Open Beta Patch v1.26a (26 march 2024)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

Moderator: Vic

wbonx
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by wbonx »

IMO remaking the GUI for the aircrafts design (maybe also for the rest), should get into the next stable release, it is really a game breaker.
Elver
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Elver »

Huh. That new little picture on the start screen - is it random, or is it a hint that we might be getting native livestock as another possible food source at some point?
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mroyer
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by mroyer »

ORIGINAL: Elver

Huh. That new little picture on the start screen - is it random, or is it a hint that we might be getting native livestock as another possible food source at some point?

If I recall correctly, when aliens came out we had a big monster and when air forces came out we had an airplane. No idea what the motorcycle of the last set of betas might represent.

-Mark R.
mattpilot
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by mattpilot »

I'm wondering why there aren't any ammo factories that allow us to produce ammo more 'efficiently' than with the workshop.
Culthrasa
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Culthrasa »

ORIGINAL: mattpilot

I'm wondering why there aren't any ammo factories that allow us to produce ammo more 'efficiently' than with the workshop.

In my recent game, I came to exactly the same conclusion! :) +1 for the suggestion!
solops
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by solops »

ORIGINAL: Culthrasa

ORIGINAL: mattpilot

I'm wondering why there aren't any ammo factories that allow us to produce ammo more 'efficiently' than with the workshop.

In my recent game, I came to exactly the same conclusion! :) +1 for the suggestion!
I kinda like the system as it is. It cuts down on the MM and yet is still dependent on the factories built.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
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Vic
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

bump! Fixed yet another bug. ETA for open beta to become the release version is start of january.
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Arralen
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Arralen »

Game/Map generation still gives me trouble:

Map below is the result of
- unclassified planet
- medium size
- "spread out"
- city state start
- quick planet gen

* 6 major nations in the upper left quadrant of the map, 1 minor nation between, rest of the map empty.
* Map is -35°C, but is said to have "cloud forest" as main vegetation?
* shows desert zone at the equator ... why - if there is any rainfall, its at the equator?

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Arralen
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Arralen »

2nd try:

-same map settings

* i started near the equator, 4 majors are started strung up along the lower map edge, 1 at the upper edge, 22 minors fairly spread out.
* planet should have winter/summer only with 33°C const. in the torpics, -11°C ... 5°C in the artics; yet, I am sitting a bit below the equator at 40°C, neighbouring hex is 42°C.
* strangely, the open water hexes are nearer to the equator than to the poles ...

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Don_Kiyote
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Don_Kiyote »

In my opinion, most games could use a better map generator.

@Arralen, You are correct that some of the information and geography is hard to reconcile with our expectations of an alien planetology. But in my experience, the maps plays well enough, even in my 1.09 version. I would go further and say the generator actually works quite well, seen purely in game terms. It may seem unrealistic sometimes, but it consistently generates interesting and playable maps.

(low-key bump for a 'Sphere' update)
Morion
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Morion »

Refusing blackmail give +7 heart, -3 heart.
zgrssd
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by zgrssd »

ORIGINAL: Morion

Refusing blackmail give +7 heart, -3 heart.
Bug reports are generally made in the "Technical Support" subforum.

If it is only for Spelling Mistakes, we have a few collection threads in Technical Support and Suggestions, that keep getting burried.
Morion
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Morion »

ORIGINAL: zgrssd

Bug reports are generally made in the "Technical Support" subforum.

If it is only for Spelling Mistakes, we have a few collection threads in Technical Support and Suggestions, that keep getting burried.

Thanks, I thought bugs related to the beta are posted here.
zgrssd
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by zgrssd »

ORIGINAL: Morion
ORIGINAL: zgrssd

Bug reports are generally made in the "Technical Support" subforum.

If it is only for Spelling Mistakes, we have a few collection threads in Technical Support and Suggestions, that keep getting burried.

Thanks, I thought bugs related to the beta are posted here.
Some people do it, but most just put it over there.

Also the 1.10.04(b) is now the live version anyway.
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Vic
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

bump

v1.10.05 brings plenty of bug fixes and some finetunings.

Thanks for all the feedback everyone!
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Vic
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Re: Open Beta Patch v1.10.06 (last update 25 feb)

Post by Vic »

bump! Did a lot of AI work!
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Zenoth
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Re: Open Beta Patch v1.10.06 (last update 25 feb)

Post by Zenoth »

Thank you very much for the update Vic.
Shadow Empire is without a doubt one of my favorite games of all time.
I'm curious if this is (update 1.10.06) what you meant to fix (better AI) in your snippet #31. If so, will the next update be Oceans and Maritime Trade Houses without playable naval units? Or now that the AI ​​problem is fixed, do you plan to put everything in one package and release the Oceans and Maritime Trade Houses along with the playable naval units in one update? From already thank you very much!
Don_Kiyote
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Re: Open Beta Patch v1.10.06 (last update 25 feb)

Post by Don_Kiyote »

Vic wrote: Fri Feb 25, 2022 11:29 am bump! Did a lot of AI work!
Excellent news and a worthy objective. Please forward a main version so I dont have fomo. thx.
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Vic
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Re: Open Beta Patch v1.10.07 (last update 1 march)

Post by Vic »

bump! A few quick bug fixes only.
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ZygfrydDeLowe
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Re: Open Beta Patch v1.10.07 (last update 1 march)

Post by ZygfrydDeLowe »

I'm getting an end turn game crash in the 1.10.07. There is no exception thrown, no error, no stack trace, the application just closes when a player ends the turn - it goes into AI calculations and then crashes.

I've sent you a save file via mail.
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