Troops no longer getting replacements

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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BlueTemplar
Posts: 1064
Joined: Thu Apr 29, 2010 12:07 pm

Re: Troops no longer getting replacements

Post by BlueTemplar »

You've literally drew around it in your first post ??
zgrssd wrote: Thu Nov 03, 2022 4:13 pm [...]
Blue made the argument "this is on the UI, so it must be important".
Which just is not a valid assumption. That is now how small, single Dev projects work.
I pointed out that faulty assumption.
I don't understand this attitude : just because Vic's manpower is limited, we shouldn't suggest improvements ??
zgrssd
Posts: 4994
Joined: Tue Jun 09, 2020 1:02 pm

Re: Troops no longer getting replacements

Post by zgrssd »

BlueTemplar wrote: Thu Jan 12, 2023 12:49 pm You've literally drew around it in your first post ??
zgrssd wrote: Thu Nov 03, 2022 4:13 pm [...]
Blue made the argument "this is on the UI, so it must be important".
Which just is not a valid assumption. That is now how small, single Dev projects work.
I pointed out that faulty assumption.
I don't understand this attitude : just because Vic's manpower is limited, we shouldn't suggest improvements ??
I am at a loss how this exchange makes sense to you:
You: "Then that would be the reason for the warning ?"

Me: "Who said the warning has a reason?

Half the important information is missing from the UI, but in turn we have 50% unimportant information."

You: "I don't understand this attitude : just because Vic's manpower is limited, we shouldn't suggest improvements ??"

Please explain the leap of logic.
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BlueTemplar
Posts: 1064
Joined: Thu Apr 29, 2010 12:07 pm

Re: Troops no longer getting replacements

Post by BlueTemplar »

The discussion abridged :

Hardradi : "I have a warning about SHQ having problems sending replacements to units."

Me : "Check that you have missing troops in militia units."

Hardradi : "Indeed that this is the case, though it confuses me why it would be a warning."

Me : "Ok, that's probably it then, the warning should indeed be reworked."

You : "The warning might be bugged."
zgrssd wrote: Thu Nov 03, 2022 4:13 pm [...]
Blue made the argument "this is on the UI, so it must be important".
Which just is not a valid assumption. That is now how small, single Dev projects work.
I pointed out that faulty assumption.
Except I didn't. "Should" is not the same thing as "must" in this context.
zgrssd
Posts: 4994
Joined: Tue Jun 09, 2020 1:02 pm

Re: Troops no longer getting replacements

Post by zgrssd »

BlueTemplar wrote: Thu Jan 12, 2023 3:04 pm The discussion abridged :

Hardradi : "I have a warning about SHQ having problems sending replacements to units."

Me : "Check that you have missing troops in militia units."

Hardradi : "Indeed that this is the case, though it confuses me why it would be a warning."

Me : "Ok, that's probably it then, the warning should indeed be reworked."

You : "The warning might be bugged."
zgrssd wrote: Thu Nov 03, 2022 4:13 pm [...]
Blue made the argument "this is on the UI, so it must be important".
Which just is not a valid assumption. That is now how small, single Dev projects work.
I pointed out that faulty assumption.
Except I didn't. "Should" is not the same thing as "must" in this context.
Please explain how this question:
BlueTemplar wrote: Mon Oct 31, 2022 11:49 am
Hardradi wrote: Mon Oct 31, 2022 8:19 am
Yes, plenty of them are missing troops but as far as I know you cant directly replenish them. I think you have to raise militancy to get them to fill back out.
Then that would be the reason for the warning ?
makes sense without the assumption "every warning on the UI is important"?
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