Open Beta Patch v1.26a (26 march 2024)
Moderator: Vic
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
IMO remaking the GUI for the aircrafts design (maybe also for the rest), should get into the next stable release, it is really a game breaker.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Huh. That new little picture on the start screen - is it random, or is it a hint that we might be getting native livestock as another possible food source at some point?
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
ORIGINAL: Elver
Huh. That new little picture on the start screen - is it random, or is it a hint that we might be getting native livestock as another possible food source at some point?
If I recall correctly, when aliens came out we had a big monster and when air forces came out we had an airplane. No idea what the motorcycle of the last set of betas might represent.
-Mark R.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
I'm wondering why there aren't any ammo factories that allow us to produce ammo more 'efficiently' than with the workshop.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
ORIGINAL: mattpilot
I'm wondering why there aren't any ammo factories that allow us to produce ammo more 'efficiently' than with the workshop.
In my recent game, I came to exactly the same conclusion! +1 for the suggestion!
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
I kinda like the system as it is. It cuts down on the MM and yet is still dependent on the factories built.ORIGINAL: Culthrasa
ORIGINAL: mattpilot
I'm wondering why there aren't any ammo factories that allow us to produce ammo more 'efficiently' than with the workshop.
In my recent game, I came to exactly the same conclusion! +1 for the suggestion!
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
bump! Fixed yet another bug. ETA for open beta to become the release version is start of january.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Game/Map generation still gives me trouble:
Map below is the result of
- unclassified planet
- medium size
- "spread out"
- city state start
- quick planet gen
* 6 major nations in the upper left quadrant of the map, 1 minor nation between, rest of the map empty.
* Map is -35°C, but is said to have "cloud forest" as main vegetation?
* shows desert zone at the equator ... why - if there is any rainfall, its at the equator?
Map below is the result of
- unclassified planet
- medium size
- "spread out"
- city state start
- quick planet gen
* 6 major nations in the upper left quadrant of the map, 1 minor nation between, rest of the map empty.
* Map is -35°C, but is said to have "cloud forest" as main vegetation?
* shows desert zone at the equator ... why - if there is any rainfall, its at the equator?
- Attachments
-
- 1.10.04bP..etGen01.jpg (47.68 KiB) Viewed 761 times
AMD FX-4300
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
2nd try:
-same map settings
* i started near the equator, 4 majors are started strung up along the lower map edge, 1 at the upper edge, 22 minors fairly spread out.
* planet should have winter/summer only with 33°C const. in the torpics, -11°C ... 5°C in the artics; yet, I am sitting a bit below the equator at 40°C, neighbouring hex is 42°C.
* strangely, the open water hexes are nearer to the equator than to the poles ...
-same map settings
* i started near the equator, 4 majors are started strung up along the lower map edge, 1 at the upper edge, 22 minors fairly spread out.
* planet should have winter/summer only with 33°C const. in the torpics, -11°C ... 5°C in the artics; yet, I am sitting a bit below the equator at 40°C, neighbouring hex is 42°C.
* strangely, the open water hexes are nearer to the equator than to the poles ...
- Attachments
-
- 1.10.04bP..etGen02.jpg (44.03 KiB) Viewed 759 times
AMD FX-4300
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
-
- Posts: 206
- Joined: Tue Oct 26, 2021 1:37 am
- Location: Trans-Cascadia
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
In my opinion, most games could use a better map generator.
@Arralen, You are correct that some of the information and geography is hard to reconcile with our expectations of an alien planetology. But in my experience, the maps plays well enough, even in my 1.09 version. I would go further and say the generator actually works quite well, seen purely in game terms. It may seem unrealistic sometimes, but it consistently generates interesting and playable maps.
(low-key bump for a 'Sphere' update)
@Arralen, You are correct that some of the information and geography is hard to reconcile with our expectations of an alien planetology. But in my experience, the maps plays well enough, even in my 1.09 version. I would go further and say the generator actually works quite well, seen purely in game terms. It may seem unrealistic sometimes, but it consistently generates interesting and playable maps.
(low-key bump for a 'Sphere' update)
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Refusing blackmail give +7 heart, -3 heart.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Bug reports are generally made in the "Technical Support" subforum.ORIGINAL: Morion
Refusing blackmail give +7 heart, -3 heart.
If it is only for Spelling Mistakes, we have a few collection threads in Technical Support and Suggestions, that keep getting burried.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
ORIGINAL: zgrssd
Bug reports are generally made in the "Technical Support" subforum.
If it is only for Spelling Mistakes, we have a few collection threads in Technical Support and Suggestions, that keep getting burried.
Thanks, I thought bugs related to the beta are posted here.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Some people do it, but most just put it over there.ORIGINAL: Morion
ORIGINAL: zgrssd
Bug reports are generally made in the "Technical Support" subforum.
If it is only for Spelling Mistakes, we have a few collection threads in Technical Support and Suggestions, that keep getting burried.
Thanks, I thought bugs related to the beta are posted here.
Also the 1.10.04(b) is now the live version anyway.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
bump
v1.10.05 brings plenty of bug fixes and some finetunings.
Thanks for all the feedback everyone!
v1.10.05 brings plenty of bug fixes and some finetunings.
Thanks for all the feedback everyone!
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Re: Open Beta Patch v1.10.06 (last update 25 feb)
bump! Did a lot of AI work!
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Re: Open Beta Patch v1.10.06 (last update 25 feb)
Thank you very much for the update Vic.
Shadow Empire is without a doubt one of my favorite games of all time.
I'm curious if this is (update 1.10.06) what you meant to fix (better AI) in your snippet #31. If so, will the next update be Oceans and Maritime Trade Houses without playable naval units? Or now that the AI problem is fixed, do you plan to put everything in one package and release the Oceans and Maritime Trade Houses along with the playable naval units in one update? From already thank you very much!
Shadow Empire is without a doubt one of my favorite games of all time.
I'm curious if this is (update 1.10.06) what you meant to fix (better AI) in your snippet #31. If so, will the next update be Oceans and Maritime Trade Houses without playable naval units? Or now that the AI problem is fixed, do you plan to put everything in one package and release the Oceans and Maritime Trade Houses along with the playable naval units in one update? From already thank you very much!
-
- Posts: 206
- Joined: Tue Oct 26, 2021 1:37 am
- Location: Trans-Cascadia
Re: Open Beta Patch v1.10.07 (last update 1 march)
bump! A few quick bug fixes only.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
-
- Posts: 65
- Joined: Wed Sep 10, 2014 6:11 am
Re: Open Beta Patch v1.10.07 (last update 1 march)
I'm getting an end turn game crash in the 1.10.07. There is no exception thrown, no error, no stack trace, the application just closes when a player ends the turn - it goes into AI calculations and then crashes.
I've sent you a save file via mail.
I've sent you a save file via mail.