Erik's Cooperative Scenarios

Please post here for questions and discussion about modding for Order of Battle: Pacific.

Moderators: Lukas, Erik2

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Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Erik's Cooperative Scenarios

Post by Erik2 »

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Lukas
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RE: Erik's Cooperative Scenarios

Post by Lukas »

Awesome. Thanks Erik. If you don't mind I'll grab this to double-check everything and make it part of the first patch.
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Erik2
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RE: Erik's Cooperative Scenarios

Post by Erik2 »

No problem, glad to be of assistance.
Erik2
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Location: Oslo, Norway

RE: Erik's Cooperative Scenarios

Post by Erik2 »

Here's another one, the Japanese Bataan scenario. Two human Japanese players vs the AI
Lukas, better check this one too...

Bataan

Spoiler alert: Play the scenario in the campaign first.
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Showdown in the Pacific

Post by Erik2 »

Pacific, March 1st 1924.
Japan has just annexed the Philippines and is looking to expand further into the western Pacific.

This is a hypotetical scenario depicting a naval/air engagement between Japan and Britain/Holland/France.
It is inspired by the 'Pacific Jutland'-scenario from War plan Orange.

Download link in first post.

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zakblood
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RE: Showdown in the Pacific

Post by zakblood »

ah good work as always, seem you producing more mods that the rest put together so thanks, will get round to playing some, some time,but will say thanks now when i grab them[&o][&o][&o]
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435) 24H2
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Meteor2
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RE: Showdown in the Pacific

Post by Meteor2 »

What a fantastic map.
If only land units were included...[8|]

By the way, is there a limit for units in a scenario?

This map would be ideal for bigger operations with air, naval and land.
Erik2
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Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Showdown in the Pacific

Post by Erik2 »

The unit limit is surely more than the max 120x120 map will be comfortable with.
Take a look at my single player Iwo Jima. The island is choke full of Japanese bunkers, MG nests and a normal number of regular units.
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zakblood
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RE: Showdown in the Pacific

Post by zakblood »

limits are only set by the size of your vga card memory to load them and the cpu and main system ram, as i've also messed around with massive battles to see if i could break the editor with little luck tbh, so size and number isn't game related but maybe your pc spec at least.
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Erik2
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Location: Oslo, Norway

RE: Showdown in the Pacific

Post by Erik2 »

ORIGINAL: Meteor2

What a fantastic map.
If only land units were included...[8|]

By the way, is there a limit for units in a scenario?

This map would be ideal for bigger operations with air, naval and land.

BTW, I may add a Japanese land Component. Invasion of Hong-Kong maybe.
But first the naval parts probably need some balancing. There are a couple of MPs underway to test this.
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CGGrognard
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RE: Showdown in the Pacific

Post by CGGrognard »

Thanks for the Iwo Jima map. I learned the hard way that it's full of MG nests, bunkers, AT and AA guns. It probably wouldn't be fun to control the Japanese in that scenario. [:)]
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
Erik2
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Location: Oslo, Norway

RE: Showdown in the Pacific

Post by Erik2 »

If I ever create a US AI version of this scenario I would remove all MG nests.
These could be created by the Japanese player on the fly.
The AI is not capable of this.
drjeff21
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Re: Erik's Cooperative Scenarios

Post by drjeff21 »

These scenarios look so great. I just wish more of them were single-player, though I know that would mean a great deal of work.
Jeffrey Lamela
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