French Territory
--- France, NM Bonus +1600 if UK troops within 8 hexes of Paris while Germans are in French Territory
--- France, NM Bonus +500 if UK has at least 5 land units within 8 hexes of Paris while Germans are in French Territory
--- France, 50% to suffer a 30% morale hit each turn while Germans are in French Territory
--- Germany Attacking through the Maginot Line will prevent this from firing even if they change their mind and attack Belgium
- (New) Winter War, Random Event USSR can accidentally hit a Swedish Transport (+1 mobilization for Sweden)
- (New) Winter War, Random Event USSR can accidentally drop bombs on Swedish Territory (+1 mobilization for Sweden)
- (New) Japan, several new historical events/decisions added
- (New) China, several new historical events/decisions added
- (New) Surrender Decisions were copied (and adjusted) from TRP Europe
- (New) Communist China, if they surrender their military will merge with China
- (New) Japan, 10% Chance each turn that a decision to offer USSR a Trade Agreement (while USSR is neutral) of 5 MPP per turn will come up to be offered
--- If Japan Accepts then USSR will have to approve it
- (New) Convoys, text update so you will be notified each time something has changed
- (Map) Poland, adjusted weather for zone 104 (Warsaw is in that zone) to be clear till October 20th
- (Map) UK, Liverpool changed terrain a little so that 3 hexes can load transports instead of 2
- (Map) Greenland, made some adjustments on port location at capital to provide supply 5 to hex nearest convoys
- (OOB) Germany, adjusted starting position of Armor Corp from hex 180,71 to 180,72 for AI reasons
- (OOB) Sweden, adjusted their land and air units
- (OOB) Greenland, can build 1 garrison unit and 1 Maritime Bomber that can't leave Greenland
- (OOB) China, Max Build Artillery changed from 2 to 1
- (AI) Germany, adjustments to invasion of Poland
- (AI) Germany, surrender helper for Poland added 300 MPP for Plundering Poland
- (AI) Germany, adjustments to its invasion of Low Countries
- (AI) Germany, adjustments to its invasion of France
- (AI) UK, Improvements to evacuating the BEF
- (AI) UK, adjusted how it garrisons the UK
- (AI) Germany, improvements to transporting reinforcements to Finland
- (Bug) Germany, fixed an issue if Denmark's mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USSR, fixed an issue if the Baltic States mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USA, fixed an issue where Eagle Squadron Decision and US East Coast Escorts shared the same decision ID causing problems (ID 313)
- (Bug) Italy, fixed an issue where you were asked to deploy the Italian sub at Bordeaux on the exact same turn France surrendered
- (Bug) Germany, fixed an issue where Vichy was still sending 10 MPP even though they were gone
- (Bug) Denmark, fixed an issue where it was possible for the Axis to sneak into Iceland and Greenland before they were handed over
- (Bug) Germany, text bug when Dortmund and Essen come online will now display text
- (Bug) Japan, fixed an issue where Japan could not DOW the Philippines and Dutch East Indies
- (Bug) Japan, fixed an issue where Annexing Portugal Timor Decision would sometimes not fire, main condition now is Portugal must be neutral
- (Bug) Convoy file fixed scripting bugs (no clue how they got their)
- (Bug) Germany, fixed a text issue when the Rothensee Synthetic Oil plant would come online (it would say the wrong name)
- (Bug) Vichy, fixed a text issue when French Indo China declared their loyalty to Vichy France (it would say Madagascar)
- (Bug) Fixed an issue if a country surrenders a second time their Navy would disappear
########################
# TRP 0.8.4a World
########################
- (Bug) Resolved an issue that latest patch from Matrix would not allow you to DOW major powers.
########################
# TRP 0.8.4 World
########################
- (New) Added Victory Condition/Description text for supported languages
- (New) Major Ports can now build AA again
- (New) Submarines get a very large defensive bonus when stationed inside a Major Port
- (New) Some partisan areas on the map changed to effect supply only (instead of generating partisans)
--- These areas will change back to partisans if UK says yes to S.O.E. decision
--- Norway, Sweden and Yugoslavia
- (Map) Bordeaux (145,94) set as a Primary Supply
- (Map) Added text to Gibraltar/Suez Canal info points so you know what ship type can pass
- (Map) Added some rail lines near Joensuu Finland
- (AI) Germany, improvements to its early years production choices
- (AI) Germany, improvements on its invasion of Yugoslavia and preparation for Russia
- (AI) Germany, improvements on its attack on Greece
- (AI) USSR, improvements to its early years production choices
- (AI) UK, made some adjustments to its starting Sub AI
- (AI) UK, Norway invasion AI had some adjustments
- (AI) South Africa, improvements to get their troops out of Ethiopia once they are liberated
- (Bug) Croatia formation event will only trigger if Yugoslavia falls and no allied units within 15 hexes of Belgrade
- (Bug) AI Files Fixed some strange errors (no clue how they got their)
- (Bug) Event Files Fixed some strange errors (no clue how they got their)
- (Bug) Fixed a textual bug in the Transport AI files
- (Bug) Bordeaux (145,94) no longer says Industrial Center
- (Bug) Garrison units will now De-Entrench the enemy when they attack
- (Bug) Mountain units will now De-Entrench the enemy when they attack
- (Bug) Cavalry units will now De-Entrench the enemy when they attack
- (Bug) Nantes (143,88) now set as the Alternate Capital for France to resolve the bug of giving some extra MPP to Germany by creating a new capital
- (Bug) Air attacks on ships in a port will now be the same as if you attacked them at sea
- (Bug) Hong Kong will no longer give an NM hit to China when captured by the Axis and instead give an NM bonus to Japan
########################
# TRP 0.8.3 World
########################
- (New) Translations added for French, Spanish and German.
- (New) USA (once at war), Convoy to UK was changed from 20% to 10%
- (New) China, new partisan system (AI Axis excluded from the special effects)
--- All partisan points will produce partisans
--- Garrison that point will suppress the partisan HOWEVER unless you have 10 or more units with 5 hexes then their is a chance that partisans will still attack the area, damage units and supply lines
--- These special attack will happen at the begining of the Allied turn so that China has a chance to follow up with an attack.
- (New) Germany, can use Diplomacy on Vichy
- (New) USA/Canada, Eagle Squadron (was broken) redesigned as a decision for the UK
- (New) Australia & New Zealand can no longer OP their planes out of their home countries
- (New) Canada, cannot build Medium bombers till 1/1/1941
- (New) Canada, cannot build Fighters till 1/1/1941
- (New) UK, Decision for USA that sends a Medium bomber to UK (the bomber is now Canadian)
- (New) Escort Carriers defense against air attack increased by 1
- (New) USA, has a popup to inform them on which countries that could get trade with by using diplomacy
- (New) UK, 7th Armoured Division decision changed to be reflect Mobile Division Egypt
- (New) UK, Basra event will cost more MPP to deploy units
- (New) UK, Egypt event will cost more MPP to deploy units
- (New) Cuba's main ally country changed from UK to USA
- (New) Mountain Units spotting range in Mountains increased from 1 to 2
- (New) Australia, if they are conquered a convoy to Japan will be created
- (New) India, if they are conquered a convoy to Japan will be created
- (New) France, changes to their starting tech/researching
- (New) Japan, Franco Thai War decision added and the Annexation of Indo-China to Japan is tied to it
- (New) Germany, Garrison requirements on Soviet border tooltip improved to show you exactly what are the requirements
- (New) AA, has been turned back on for Major Fortress, Major Cities, Capitals and Major Capitals
- (New) AA Units (not resources), changed starting value for Strategic Bomber attack from 2 to 0 (tech raises it still)
- (New) MPP, is now focused in Capitals, Mines, Oil Fields and Major Cities (Industrial Centers) everything else is just supplies
- (New) Iraq, will send its resources to France until they surrender or loose Toulon then it will go to the UK
- (New) Cuba, will send resources to the USA if their mobilization is 20 or higher
- (New) Columbia, will send resources to the USA if their mobilization is 20 or higher
- (New) Saudia Arabia, will send all its resources to USA if it reaches 20% mobilization
- (New) Saudia Arabia, will send all its resources to Japan if it reaches 20% mobilization
- (New) Gibraltar changed to a regular fortress
- (New) Germany, modified the event to invade Denmark to add units to the 2 new ports
- (New) Logistic, tech changes
--- No longer lowers OP costs
--- Increases morale of all units by 5% per level
- (New) Naval Weaponry Upgrade for Surface Combat ships removed
--- USA, Germany and Japan Heavy Cruisers - Dreadnought have +1 attack values (to baseline)
--- Italy Battleships have +1 attack values (to baseline)
- (OOB) Italy, gets 2 transports instead of 1 at the start
- (OOB) Italy, lowered Tac bomber cap from 3 to 2 and increased Medium bomber cap from 1 to 2
- (OOB) Germany, garrison build cap raised by 2 (to account for new ports in Denmark)
- (OOB) Germany, removed all motorized corps from production que
- (OOB) USA, starts with nothing in the production que
- (OOB) AA unit caps changed to the following
--- UK lowered from 3 to 2
--- USSR lowered from 3 to 2
--- Germany lowered from 5 to 3
- (OOB) UK, following changes
--- Remove Armor Train from their available builds
--- Lowered Armor Division Max from 4 to 2
--- Lowered Armor Corp Max from 5 to 2
--- Lowered Para Corp Max from 2 to 1
--- Increased Mech Corp Max from 1 to 2
--- Lowered Artillery SP Max from 2 to 1
--- Lowered Heavy Artillery Max from 2 to 1
--- Heavy Artillery can't be built till 8/1/1940 (they get one by event in North Africa)
- (OOB) Canada following changes
--- Removed both Fighters from the Production Que
--- Removed all units from the production quest except for the destroyer that comes on 11/17/1939
--- Lowered HQ max from 2 to 1
--- Lowered Tank Destroyer from 1 to 0
--- Lowered Motorized Corps from 2 to 1
--- Lowered Armor Corp from 1 to 0
########################
# TRP 0.8.2 World
########################
- (New) France can no longer build Tank Destroyer units till June 1st 1940
- (New) UK, refactored MPP by changing Convoys and Industrial Modifier
- (New) Japan, refactored MPP by changing Convoys and Industrial Modifier
- (New) China, Industrial Modifier lowered from 50 to 40
- (New) France, adjusted their industrial mobilization events to come a little later
- (New) France, lowered their Industrial Modifier from 50 to 40
- (New) UK, Aden removed as a Primary Supply
- (New) UK, Bombay added as a Primary Supply and gave it a second port
- (New) Japan, increased resources from Manchuko
- (New) Japan, all ships in the production que come with full research
- (New) France, changed level 1 artillery tech to being researched
- (New) USA, delivering aircraft to the UK will give them a Medium Bomber instead of a Tactical Bomber
- (New) USA, delivering aircraft to the UK (if not delivered) USA will get a Maritime Bomber and Medium Bomber (just like the UK)
- (New) Albania, (while Yugoslavia is Neutral) can only support 5 Axis units with supply.
- (New) German, sub names changed and have wolf-pack historical names
- (New) UK, destroyer names changed to represent historical escort groups
- (New) Italy, will switch sides if NM less than 20%, Tripoli/Addis Ababa are allied controlled and 1 Allied unit in Italy
- (New) Italy, will switch sides if NM less than 20% and Allies has more than 15 units in Italy
- (New) Italy, reworked their mobilization
- (New) Subs, no longer take damage from storms (they loose readiness)
- (New) Subs, prepared attack readiness bonus changed from 0% to 50%
- (New) Subs, ZOC penalty changed from 10 to 7
- (New) Subs, Retreat range changed from 15 to 6
- (New) Subs, Defensive Loss Evasion increased from 5% to 15%
- (New) Subs, Dive Percentage lowered from 40% to 20%
- (New) Subs, Retreat percentage lowered from 50% to 20%
- (New) Subs, Are now reformable at 50% cost and 50% time
- (New) Storm Damage, for all ships (except Torpedo Boats) lowered from max of 3 to 2
- (New) China, Industrial Modified increased from 40 to 45 percent
- (New) China, lowered starting Industrial Production Tech from Level 1 to Level 0
- (New) China, Starting leaders ratings lowered
- (New) All Artillery, no longer De-Entrenchs. However, damage was increased.
- (New) Fighters & Tactical Bombers, no longer get De-Entrech.
- (New) Strategic Bombers, can now de-entrech.
- (New) UK, Decision 180 for invading Norway removed. UK can do it on their own and does not need a decision for it.
- (New) Germany, Decision to invade Norway will happen immediately if you say yes which is on 4/9/1940
- (New) Yugoslavia, has a 15 percent chance per turn to join the Allies if the UK has 4 CORPs or more in Greece.
- (New) USSR, starting in 1942 if still neutral they will have a 20% chance of their mobilization going up 1%-2% each turn
- (New) Germany, if Allies DOW Norway then Germany will get the Lutzow
- (New) USSR, Decision giving USSR 3 Anti-Tank units has been removed (build them if you want them)
- (New) Vichy, made some small adjustments to the conditions for Germany to get the decision to collapse them
- (New) Afrika Corp formation changed in the following ways
--- Condition based adjusted so it can't be manipulated as much but the Allies
--- Units all come full strength
--- Cost changed to 900MPPs over 9 turns
--- Artillery Replaced with Mechanized Division
--- Human Player - they show up in Southern Italy (you need to transport them)
--- AI Player - they show up in Africa
- (Map) Hex 160,84 - 159,83 - added forest
- (Map) Hex 162,86 - 162,87 - 162,88 - 163,87 - added hills
- (Map) Added parts of the Saar River near Metz
- (OOB) UK, lowered Tactical Bomber max from 4 to 1
- (OOB) UK, increased Medium Bomber max from 2 to 3
- (OOB) UK, replaced starting Tactical bomber with a Medium Bomber
- (OOB) UK, cannot build Tactical Bombers till February, 1941 (they get them by decision)
- (OOB) USA, lowered Tactic Bombers max from 9 to 4
- (OOB) Com. China, Moved Garrison unit from 331,109 to 337,106
- (OOB) Com. China, increased Anti-Air from 0 to 1
- (OOB) China, Fixed OOB issued where some starting Infantry Corps had no name
- (OOB) Com. China can now build Infantry divisions from the start of the game
- (OOB) UK, can no longer build Tank Destroyers, Armor Corps till January, 1940
- (OOB) Japan, lowered Strategic Bomber max from 2 to 1
- (Bug) South Africa, increased Maritime Bomber from 0 to 1 (to match TRP Europe)
- (Bug) Fixed port in hex 357,132
- (Bug) Germany can build Mechanized Corp again from the start of the game
- (Bug) Tactical bombers no longer increase Entrenchment if attacking from a fortification
- (Bug) Popup that hex 156,80 (Eben Emael) fixed so it will display now when Germany invades the Low Countries
- (Bug) Germany, fixed an issue that if you launched a 42 Barb you would get the Vulkstrum decision
- (Bug) Germany, fixed an issue where decision for Spain to join Axis when Gibraltar was taken was not executing
- (Bug) USA, Resolved an issue that if Germany did not invade Russia in 1941 but chose a different path that some of their resources would not get turned on
--- Note these resources get turned on 8/1/1941 no matter what unless some in game conditions are met
########################
# TRP 0.8.1 World
########################
- (New) Japan, added garrison unit to hex 346,113 moved fighter to hex 347,116
- (New) Japan, added garrison unit to hex 357,125 moved HQ to hex 359,125
- (New) Italy, both Battleships in the production que will come with full research.
- (New) Yugoslavia, unit caps for Mech. Div., Armor Div., Motorized, Fighter and Tac Bomber were increased from 0 to 1.
- (New) Malta Effect will no longer hit the ports in North Africa except for the first turn Italy joins the war
- (New) France can no longer build Armor or Mechanized units till June 1st 1940 (they do get some at the start of the game)
- (New) Anti-Air, base Soft/Hard defense lowered from 3 to 2
- (New) Germany, changes unit names for SP-Artillery
- (New) Germany, changed unit names for Armor Corps
- (New) Japan, added more names for Fighters and Tac Bombers
- (Bug) Hex 344,117 had the wrong weather zone associated with it changed from 58 to 160
- (Bug) Germany, fixed issue where decision to counter Allied manipulation of Greece did not fire.
- (Bug) Italian unit in hex 219,171 changed from strength 10 to 5.
- (Bug) Japan hex 386,169 garrison unit changed from strength 5 to 10.
- (Bug) Hex 360,126 changed from China controlled to Japan
- (Bug) Anti-Tank is now reformable like all other land units
- (Bug) North Africa supply cap of 16 Alert will count properly before turning red
- (Bug) Yugoslavia, added message when they join the Axis and made it a little more random on when
- (Bug) Fixed an issue were reports were all messed up and everything showed as UK
- (Map) hex 360,107, changed from Manchuria to Japan and made into a Primary Supply point
- (Map) hex 203,81 added Forest to the Terrain
- (Map) Ethiopia, added some mountains that were missed and the hex was clear
- (AI) Japan, adjusted build AI for Port Arthur change on the map to a Primary Supply
- (AI) Japan, adjusted transport AI for Port Arthur change on the map to a Primary Supply
- (AI) UK, will garrison Damascus if Syria surrenders to the Allies
########################
# TRP 0.8 World
########################
- (New) Suez Canal (Italy), can only move transports through while neutral.
- (New) Gibraltar, only subs can use the passing points (no other ship can use them)
- (New) Finland Borderlands border changed a little near Leningrad
- (New) Finish initial units will now come with full strength and the ones near Petsamo will come with full research.
- (New) Germany, Afrika Korps, decision is now condition based and will fire if the Italians start to loose ground.
- (New) Greece, if Axis DOWs them they will get a morale boost to negate the surprise
- (New) UK/Greece, Event to reinforce changed to give 2 full research infantry corps instead of an Greek HQ and 1 UK Infantry Corps
- (New) Axis/Allies cannot have more than 16 units each between Tripoli and El Alamein in North Africa (or they have a 25% chance of suffering damage)
- (New) Any Allied DOW against any country in South America and the Caribbean will result in a extremely large NM hit to the USA
- (New) Paratroopers penalty lowered from 25% to 20% in clear weather and 45% to 40% in bad weather
- (New) USA can attach aligned minors to their HQs
- (New) Yugoslavia Coup changed, will only fire if Greece is Neutral or part of the Allies
- (New) Yugoslavia will join the Axis if Paris, Berlin, Rome, Budapest, Bucharest, Sofia and Athens are Axis controlled
- (New) Turkey will join the Axis if Berlin, Budapest, Bucharest, Sofia, Athens and the border towns with the USSR (Batumi, Ardahan, Leninakan) are Axis controlled
- (New) Armor base defense against other Armor increased by 1 point
- (New) Div Armor/Mech had their DeEntrench increased from 0 to 1
- (New) AT Lowered starting attack value against armor from 4 to 3
- (New) Prepared Attack Bonus removed for all units except for Mechanized and Armor (set to 20%)
- (New) New NATO Counters, compliments from SIPRES
- (New) Com. China, had base stats of leg infantry increased same as other major powers and cost increased
- (New) China, had their the base states of leg infantry decreased to the same level as Russia and cost decreased
- (New) Japan, Garrison and Infantry Corp units cost decreased
- (New) UK, removed all the 1 MPP Convoys so German subs will hit the better ones
- (New) UK. adjust main convoy routes slightly for more spacing
- (New) UK, Persia will convoy resources if they join the Allies or are conquered by the allies
- (New) UK/USSR, Persia invasion decision chain changed to be random and no longer date specific and other changes to allow convoys also needs Baghdad allied controlled
- (New) Strategic Bombers no longer get a second attack
- (New) ZoC Penalty for ships increased from 1 to 10 (but requires 2 ore more Surface Combat Ships)
- (New) ZoC Penalty for subs increased from 1 to 10 (you only need 1 sub to apply the penalty)
- (New) French Navy will no longer become part of the UK if Vichy is not formed. Instead a new Navy will appear for Free France
- (New) Malta AA guns will come upgraded if you choose to improve them
- (New) Oil Embargo reworked to no longer give a consistent shift to NEI toward the allies
- (New) NEI will ignore the Oil Embargo if they are fully aligned with the Axis
- (New) USA Embargo on Strategic Materials - if accepted will cut NEI resources down a bit. Should fire sometime when France Falls
- (New) France will fully cooperate with the UK and USA again
- (New) Major Fortress (Malta) Spotting Land increased to 3 and Spotting Sea Increased to 7
- (New) Mech Divisions Spotting Land increased to 2
- (New) Lowered Naval Damage chance in bad weather
- (New) China can now build an Engineer
- (New) Communist China can now build an Engineer
- (New) Sub Sea view range increased from 1 to 2 (Note: this only works the first time you stop in movement, after that it is 1)
- (New) Sub retreat percentage increased
- (New) Subs retreat range increased from 4 to 15 (It only retreats the distance needed so no enemy units are next to them)
- (New) Subs Base Dive Percentage Chance increased from 25 to 40
- (New) ASW Tech/Sub Tech no longer raise Dive Percentage nor ASW Percentage subs will always have a 40% chance to dive.
- (New) Capital Ships had their starting sub attack changed from 1 to 0
- (New) USSR, Winter War Decisions changes. If no Winter War then the USSR cannot winterize their forces.
- (New) USSR, If they DO NOT winterize their units the damage will be just as bad to the USSR as it is to the Germans
- (New) Germany, due to the new Mining Decisions moved German Mobilization to not fire till after the mining decisions
- (New) Norway Convoys to Germany redesigned with a Mining Decision that the Allies can choose
--- Allies say yes then in March 1940 the Norwegian coast will be mined
----- 40% chance the Norwegians will stop the mining if they are upset about Raiding their coast
----- This will force the Convoy route to come out of Oslo at a greatly reduced rate
----- Swedish Convoys will be reduced during non-summer months and closed during the winter
--- Allies say no to mining (or upset the Norwegian government and raiding their coast)
----- Convoy routes will shift to Oslo but will send more to Germany
----- Swedish Convoys will continue to flow at 100% all year
- (Map) Italy, some changes to the lower part to reflect better what it looks like
- (Map) North Africa, all roads changed to dirt
- (Map) Added some paved roads in Romania, Greece and Yugoslavia
- (Map) Changed some of the land layout in Greece
- (Map) Alaska, added some terrain
- (Map) Redid all the weather zones and more than doubled the amount of zones
- (Map) Brunsbüttel (164,71) Changed to a Fortified Town
- (Map) Desert Terrain is no longer passable (AI Reasons), adjusted map
- (Map) Truk (hex 416,169) changed from settlement to fortified town
- (Map) Road/Rail adjustments in China to better help with the supply situation for Chin and Comm. China
- (Map) Sevastopol (hex 212,96) added to NM Objective
- (Map) Saudi Arabia trade information more descriptive and added a 100% resource if mobilization is 100%
- (Map) Kiel Canal reworked so it is blocked on both ends
- (Map) Italy can use the Suez Canal while neutral
- (Map) Refactored MPP for Allies to try and balance it
--- UK Pacific Convoys Percentage changed from 50 to 25
--- UK Industrial Multiplier changed from 50 to 5
--- USA Pacific Convoys Percentage changed from 50 to 25
--- USA Added most of West Coast to Phase 3 Gear Up
--- France Pacific Convoys Percentage changed from 50 to 25
--- USSR Industrial Multiplier changed from 50 to 35
- (OOB) Greece, redid their OOB. They start with a Mountain and HQ unit and fully entrenched.
- (OOB) Yugoslavia, increased the starting strength of some of their CORPs
- (OOB) Germany, added half strength garrison to hex 164,71
- (OOB) Communist China has an Engineer on the map
- (OOB) France, lowered Max Fighters from 4 to 3
- (OOB) France, lowered Max Tactical Bombers from 3 to 2
- (OOB) Yugoslavia, moved garrison from 184,100 to 182,99
- (Bug) Malta Effect, fixed an issue that it would not fire in multi-player games (please people confirm)
- (Bug) Italy, Event to DOW Greece will fire even if Greece is leaning toward the Axis
- (Bug) Iwo Jima, Marcus Island and Wake Island ports are now set to their correct owners instead of Neutral
- (Bug) Fixed the port in hex 346,198
- (Bug) Germany, decision 947 "German-Soviet Border And Commercial Agreement" Changed based on user feedback
- (Bug) French Colonies will now form if Axis do not form Vichy and will get an army in North Africa
- (Bug) Added pop-up messages to notify the Axis when Allies choose Oil Embargo against Japan
- (Bug) Typo fixed in Decision for cruiser Blücher was spelled wrong Bulcher
- (Bug) Typo fixed in Popup giving advice to Germany to strike at Egypt, changed "with the war" to "win the war"
- (Bug) Command and Control Tech will give 1 full AP to Major Power HQs per level
- (Bug) Japan, fixed a text issue that said Japan was celebrating the taking over at Guadalcanal instead of Calcutta
- (Bug) Finland no longer joins Axis automatically unless winter war happens.
---- If no winter war only 30% chance
---- If no winter war but Norway has surrendered then 60% chance
- (AI) Germany, will garrison Brunsbüttel (164,71)
- (AI) Germany, will keep Finland reinforced if force count goes to low
- (AI) USA, fixed issue were it would build land units in the Pacific while neutral and kicking off negative mobilization
- (AI) Axis added hex 214,60 (Vyshniy Volochyk) to their ignore list
- (AI) Axis, removed from ignore list hexes 212,96 and 214,94 (Crimea area)
- (AI) Japan, adjusted build percentages for forces sent to China
- (AI) Japan, reworked transport AI to China
- (AI) Japan, moved starting fleet location near Taiwan to southern tip of Taiwan as to not interfere with troop transport
- (AI) Japan, added some find lost ships to pull them in to the conveyor belt
- (AI) Japan, will reinforce Truk if it gets low on ships from Japan
- (AI) Japan, will reinforce Singapore if it gets low on ships from Japan
- (AI) Japan, will send a fleet to attack Singapore if it needs to
- (AI) Finland, made some adjustments to how it reacts near Petsamo
- (AI) Finland, made some adjustments on how it attacks near Leningrad
- (AI) France, has a 70% chance of saying yes to decision 203 to get the Engineers
- (AI) France, has a fortification AI
- (AI) France, should build more fighters
- (AI) USSR, made some adjustments on how it defends nears Leningrad
- (AI) USSR, changed its fortification locations and order
- (AI) USSR, will no longer auto DOW Italy if Germany is at war with USSR
- (AI) China, added a fortification AI
- (AI) Comm. China, added a fortification AI
- (AI) USA (Pacific), will move fleets around Pearl Harbor and South Pacific
- (AI) USA (Pacific), added invasion AI for the main Islands near the US West Coast
- (AI) Italy, Peacetime Fleet, movements adjusted so they start in a better defensive position
- (AI) Italy, will no longer auto DOW USSR if Germany is at war with USSR
- (AI) Italy, may invade Malta if left undefended
- (AI) Germany, Improved Garrisoning of Russian Territory
- (AI) Germany, 1942 will focus offensive against Russia better 40% chance against Moscow, 60% chance against Stalingrad
- (AI) Germany, may invade Malta if left undefended
- (AI) Germany, Sea Lion has a chance after Fall of France
--- NOTE: If Human player invades the UK (Italy invading the UK) German AI will reinforce and transport troops
--- NOTE: After UK Falls Germany will transport some troops back to main Europe