Can we get a "Disable Arachnids" option

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Chromius
Posts: 29
Joined: Sun Dec 13, 2009 8:19 pm

Can we get a "Disable Arachnids" option

Post by Chromius »

I spend so much time generating the type of planet I want then renaming my faction and leader, flag ect just to end up with Arachnids next to me which I am not interested in.

Can we just get a check box on start options. I liked the game without them.
The origin of the word "Apocalypse" = The revealing of hidden knowledge.
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Chromius
Posts: 29
Joined: Sun Dec 13, 2009 8:19 pm

Re: Can we get a "Disable Arachnids" option

Post by Chromius »

Is there a certain hint during the colonization step that eludes to Arachnids being on the planet before you start the game?
The origin of the word "Apocalypse" = The revealing of hidden knowledge.
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newageofpower
Posts: 291
Joined: Thu Dec 03, 2020 3:09 pm

Re: Can we get a "Disable Arachnids" option

Post by newageofpower »

Chromius wrote: Tue Nov 05, 2024 10:30 amCan we just get a check box on start options. I liked the game without them.
> New Patch notes: -33% arachnid chance

Did you want a slider? Checkboxes? Actual choices? *laughs in VicDesign* Too bad filthy peasant, enjoy the rng.

Those of us who enjoy fighting spiders have to reroll 33% more and those of us who hate em can reroll 33% less
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Chromius
Posts: 29
Joined: Sun Dec 13, 2009 8:19 pm

Re: Can we get a "Disable Arachnids" option

Post by Chromius »

Yeah, the more I play the game again recently the more that the biggest thing that stands out as needed.... is sliders for planet generation that cover all these things.
The origin of the word "Apocalypse" = The revealing of hidden knowledge.
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