[1.21.x]Micro Nuke RPG Bug

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GazBot
Posts: 126
Joined: Sun Jul 12, 2020 5:50 am

[1.21.x]Micro Nuke RPG Bug

Post by GazBot »

Hello,

Im wondering if their is a bug with micro nuke RPG models....

I have an opponent who has a micro nuke rpg unit. It has Offensive / defensive consumption rates of 0.1 Radioactives per combat turn....

My opponent is fielding over 20,000 of these which means he needs roughly 2000 radioactives minimum....not accounting for use and losses etc....

As their are stuff all radioactives on the planet I cant see how this is possible....

So are the ammo consumption rates correct for micro nukes?? or is their a bug that is preventing correct counting of resources for this unit???

cheers

Gaz
Soar_Slitherine
Posts: 574
Joined: Sun Jun 07, 2020 11:33 am

Re: [1.21.x]Micro Nuke RPG Bug

Post by Soar_Slitherine »

The consumption is per subunit, which is per 100 troops (or 10 vehicles/guns). So 20 000 troops would be 200 subunits, which at 20 combat rounds of ammo stores each would be 400 radioactives.
GazBot
Posts: 126
Joined: Sun Jul 12, 2020 5:50 am

Re: [1.21.x]Micro Nuke RPG Bug

Post by GazBot »

ahhh - bad maths on my part.....that makes more sense....its the first time Ive seen them in a game....they do seem overpowered....I think Id recommend a couple of things....

1. Double or Triple the ammo cost....
2. Decrease their soft target damage.....by say 30%....

As it is they seem far to much bang for buck.....
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