[Mod] Emir's Immersive Assets (v1.02)
Moderator: Vic
- Emx77
- Posts: 456
- Joined: Mon Mar 29, 2004 11:12 am
- Location: Sarajevo, Bosnia and Herzegovina
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[Mod] Emir's Immersive Assets (v1.02)
Emir's Immersive Assets Mod
Author: Emir Agić
Version: 1.0 (26/04/2023), 1.01 (08/05/2023), 1.02 (09/10/2023),
Number of modded assets: 374/374
Download link: https://ko-fi.com/s/708c1a5708
Install and uninstall instructions
To install mod unzip the Archive (graphicsAlt) directly in the main Shadow Empire folder, or copy the unzipped folder (graphicsAlt) in the main game folder.
An easy way to find where your game folder is: launch Steam, right-click on "Shadow Empire" in your game library > Choose "Properties" > "Local Folder" > "Explore"
To uninstall the mod remove the following folders from graphicsAlt folder:
...\graphicsAlt\shadow\airassets
...\graphicsAlt\shadow\assets
...\graphicsAlt\shadow\hexperks
...\graphicsAlt\shadow\navyassets
Changelist 1.02
- This update includes 21 new assets introduced in the recent patch.
Changelist 1.01
- Changed Xeno Farm Community (106) to look more alien.
- Changed illustration for Derelict Mech (hexfeat15).
- Additional ovally cropped version of the mod (please see below).
- Accompanying catalog in PDF format (please see below).
Mod purpose
This mod replaces the old asset drawings with new, more realistic art created with the help of Stable Diffusion 1.5 and Playground AI, using Greg Rutkowski's distinctive style. The sole purpose of this mod is to provide a more immersive gaming experience as you explore the worlds of Shadow Empire.
Some examples:
Ovally cropped version
Mroyer made this version with a soft edge to create less stark which others might like too. This version is included as a separate file at the same download link.
Making the mod
Even with the aid of AI tools, it was a considerable challenge to create illustrations for a large number of assets. One of the biggest obstacles was maintaining consistency between levels of the same asset type. I had to generate thousands of pictures and then pick the ones that fit the best. It took a lot of patience and attention to complete the lengthy process.
I will provide just a couple of higher-resolution illustration examples. Don't forget, there is over 350 different assets in Shadow Empire.
Ancient Statue (hexfeat)
Derelict Spaceship (hexfeat)
Freefolk Large Settlement
Ice Mining Facility (level 5)
Shadow Empire Assets Catalog (PDF)
The catalog's visually stunning artwork brings your empire's assets to life, inspiring your strategic decisions and immersing you in the Shadow Empire's immersive world. It's an indispensable companion for both seasoned commanders and novice explorers, serving as your strategic guide to conquering the vast unknown.
Unleash your imagination, shape your destiny, and embark on an adventure. Download link: https://tinyurl.com/5d95mmsh
Mod is free but feel free to contribute kofi
If you are a fan of the game and appreciate high-quality artwork, I encourage you to check out this mod and see for yourself the incredible level of detail that has gone into each and every asset.
And if you like what I made, think about giving me a little kofi to support what I do.
https://ko-fi.com/emiragic
Best regards,
Emir
Author: Emir Agić
Version: 1.0 (26/04/2023), 1.01 (08/05/2023), 1.02 (09/10/2023),
Number of modded assets: 374/374
Download link: https://ko-fi.com/s/708c1a5708
Install and uninstall instructions
To install mod unzip the Archive (graphicsAlt) directly in the main Shadow Empire folder, or copy the unzipped folder (graphicsAlt) in the main game folder.
An easy way to find where your game folder is: launch Steam, right-click on "Shadow Empire" in your game library > Choose "Properties" > "Local Folder" > "Explore"
To uninstall the mod remove the following folders from graphicsAlt folder:
...\graphicsAlt\shadow\airassets
...\graphicsAlt\shadow\assets
...\graphicsAlt\shadow\hexperks
...\graphicsAlt\shadow\navyassets
Changelist 1.02
- This update includes 21 new assets introduced in the recent patch.
Changelist 1.01
- Changed Xeno Farm Community (106) to look more alien.
- Changed illustration for Derelict Mech (hexfeat15).
- Additional ovally cropped version of the mod (please see below).
- Accompanying catalog in PDF format (please see below).
Mod purpose
This mod replaces the old asset drawings with new, more realistic art created with the help of Stable Diffusion 1.5 and Playground AI, using Greg Rutkowski's distinctive style. The sole purpose of this mod is to provide a more immersive gaming experience as you explore the worlds of Shadow Empire.
Some examples:
Ovally cropped version
Mroyer made this version with a soft edge to create less stark which others might like too. This version is included as a separate file at the same download link.
Making the mod
Even with the aid of AI tools, it was a considerable challenge to create illustrations for a large number of assets. One of the biggest obstacles was maintaining consistency between levels of the same asset type. I had to generate thousands of pictures and then pick the ones that fit the best. It took a lot of patience and attention to complete the lengthy process.
I will provide just a couple of higher-resolution illustration examples. Don't forget, there is over 350 different assets in Shadow Empire.
Ancient Statue (hexfeat)
Derelict Spaceship (hexfeat)
Freefolk Large Settlement
Ice Mining Facility (level 5)
Shadow Empire Assets Catalog (PDF)
The catalog's visually stunning artwork brings your empire's assets to life, inspiring your strategic decisions and immersing you in the Shadow Empire's immersive world. It's an indispensable companion for both seasoned commanders and novice explorers, serving as your strategic guide to conquering the vast unknown.
Unleash your imagination, shape your destiny, and embark on an adventure. Download link: https://tinyurl.com/5d95mmsh
Mod is free but feel free to contribute kofi
If you are a fan of the game and appreciate high-quality artwork, I encourage you to check out this mod and see for yourself the incredible level of detail that has gone into each and every asset.
And if you like what I made, think about giving me a little kofi to support what I do.
https://ko-fi.com/emiragic
Best regards,
Emir
Last edited by Emx77 on Mon Oct 09, 2023 12:42 pm, edited 7 times in total.
Re: [Mod] Emir's Immersive Assets (v1.0)
These look great, downloading now to try them out.
Re: [Mod] Emir's Immersive Assets (v1.0)
Impressive graphics Emir.
You are a pro, and if you are not, you should be
You are a pro, and if you are not, you should be
Re: [Mod] Emir's Immersive Assets (v1.0)
Emir,
Is your Ko-fi set up correctly for donations? With Pymous (and Dastactic), I get a box to enter an amount. For yours, it's not possible.
-Mark R.
Is your Ko-fi set up correctly for donations? With Pymous (and Dastactic), I get a box to enter an amount. For yours, it's not possible.
-Mark R.
- Emx77
- Posts: 456
- Joined: Mon Mar 29, 2004 11:12 am
- Location: Sarajevo, Bosnia and Herzegovina
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Re: [Mod] Emir's Immersive Assets (v1.0)
Hi Mark,
Thanks for letting me know. I have updated my Ko-fi settings so you can now enter an amount when making a donation. Let me know if problem still persists.
Best regards,
Emir
Re: [Mod] Emir's Immersive Assets (v1.0)
Excellent work, congratulations, it should be incorporated into the base game
- Emx77
- Posts: 456
- Joined: Mon Mar 29, 2004 11:12 am
- Location: Sarajevo, Bosnia and Herzegovina
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Re: [Mod] Emir's Immersive Assets (v1.01)
Double post
Last edited by Emx77 on Mon May 08, 2023 7:50 pm, edited 1 time in total.
- Emx77
- Posts: 456
- Joined: Mon Mar 29, 2004 11:12 am
- Location: Sarajevo, Bosnia and Herzegovina
- Contact:
Re: [Mod] Emir's Immersive Assets (v1.01)
Dear Community,
First, I would like to express gratitude to all of you who have shown support and appreciation for my mod. Special thank goes to Mark R. (aka mroyer) for his contribution in making oval variant of the mod.
Second, version 1.01 is here. This is change list:
- Changed Xeno Farm Community (106) to look more alien.
- Changed illustration for Derelict Mech (hexfeat15).
- Additional ovally cropped version of mod.
- Accompanying catalog in PDF format.
The biggest addition is not directly related to the mod itself. I compiled a catalog of all in-game assets in PDF format. I'm still amazed by the sheer number of assets Vic managed to put in this game. This catalog is divided into four distinct sections: Galactic Republic, Hexperks, Private Sector, and Public Sector Assets. Each section offers an in-depth exploration of the assets, providing valuable insights into their construction, upkeep, production costs, and, most importantly, the invaluable benefits they bring to your gameplay.
Excerpt from Catalog
But that's not all, as you can see, the catalog is not merely a dry compendium of information. It is a visual delight, adorned with artwork that captures the essence of each asset, transporting you deeper into the immersive world of Shadow Empire. Download link is in the first post.
First, I would like to express gratitude to all of you who have shown support and appreciation for my mod. Special thank goes to Mark R. (aka mroyer) for his contribution in making oval variant of the mod.
Second, version 1.01 is here. This is change list:
- Changed Xeno Farm Community (106) to look more alien.
- Changed illustration for Derelict Mech (hexfeat15).
- Additional ovally cropped version of mod.
- Accompanying catalog in PDF format.
The biggest addition is not directly related to the mod itself. I compiled a catalog of all in-game assets in PDF format. I'm still amazed by the sheer number of assets Vic managed to put in this game. This catalog is divided into four distinct sections: Galactic Republic, Hexperks, Private Sector, and Public Sector Assets. Each section offers an in-depth exploration of the assets, providing valuable insights into their construction, upkeep, production costs, and, most importantly, the invaluable benefits they bring to your gameplay.
Excerpt from Catalog
But that's not all, as you can see, the catalog is not merely a dry compendium of information. It is a visual delight, adorned with artwork that captures the essence of each asset, transporting you deeper into the immersive world of Shadow Empire. Download link is in the first post.
Re: [Mod] Emir's Immersive Assets (v1.01)
Awesome job with the mod and the visual guide, they should be in the game by default, I would like to see the rest of the game screens with the same format, thank you very much
Re: [Mod] Emir's Immersive Assets (v1.01)
Great work! It's amazing how much more extra immersion such a small change brings. Thanks for making this!
Re: [Mod] Emir's Immersive Assets (v1.01)
New Assets in the last beta patch!
- Emx77
- Posts: 456
- Joined: Mon Mar 29, 2004 11:12 am
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Re: [Mod] Emir's Immersive Assets (v1.02)
Hello all, I'm pleased to announce a new 1.02 update for Emir's Immersive Assets Mod, featuring 21 new assets from the recent game patch. The download link is in the first post. Thanks for your continued support!
Examples:
Farmstead
Ammunition factory
Scavenging furnaces
Examples:
Farmstead
Ammunition factory
Scavenging furnaces
Re: [Mod] Emir's Immersive Assets (v1.02)
Thanks Master
Re: [Mod] Emir's Immersive Assets (v1.02)
Looks fantastic. Thanks for updating the mod.
Re: [Mod] Emir's Immersive Assets (v1.02)
These are excellent. Thank you.
Would you consider updating the "air asset" pictures? They don't seem to capture the idea of a sequence of upgrades quite as well as your other sets.
Would you consider updating the "air asset" pictures? They don't seem to capture the idea of a sequence of upgrades quite as well as your other sets.
-
- Posts: 881
- Joined: Wed Jun 29, 2011 2:50 am
Re: [Mod] Emir's Immersive Assets (v1.02)
Wow, just noticed these...amazing work Emir.
Re: [Mod] Emir's Immersive Assets (v1.02)
This is amazing mod. For me a-must-have. This + interface mod made this good game a better one.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.