AI setting up incompatible AD's

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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budd
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AI setting up incompatible AD's

Post by budd »

Just getting back to WITW and going through Husky again. I use the automatic AD creation screen, pick my preferences and create the AD's. I maybe adjust the hex choice and size buts that usually it. Is it normal for the AI to setup incompatible AD's. See below. The first 2 turns went just fine, turn 3 not so much. I've tried various times clearing the AD's out and redoing them through the automatic AD's creation screen. It appears to always be the air superiority AD's . I changed nothing, the AI setup the AD's. Below is one of two air superiority AD's that have incompatible elements.

Image
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MarkShot
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Re: AI setting up incompatible AD's

Post by MarkShot »

I have been playing WITE-2, but I think there may be two factors here.

AUTO - The selected air command is a mixed bag, maybe you need to select air groups of fighters.

You possibly have not moved your fighters to Sicily. In general, their range is limited and they need to get closer to the action. You can hold the bombers back as they have more range, and you don't want them pulling freight tonnage from the infantry at the front.
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budd
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Re: AI setting up incompatible AD's

Post by budd »

Thanks for the reply. I get that, but what I was wondering about is why if I use the AI to manage my air groups, and also use the AI to setup my AD's why the AI is setting up incompatible AD's. Don't remember this happening when I played before while using the AI to manage the whole air war.
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MarkShot
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Re: AI setting up incompatible AD's

Post by MarkShot »

The AI easily allows the AD creations that won't fly. Perhaps now that we seriously approach ASI (artificial smart intelligence) games should be more honest about the "so called" AI that the player gets. Gary's work is great, but there is no neural net planning the air war.
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jack54
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Re: AI setting up incompatible AD's

Post by jack54 »

budd wrote: Thu Jun 01, 2023 10:43 pm Thanks for the reply. I get that, but what I was wondering about is why if I use the AI to manage my air groups, and also use the AI to setup my AD's why the AI is setting up incompatible AD's. Don't remember this happening when I played before while using the AI to manage the whole air war.
I don't remember this happening either but I ran 'Husky' to check and the AI started creating incompatible AD on turn 4 and yes it was AS. It's been a while since I played though so my memory could be faulty.
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MarkShot
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Re: AI setting up incompatible AD's

Post by MarkShot »

Whenever, I played Husky, I brought the fighters over to the Sicily, and the bombers sometimes move them to North Africa.

I think if you check, the fighters won't have range to cover all of Sicily. Also, I am not sure if the game models loiter time.

Finally, if you want to fly AS out of North Africa, then maybe look at drop tanks.
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budd
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Re: AI setting up incompatible AD's

Post by budd »

I thought it was a bug. I can manually fix the AD's but that's not my point. If you look at my picture the AI picks a bunch of incompatible items, wrong aircraft, altitude, day, just looked like a bug to me and seems to defeat the idea of using the AI to run your air war. Happened one other time during my Husky play through and the rest of the AD's were fine. Hadn't happened to me before was why I brought it up.
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MarkShot
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Re: AI setting up incompatible AD's

Post by MarkShot »

I don't know. I like doing my own air war. I have move on to handling SU allocations as well, but still the TBs in WITE-2 are somewhat intimidating; maybe next year.
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