[1.26j2] Spies not taking in unstable zone

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Don_Kiyote
Posts: 251
Joined: Tue Oct 26, 2021 1:37 am
Location: Trans-Cascadia

[1.26j2] Spies not taking in unstable zone

Post by Don_Kiyote »

Started a brand new game last night.

Despite being successfully placed by a Strategic Command roll in an adjacent Non-aligned zone, twice now the spies have shown no sign of ever existing when the next turn begins. The zone name has also changed; the previous turn it was named 'Uravan', before that something else, and now its back to 'Blue Palace'.

See image and save-game, thanks.
Where did they go? still no recon.
Where did they go? still no recon.
SE_spy where_Nov2024.jpg (868.4 KiB) Viewed 74 times
It may have to do with that zone being involved with an 'Adventurers Party' decision. As you can see in the image, there are fragments of my zone control within the target zone.
c_New turn_05.rar
save
(4.77 MiB) Not downloaded yet
-----

edit: Its working now. It looks like my problems were just because the only visible zone to send the spy to was consolidated out of existence in the inter-turn processing. I thought I was sending the spy to the main zone, but I was only sending him to an adjacent clump of 10 or so hexes.

Lesson learned: beware zone fragments!
-tx
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