Got a crash? post the full debug report on the forum!
Moderator: Vic
RE: Got a crash? post the full debug report on the forum!
Got this crash in 1.05. I've sent an email with the autosave.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.PlayExtraWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 9075
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 422
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1402
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7516.30624
Win32 Version: 1.0.7516.30624
CodeBase: file:///C:/spil/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/spil/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/spil/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
Microsoft.VisualBasic.resources
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_da_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.PlayExtraWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 9075
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 422
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1402
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7516.30624
Win32 Version: 1.0.7516.30624
CodeBase: file:///C:/spil/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/spil/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/spil/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
Microsoft.VisualBasic.resources
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_da_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
RE: Got a crash? post the full debug report on the forum!
Hello! We're three folks playing a multiplayer game with 1.05c, and we've made it to Turn 107! However, no further, game crashes when ending the turn, just before the create a save for the next player instance. Game just crashes to desktop, no error message. I will email the save file!
regards
Darojax
regards
Darojax
RE: Got a crash? post the full debug report on the forum!
Hello Vic
In a multiplayer game, turn 98, at war with Republic of Gaz. Get the "Rebels in Soberholt" event, choose to assist, then the crash.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.AIMatrix.ExpandSpecificValueForSameRegime(Int32 specificVal, Int32 MaxSteps) in G:\VR\VRDevelopment\WindowsApplication1\Game\dc2ai\helperclass_aimatrix.vb:line 2690
at WindowsApplication1.EventRelatedClass.ExecHardcodedSet(Int32 dat1, Int32 dat2, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_ZoneEconomy.vb:line 1539
at WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2809
at WindowsApplication1.EventRelatedClass.CheckLogicString2(Int32 dat1, Int32 dat2, String logicString, Int32 nestedCall, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 1718
at WindowsApplication1.EventRelatedClass.CheckLogicStringStart(Int32 dat1, Int32 dat2, String logicString, Int32 nestedCall, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 1169
at WindowsApplication1.EventRelatedClass.ExecSetLogic2(Int32 flagId, Int32 flagInstructionsId, String logicString, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 17362
at WindowsApplication1.EventRelatedClass.ExecSetLogicWithReturnList(Int32 flagId, Int32 flagInstructionsId, String logicString, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 17332
at WindowsApplication1.EventRelatedClass.ExecHardcodedDecision_BasicStory(Int32 storyId, Boolean isHidden) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 9884
at WindowsApplication1.EventRelatedClass.execHardcodedDecision(Int32 dat1, Int32 dat2, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 1293
at WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2784
at WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2389
at WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10, Boolean skipSettingTempVars) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 526
at WindowsApplication1.TabManagementWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabManagementWindow2.vb:line 615
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 422
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1402
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7566.30156
Win32 Version: 1.0.7566.30156
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
In a multiplayer game, turn 98, at war with Republic of Gaz. Get the "Rebels in Soberholt" event, choose to assist, then the crash.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.AIMatrix.ExpandSpecificValueForSameRegime(Int32 specificVal, Int32 MaxSteps) in G:\VR\VRDevelopment\WindowsApplication1\Game\dc2ai\helperclass_aimatrix.vb:line 2690
at WindowsApplication1.EventRelatedClass.ExecHardcodedSet(Int32 dat1, Int32 dat2, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_ZoneEconomy.vb:line 1539
at WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2809
at WindowsApplication1.EventRelatedClass.CheckLogicString2(Int32 dat1, Int32 dat2, String logicString, Int32 nestedCall, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 1718
at WindowsApplication1.EventRelatedClass.CheckLogicStringStart(Int32 dat1, Int32 dat2, String logicString, Int32 nestedCall, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 1169
at WindowsApplication1.EventRelatedClass.ExecSetLogic2(Int32 flagId, Int32 flagInstructionsId, String logicString, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 17362
at WindowsApplication1.EventRelatedClass.ExecSetLogicWithReturnList(Int32 flagId, Int32 flagInstructionsId, String logicString, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 17332
at WindowsApplication1.EventRelatedClass.ExecHardcodedDecision_BasicStory(Int32 storyId, Boolean isHidden) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 9884
at WindowsApplication1.EventRelatedClass.execHardcodedDecision(Int32 dat1, Int32 dat2, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 1293
at WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2784
at WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2389
at WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10, Boolean skipSettingTempVars) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 526
at WindowsApplication1.TabManagementWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabManagementWindow2.vb:line 615
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 422
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1402
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7566.30156
Win32 Version: 1.0.7566.30156
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
RE: Got a crash? post the full debug report on the forum!
In the interest of a higher-purpose (pursuing the crash's root-cause), I will tip my strategic hand in this game...
The "Rebels in Soberholt" event that eheiser got was from my playing not one, but two, of the "Call To Power I" strategems on his zone of Soberholt (at great PP expense) in my turn of the same round 98 (which occurs before eheiser's).
Hope this helps figure it out,
-Mark R.
The "Rebels in Soberholt" event that eheiser got was from my playing not one, but two, of the "Call To Power I" strategems on his zone of Soberholt (at great PP expense) in my turn of the same round 98 (which occurs before eheiser's).
Hope this helps figure it out,
-Mark R.
- Attachments
-
- Untitled.jpg (24.1 KiB) Viewed 901 times
RE: Got a crash? post the full debug report on the forum!
This one is probably fixed with beta8. In the future please post a new thread in the forum below. This sticky thread is just a call to include the "log" in a new thread.
best wishes,
Vic
best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Got a crash? post the full debug report on the forum!
Hi Vic,
Trying out the new beta today (version 69 on the dashboard) and on turn 1 during the AI phase the game disappears. I have the autosave file if you need it.
Trying out the new beta today (version 69 on the dashboard) and on turn 1 during the AI phase the game disappears. I have the autosave file if you need it.
-
- Posts: 77
- Joined: Tue Feb 17, 2015 5:18 am
RE: Got a crash? post the full debug report on the forum!
Same for me. Crash during AI Prep. Phase after Autosave.
RE: Got a crash? post the full debug report on the forum!
Steam version, 1.06.05
I push next turn and it crashes during turn processing.
aichteeteepeeess colon slash slash filebin dot net/bibp4wnfb7xi0h9u
I push next turn and it crashes during turn processing.
aichteeteepeeess colon slash slash filebin dot net/bibp4wnfb7xi0h9u
RE: Got a crash? post the full debug report on the forum!
I have 100% reproducible crash to desktop on AI turn. There is no popup at all, no logs. Latest open beta. How can it be fixed? thanks!
RE: Got a crash? post the full debug report on the forum!
ORIGINAL: mahaniok
I have 100% reproducible crash to desktop on AI turn. There is no popup at all, no logs. Latest open beta. How can it be fixed? thanks!
Same here, in Steam openbeta v1.08.04b. It started around turn 100 (might have been turn 100 exactly, but not certain). For a few turns I could still power through by just reloading the game a few times until it would finally go through all the way until my turn, but now it crashes every time no matter what -> I hit the end turn button, it autosaves, then it says "AI Playing," then "No futher information on this history step," then no text, and then the game crashes before the AI performs any of its actions, with no popup.
The log ("it's better than bad, it's good"tm) noted the following from after I hit the end turn button:
[3/23/2021 4:49:45 PM] Laucher Exiting
[3/23/2021 4:49:45 PM]Button action compelled
RE: Got a crash? post the full debug report on the forum!
ORIGINAL: 58008
ORIGINAL: mahaniok
I have 100% reproducible crash to desktop on AI turn. There is no popup at all, no logs. Latest open beta. How can it be fixed? thanks!
Same here, in Steam openbeta v1.08.04b. It started around turn 100 (might have been turn 100 exactly, but not certain). For a few turns I could still power through by just reloading the game a few times until it would finally go through all the way until my turn, but now it crashes every time no matter what -> I hit the end turn button, it autosaves, then it says "AI Playing," then "No futher information on this history step," then no text, and then the game crashes before the AI performs any of its actions, with no popup.
The log ("it's better than bad, it's good"tm) noted the following from after I hit the end turn button:
[3/23/2021 4:49:45 PM] Laucher Exiting
[3/23/2021 4:49:45 PM]Button action compelled
Yes I have this one also now [&:]. Tried to change stuff and start playing again from two turns earlier but to no avail. Keeps crashing. Sent savegame to Vic, lets see if he can find anything.
> What is the hardest thing in the universe?
> A diamond?
> No. 500 machine gun men on a mountain.
> A diamond?
> No. 500 machine gun men on a mountain.
RE: Got a crash? post the full debug report on the forum!
At the combat interface clicking on the "Map" button did this (latest beta version 1.09.05):
Error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.EventRelatedClass.CheckLibVarHex(Int32 x, Int32 y, String libName, String varName) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 7623
at WindowsApplication1.PlayExtraWindowClass2.ZoneBottomTab(Graphics g, Rectangle useRect) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 4829
at WindowsApplication1.PlayExtraWindowClass2.dostuff() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 155
at WindowsApplication1.PlayExtraWindowClass2..ctor(GameClass& tGame, Bitmap screenbitmap, Int32 sx, Int32 sy, Boolean tcalledFromNonCardSelectWindow) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 69
at WindowsApplication1.NonCardSelectWindowClass.ViewMessage() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_NonCardSelectWindowClass.vb:line 438
at WindowsApplication1.NonCardSelectWindowClass..ctor(GameClass& tGame, SelectUsageMode tUsageMode) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_NonCardSelectWindowClass.vb:line 204
at WindowsApplication1.MessagePopUpScreenClass2..ctor(GameClass& tGame, Form1 tformref) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\MessagePopUpScreenClass2.vb:line 147
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1567
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 68
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7830.29680
Win32 Version: 1.0.7830.29680
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
----------------------------------------------------------------------
I have a save just before doing this: https://www.dropbox.com/s/8mvr1qpk2zxfulx/darkshire.se1
Error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.EventRelatedClass.CheckLibVarHex(Int32 x, Int32 y, String libName, String varName) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 7623
at WindowsApplication1.PlayExtraWindowClass2.ZoneBottomTab(Graphics g, Rectangle useRect) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 4829
at WindowsApplication1.PlayExtraWindowClass2.dostuff() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 155
at WindowsApplication1.PlayExtraWindowClass2..ctor(GameClass& tGame, Bitmap screenbitmap, Int32 sx, Int32 sy, Boolean tcalledFromNonCardSelectWindow) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 69
at WindowsApplication1.NonCardSelectWindowClass.ViewMessage() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_NonCardSelectWindowClass.vb:line 438
at WindowsApplication1.NonCardSelectWindowClass..ctor(GameClass& tGame, SelectUsageMode tUsageMode) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_NonCardSelectWindowClass.vb:line 204
at WindowsApplication1.MessagePopUpScreenClass2..ctor(GameClass& tGame, Form1 tformref) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\MessagePopUpScreenClass2.vb:line 147
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1567
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 68
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7830.29680
Win32 Version: 1.0.7830.29680
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
----------------------------------------------------------------------
I have a save just before doing this: https://www.dropbox.com/s/8mvr1qpk2zxfulx/darkshire.se1
RE: Got a crash? post the full debug report on the forum!
I have the exact same problem, anyone was able to find a fix for this "AI step1--> game close problem"?
- jeanvoitdustaik
- Posts: 18
- Joined: Mon Mar 10, 2014 5:25 pm
- Location: France (DAX)
Re: Got a crash? post the full debug report on the forum!
j'ai eu un crash en faisant une attaque aérienne sur une unité d'un Majeur..
************* Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.PlayExtraWindowClass2.UnitBottomTab(Graphics g, Rectangle useRect) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 3314
at WindowsApplication1.PlayExtraWindowClass2.dostuff() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 171
at WindowsApplication1.ScreenClass.FlagAllIncludingRefresh() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\ScreenClass.vb:line 343
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1662
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 68
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.8132.21943
Win32 Version: 1.0.8132.21943
CodeBase: file:///E:/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4161.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4395.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4161.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4161.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///E:/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
SharpDX.Mathematics
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///E:/Shadow%20Empire/SharpDX.Mathematics.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///E:/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
SharpDX.Direct2D1
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///E:/Shadow%20Empire/SharpDX.Direct2D1.DLL
----------------------------------------
SharpDX
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///E:/Shadow%20Empire/SharpDX.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
************* Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.PlayExtraWindowClass2.UnitBottomTab(Graphics g, Rectangle useRect) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 3314
at WindowsApplication1.PlayExtraWindowClass2.dostuff() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 171
at WindowsApplication1.ScreenClass.FlagAllIncludingRefresh() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\ScreenClass.vb:line 343
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1662
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 68
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.8132.21943
Win32 Version: 1.0.8132.21943
CodeBase: file:///E:/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4161.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4395.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4161.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4161.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///E:/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
SharpDX.Mathematics
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///E:/Shadow%20Empire/SharpDX.Mathematics.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///E:/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
SharpDX.Direct2D1
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///E:/Shadow%20Empire/SharpDX.Direct2D1.DLL
----------------------------------------
SharpDX
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///E:/Shadow%20Empire/SharpDX.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
- jeanvoitdustaik
- Posts: 18
- Joined: Mon Mar 10, 2014 5:25 pm
- Location: France (DAX)
Re: Got a crash? post the full debug report on the forum!
J'ai installé l'OPEN BETA PATCH V1.11.08 mais le problème persiste..
-
- Posts: 1
- Joined: Fri Jan 13, 2023 4:45 pm
Re: Got a crash? post the full debug report on the forum!
I've been getting an error message in between turns recently, after not experiencing any issues for a long time. This is happening repeatedly. Any ideas? Thanks!
Error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidOperationException: Bitmap region is already locked.
at System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
at System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
at WindowsApplication1.DrawMod.CopyPerLineAndGrayscale(Bitmap& from, Bitmap& dest, Int32 fx, Int32 fy, Int32 fw, Int32 fh, Int32 x, Int32 y, Int32 tr, Int32 tg, Int32 tb, Int32 ta) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\DrawMod.vb:line 255
at WindowsApplication1.DrawMod.DrawSimplePart2ColouredNewFast(Graphics& objGraphics, Bitmap& objBitmap, Rectangle srcrect, Rectangle destrect, Single r, Single g, Single b, Single a, Bitmap& destBitmap) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\DrawMod.vb:line 583
at WindowsApplication1.CustomBitmapClass.DrawHeightMap(Graphics& useg, Int32 cx, Int32 cy, Int32 cmap, Int32 tx, Int32 ty, Int32 Zoom, Boolean forInteriorSea, Bitmap& gBitmap) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\Se1_CustomBitmapClass.vb:line 759
at WindowsApplication1.CustomBitmapClass.DrawHex(Int32 cx, Int32 cy, Int32 cmap, Boolean InfoMode, Boolean NoShader, Boolean ispredrawing, Graphics tempg, Int32 tx, Int32 ty, Int32 counteralpha, Int32 Zoom, Boolean UseRegimeColoring, Boolean neverusehistory, Boolean combatSetup, Bitmap& gBitmap, Boolean& tFromMapPopup) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\Se1_CustomBitmapClass.vb:line 10309
at WindowsApplication1.MapPartClass.ShiftDown() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Subparts\OldSubparts\MapPartClass.vb:line 398
at WindowsApplication1.MapWindowClass2.HandleKeyPress(Int32 nr, Boolean fromTimer) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_MapWindowClass2.vb:line 589
at WindowsApplication1.HistoryScreenClass2.HandleKeyPress(Int32 nr) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\HistoryScreenClass2.vb:line 461
at WindowsApplication1.Form1.Form1_Keydown(Object sender, KeyEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 2143
at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Control.WmKeyChar(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 68
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.8412.29799
Win32 Version: 1.0.8412.29799
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
SharpDX.Mathematics
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.Mathematics.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
SharpDX.Direct2D1
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.Direct2D1.DLL
----------------------------------------
SharpDX
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.DLL
----------------------------------------
SharpDX.DXGI
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.DXGI.DLL
----------------------------------------
OptaneShellExt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/OptaneShellExt.dll
----------------------------------------
SharpShell
Assembly Version: 2.2.0.0
Win32 Version: 2.2.0.0
CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/SharpShell.DLL
----------------------------------------
log4net
Assembly Version: 1.2.15.0
Win32 Version: 1.2.15.0
CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/log4net.DLL
----------------------------------------
PinningServiceApi
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/PinningServiceApi.DLL
----------------------------------------
System.ComponentModel.Composition
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.Composition/v4.0_4.0.0.0__b77a5c561934e089/System.ComponentModel.Composition.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidOperationException: Bitmap region is already locked.
at System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
at System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
at WindowsApplication1.DrawMod.CopyPerLineAndGrayscale(Bitmap& from, Bitmap& dest, Int32 fx, Int32 fy, Int32 fw, Int32 fh, Int32 x, Int32 y, Int32 tr, Int32 tg, Int32 tb, Int32 ta) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\DrawMod.vb:line 255
at WindowsApplication1.DrawMod.DrawSimplePart2ColouredNewFast(Graphics& objGraphics, Bitmap& objBitmap, Rectangle srcrect, Rectangle destrect, Single r, Single g, Single b, Single a, Bitmap& destBitmap) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\DrawMod.vb:line 583
at WindowsApplication1.CustomBitmapClass.DrawHeightMap(Graphics& useg, Int32 cx, Int32 cy, Int32 cmap, Int32 tx, Int32 ty, Int32 Zoom, Boolean forInteriorSea, Bitmap& gBitmap) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\Se1_CustomBitmapClass.vb:line 759
at WindowsApplication1.CustomBitmapClass.DrawHex(Int32 cx, Int32 cy, Int32 cmap, Boolean InfoMode, Boolean NoShader, Boolean ispredrawing, Graphics tempg, Int32 tx, Int32 ty, Int32 counteralpha, Int32 Zoom, Boolean UseRegimeColoring, Boolean neverusehistory, Boolean combatSetup, Bitmap& gBitmap, Boolean& tFromMapPopup) in G:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\Se1_CustomBitmapClass.vb:line 10309
at WindowsApplication1.MapPartClass.ShiftDown() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Subparts\OldSubparts\MapPartClass.vb:line 398
at WindowsApplication1.MapWindowClass2.HandleKeyPress(Int32 nr, Boolean fromTimer) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_MapWindowClass2.vb:line 589
at WindowsApplication1.HistoryScreenClass2.HandleKeyPress(Int32 nr) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\HistoryScreenClass2.vb:line 461
at WindowsApplication1.Form1.Form1_Keydown(Object sender, KeyEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 2143
at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Control.WmKeyChar(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 68
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.8412.29799
Win32 Version: 1.0.8412.29799
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
SharpDX.Mathematics
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.Mathematics.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
SharpDX.Direct2D1
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.Direct2D1.DLL
----------------------------------------
SharpDX
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.DLL
----------------------------------------
SharpDX.DXGI
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Shadow%20Empire/SharpDX.DXGI.DLL
----------------------------------------
OptaneShellExt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/OptaneShellExt.dll
----------------------------------------
SharpShell
Assembly Version: 2.2.0.0
Win32 Version: 2.2.0.0
CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/SharpShell.DLL
----------------------------------------
log4net
Assembly Version: 1.2.15.0
Win32 Version: 1.2.15.0
CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/log4net.DLL
----------------------------------------
PinningServiceApi
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/PinningServiceApi.DLL
----------------------------------------
System.ComponentModel.Composition
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.Composition/v4.0_4.0.0.0__b77a5c561934e089/System.ComponentModel.Composition.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Re: Got a crash? post the full debug report on the forum!
Crash with latest beta without any window, BTW those pics are not loading. This happened in planet generation and I got some weird error first and when I pressed the reroll atmosphere button the game completely locked up.
-Flashpoint Campaigns Southern Storm Beta Tester
-Rule The Waves 3 Beta Tester
-Rule The Waves 3 Beta Tester
Re: Got a crash? post the full debug report on the forum!
Game crashes when I am clicking on the button to enact a strategy card. This was the third time. I will get the details the next time it crashes.
- Attachments
-
- Shadow Empire error.png (1.51 MiB) Viewed 308 times