New Units for PC
Moderator: MOD_PanzerCorps
RE: New Units for PC
Are you planning to add ships for all the factions that had navies during ww2 (including Poland, Norway, Belgium, the Netherlands, Yugoslavia, Greece and Romania) or just the big ones?
RE: New Units for PC
NBB P Kommuna
https://en.wikipedia.org/wiki/Russian_b ... pol_(1911)
Линкор «Парижская Коммуна»
(до 31.03.1921 г. «Севастополь», с 31.05.1943 г. «Севастополь»)
Водоизмещение: 25500/30395 тонн; Размерения: 184,8x32,5x9,65 м;
Силовая установка: 4 винта, 4 ПТУ, 61000 л.с.; Дальность хода: 2160 мор. миль (на 14 узлах)
Скорость хода: 21,5 узлов; Броня: борт 125-225 мм, палуба 25-75 мм, башни 152-305 мм, рубка 70-250 мм, казематы средней артиллерии 37,5-125 мм; Экипаж: 1546 чел.;
Вооружение (на 1944 год): 12 - 305-мм, 16 - 120-мм, 6 - 76-мм, 16- 37-мм, 2х4 – 12,7-мм пулемета Виккерса, 12 - 12,7-мм пулемета ДШК.
3.06.1909 года заложен на Балтийском заводе в Санкт-Петербурге 17.11.1914 года «Севастополь» вступил в строй и был зачислен в состав Балтийского флота.
Во время первой мировой войны участия в боевых действиях практически не принимал. Во время гражданской войны участвовал в обороне Петрограда. В марте 1921 года переименован в «Парижскую коммуну». В 1929 году переведен в Черноморский флот.
В период 1928 - 1939 годов корабль неоднократно модернизировался.
1.11.1941 года, ночью, ушел в Поти из-за угрозы ударов авиации противника.
8.11.1941 года линкор принял участие в боевых действиях под Севастополем. А в декабре линкор подошел к Севастополю и открыл огонь по позициям противника.
5.01.1942 года линкор «Парижская Коммуна» вышел из Новороссийска и в охранении эсминца «Бойкий» направился к крымскому побережью для огневой поддержки 44-й армии.
В ночь на 21 и 22 марта 1942 года, зайдя в Керченский пролив в охранении лидера «Ташкент», эсминцев «Железняков» и «Бойкий», произвел два артиллерийских обстрела укреплений противника на Керченском полуострове. Возвратившись в Поти стал на ремонт. 12.09.1942 года его перевели в Батуми, но после начала успешного наступления под Сталинградом 25.11.1943 года вернули обратно в Поти. 31.05.1943 года линкору было восстановлено наименование «Севастополь». 8.07.1945 года корабль был награжден орденом Красного Знамени.
С 24.07.1954 года использовался как учебный корабль. В 1956 исключен из состава ВМФ. В 1956 - 1957 разобран в Севастополе на металл.
http://my-files.ru/jx7g2b
3d present
http://my-files.ru/g4yg00
https://en.wikipedia.org/wiki/Russian_b ... pol_(1911)
Линкор «Парижская Коммуна»
(до 31.03.1921 г. «Севастополь», с 31.05.1943 г. «Севастополь»)
Водоизмещение: 25500/30395 тонн; Размерения: 184,8x32,5x9,65 м;
Силовая установка: 4 винта, 4 ПТУ, 61000 л.с.; Дальность хода: 2160 мор. миль (на 14 узлах)
Скорость хода: 21,5 узлов; Броня: борт 125-225 мм, палуба 25-75 мм, башни 152-305 мм, рубка 70-250 мм, казематы средней артиллерии 37,5-125 мм; Экипаж: 1546 чел.;
Вооружение (на 1944 год): 12 - 305-мм, 16 - 120-мм, 6 - 76-мм, 16- 37-мм, 2х4 – 12,7-мм пулемета Виккерса, 12 - 12,7-мм пулемета ДШК.
3.06.1909 года заложен на Балтийском заводе в Санкт-Петербурге 17.11.1914 года «Севастополь» вступил в строй и был зачислен в состав Балтийского флота.
Во время первой мировой войны участия в боевых действиях практически не принимал. Во время гражданской войны участвовал в обороне Петрограда. В марте 1921 года переименован в «Парижскую коммуну». В 1929 году переведен в Черноморский флот.
В период 1928 - 1939 годов корабль неоднократно модернизировался.
1.11.1941 года, ночью, ушел в Поти из-за угрозы ударов авиации противника.
8.11.1941 года линкор принял участие в боевых действиях под Севастополем. А в декабре линкор подошел к Севастополю и открыл огонь по позициям противника.
5.01.1942 года линкор «Парижская Коммуна» вышел из Новороссийска и в охранении эсминца «Бойкий» направился к крымскому побережью для огневой поддержки 44-й армии.
В ночь на 21 и 22 марта 1942 года, зайдя в Керченский пролив в охранении лидера «Ташкент», эсминцев «Железняков» и «Бойкий», произвел два артиллерийских обстрела укреплений противника на Керченском полуострове. Возвратившись в Поти стал на ремонт. 12.09.1942 года его перевели в Батуми, но после начала успешного наступления под Сталинградом 25.11.1943 года вернули обратно в Поти. 31.05.1943 года линкору было восстановлено наименование «Севастополь». 8.07.1945 года корабль был награжден орденом Красного Знамени.
С 24.07.1954 года использовался как учебный корабль. В 1956 исключен из состава ВМФ. В 1956 - 1957 разобран в Севастополе на металл.
http://my-files.ru/jx7g2b
3d present
http://my-files.ru/g4yg00
RE: New Units for PC
I have to say the ships look very good and it`s nice to have variety in this regard since vanilla pretty much had the same thing for all factions.
Since the UK-Germany pack you`ve posted 19 new ships and since there`s little activity currently on other fronts I thought to ask: if I assemble and release these now together with the redone Italian ships (25 cards in all) will you make another aircraft? It should be easy enough I think. A Romanian Hurricane Mk.I:
http://img.wp.scn.ru/camms/ar/79/pics/12_4.jpg
http://forum.largescaleplanes.com/index ... entry48722
http://forum.largescaleplanes.com/index ... entry48728
You can use the exact same model as for the British Hurricane Mk.I and the same camouflage that the RAF has. The only changes needed:
- remove the British RAF markings
- add the Romanian markings (yellow crosses, Romanian tricolor on the tail rudder, yellow band on the fuselage and make the front/nose of the plane yellow too)
Since the UK-Germany pack you`ve posted 19 new ships and since there`s little activity currently on other fronts I thought to ask: if I assemble and release these now together with the redone Italian ships (25 cards in all) will you make another aircraft? It should be easy enough I think. A Romanian Hurricane Mk.I:
http://img.wp.scn.ru/camms/ar/79/pics/12_4.jpg
http://forum.largescaleplanes.com/index ... entry48722
http://forum.largescaleplanes.com/index ... entry48728
You can use the exact same model as for the British Hurricane Mk.I and the same camouflage that the RAF has. The only changes needed:
- remove the British RAF markings
- add the Romanian markings (yellow crosses, Romanian tricolor on the tail rudder, yellow band on the fuselage and make the front/nose of the plane yellow too)
RE: New Units for PC
Isuzu Type 94
This new model replace my old Isuzu Type 97 ! Use to tow 75mm Guns and 47mm ATGs and others.
The long typ Isuzu model with Infantry is the Isuzu Type 97 yet !
http://my-files.ru/sif1mg
Isuzu Type 94 with Type 98 20mm AA
http://my-files.ru/ctyzbw
Type 98 Shi-Ke Prime Mover
http://my-files.ru/4jzmhi
RE: New Units for PC
H.Balck wrote:
There are the most infos about Japan units:
http://www3.plala.or.jp/takihome/
http://www3.plala.or.jp/takihome/car.htm
BTW - I think my old long Infantry carry Isuzu is an Isuzu Type 1 6-Wheeled Truck - I read now.
http://www3.plala.or.jp/takihome/1-6truck.htm
The new one is an Isuzu Type 97 4-Wheeled Truck
http://www3.plala.or.jp/takihome/truck97.htm
Type 98 4t Prime Mover "Shi-Ke"
http://www3.plala.or.jp/takihome/shi-ke.htm
Do we need also all other tractors ? DMC Pazific Corps have also an Type 92 5t Prime Mover "I-Ke" - so we need also a new model - my old one is wrong.
http://www3.plala.or.jp/takihome/i-ke.htm
There are the most infos about Japan units:
http://www3.plala.or.jp/takihome/
http://www3.plala.or.jp/takihome/car.htm
BTW - I think my old long Infantry carry Isuzu is an Isuzu Type 1 6-Wheeled Truck - I read now.
http://www3.plala.or.jp/takihome/1-6truck.htm
The new one is an Isuzu Type 97 4-Wheeled Truck
http://www3.plala.or.jp/takihome/truck97.htm
Type 98 4t Prime Mover "Shi-Ke"
http://www3.plala.or.jp/takihome/shi-ke.htm
Do we need also all other tractors ? DMC Pazific Corps have also an Type 92 5t Prime Mover "I-Ke" - so we need also a new model - my old one is wrong.
http://www3.plala.or.jp/takihome/i-ke.htm
RE: New Units for PC
Type 92 Osaka Armored Car
http://www.tanks-encyclopedia.com/ww2/j ... _Osaka.php
https://wdfiles.ru/8V37
http://www.tanks-encyclopedia.com/ww2/j ... _Osaka.php
https://wdfiles.ru/8V37
RE: New Units for PC
French MG Bunker (switch to MG Infantry, same attack like MG))
https://wdfiles.ru/d7cI
French ATG Bunker (same attack parameters from 25mm ATG)
https://wdfiles.ru/d7cJ
https://wdfiles.ru/d7cI
French ATG Bunker (same attack parameters from 25mm ATG)
https://wdfiles.ru/d7cJ
RE: New Units for PC
Is this a riddle?ORIGINAL: Brazenman
H.Balck wrote:
RE: New Units for PC
If I assemble 20 cards of the latest units (mainly the Japanese) will you make a Hungarian CR.42?
http://ws-clave.deviantart.com/art/FIAT ... -188034934
If not, modding wise, I`ll just start my Holidays break now.
http://ws-clave.deviantart.com/art/FIAT ... -188034934
If not, modding wise, I`ll just start my Holidays break now.
RE: New Units for PC
Type 95 Ho-Fu Heavy Prime Mover
http://www3.plala.or.jp/takihome/ho-fu.htm
http://my-files.ru/ln42w6
http://www3.plala.or.jp/takihome/ho-fu.htm
http://my-files.ru/ln42w6
RE: New Units for PC
H.Balck wrote:
R35 told us - that his vanilla mod is ready on the middle of this week - thats tommorow for me.
If he dont upload anything - I have no more interest on this fucking PC engine.
I play OOB with my own units now...its 300% better and with Erics new Panzer Corps DLC campaigns for OOB I can play more easy there.
Also we discuss yet some new features and bigger maps with the founder of OOB. Coming soon !
So I think PC coming to his end. The PC features are to boring.
R35 told us - that his vanilla mod is ready on the middle of this week - thats tommorow for me.
If he dont upload anything - I have no more interest on this fucking PC engine.
I play OOB with my own units now...its 300% better and with Erics new Panzer Corps DLC campaigns for OOB I can play more easy there.
Also we discuss yet some new features and bigger maps with the founder of OOB. Coming soon !
So I think PC coming to his end. The PC features are to boring.
RE: New Units for PC
Perhaps we interpret the word "quickly" differently considering that 2 and a half weeks later only two units from my list have been posted. At that rate we need 8 months. Besides, by my count, you`ve posted 44 other units (not listed by me) since then so clearly you could have made mine if you wanted to keep your word.ORIGINAL: Brazenman
H.Balck wrote:
R35 - you can write a list of this 30 units and I will make them quickly.
Anyway, if you have finished the first batch of 15 units let me know and I`ll post the other half of the list you promised to do in exchange for me updating my mod with all your reworked units. In any case, I have not spent two weeks implementing in my mod units that I wasn`t really interested in just for the sport of it so let me know when you`re ready to fulfill your end of the bargain.
You`ve stated that several times during the past 5 years and you came back each time. What if the next time you come back Brazenman will not be here to post your units and messages and there won`t be anyone to assemble them into cards and implement them into the game?So I think PC coming to his end. The PC features are to boring.
RE: New Units for PC
Hello
All sendspace links are dead
I would like to have the French planes (in particular the Breguet 693)
All sendspace links are dead
I would like to have the French planes (in particular the Breguet 693)
RE: New Units for PC
@everyone
When I started assembling the cards for the new aircraft I had very little experience with aircraft having mostly assembled land units previously. So I took the cards assembled by T2_2112 has a guide, but I now realize that wasn`t the best course of action.
The cards for the aircraft are bigger because they also have at the bottom the images of the aircraft, without the shadows. These are used when the aircraft is in the same hex with a land unit and airmode is selected. The thing with aircraft cards is that on one hand you need to place the images high up on the card so that they don`t interfere too much with the land units graphics if they`re in the same hex in game, but you should also make sure that you don`t overstep the boundaries of the three sections of the card. Since H.Balck made his aircraft to scale this has resulted in some huge bombers and transports that made placing them all the more difficult. T2_2112 did not take this into account it seems and I followed the same mistake. I`m mentioning this just to explain the situation. Basically the main problem was that in a few instances concerning very large aircraft (bombers and transport), the upper wing of the no-shadows images at the bottom of the card was placed too high and appeared clipped in game.
As a short guide for anyone wanting to assemble cards for aircraft:
I - from 0 to 148 is where you place the main images with the shadows.
II - from 148 to 296 you place the small image that appear when the aircraft is in the same hex with a land unit and the airmode is not selected (land unit appears big and aircraft small). It is best to place these small images as high up as you can in their third of the card so that their graphics do not overlap too much the graphics of the land units.
III - from 296 to 444 you place the large images without shadows. These are used when airmode is selected and the aircraft is in the same hex with a land unit (aircraft is big, land units is small). I think it is best to remember at what pixel the main aircraft image starts (in the first third of the card) and then apply math to have the aircraft from the third part of the card start at the corresponding pixel line.
I have now adjusted all the aircraft cards previously assembled by me and now the images at the bottom of the card are at a corresponding height to the ones at the top. This means no more clipped wings and it should result in better matches for the animation offsets (which are normally set by using the set of images from the top of the card). You can find them bellow. Inside there is a sub-folder called "newer versions" that contain the cards with graphics that have been reworked by H.Balck (I wanted to include both versions). Apart from the mentioned edits, the pack does not include anything new.
When I started assembling the cards for the new aircraft I had very little experience with aircraft having mostly assembled land units previously. So I took the cards assembled by T2_2112 has a guide, but I now realize that wasn`t the best course of action.
The cards for the aircraft are bigger because they also have at the bottom the images of the aircraft, without the shadows. These are used when the aircraft is in the same hex with a land unit and airmode is selected. The thing with aircraft cards is that on one hand you need to place the images high up on the card so that they don`t interfere too much with the land units graphics if they`re in the same hex in game, but you should also make sure that you don`t overstep the boundaries of the three sections of the card. Since H.Balck made his aircraft to scale this has resulted in some huge bombers and transports that made placing them all the more difficult. T2_2112 did not take this into account it seems and I followed the same mistake. I`m mentioning this just to explain the situation. Basically the main problem was that in a few instances concerning very large aircraft (bombers and transport), the upper wing of the no-shadows images at the bottom of the card was placed too high and appeared clipped in game.
As a short guide for anyone wanting to assemble cards for aircraft:
I - from 0 to 148 is where you place the main images with the shadows.
II - from 148 to 296 you place the small image that appear when the aircraft is in the same hex with a land unit and the airmode is not selected (land unit appears big and aircraft small). It is best to place these small images as high up as you can in their third of the card so that their graphics do not overlap too much the graphics of the land units.
III - from 296 to 444 you place the large images without shadows. These are used when airmode is selected and the aircraft is in the same hex with a land unit (aircraft is big, land units is small). I think it is best to remember at what pixel the main aircraft image starts (in the first third of the card) and then apply math to have the aircraft from the third part of the card start at the corresponding pixel line.
I have now adjusted all the aircraft cards previously assembled by me and now the images at the bottom of the card are at a corresponding height to the ones at the top. This means no more clipped wings and it should result in better matches for the animation offsets (which are normally set by using the set of images from the top of the card). You can find them bellow. Inside there is a sub-folder called "newer versions" that contain the cards with graphics that have been reworked by H.Balck (I wanted to include both versions). Apart from the mentioned edits, the pack does not include anything new.
RE: New Units for PC
Thank you R35!
RE: New Units for PC
I see that H.Balck went to regular sabbatical leave
It's a pity
I'll miss his wonderful units
It's a pity
I'll miss his wonderful units